Saturday, August 6, 2016

Google Hangout Campaign Greatest Hits

I've run four campaigns on Google+ Hangouts since 2012 and they have all been stand out examples of the best talk being shopped around here on the OSR gaming blogosphere. Here is why. First reason is me as a Game Master. I haven't done it in a long time. I gave it up a long time ago because I couldn't do it right and I couldn't get good information on why. This all changed because of the internet. I didn't have to try and figure out this problem in a vacuum anymore. There is a wealth of information available and willing game groups are a video chat away so my game is going to be better out of the gate. Stage two; actual play. Playing all the time (for me that is once to two times a month) bad habits and bad ideas start to get run into the ground. Stimulus/response. Like a punk album. Players make the game, but nothing happens without a world builder. And the world builder needs help. I have a job. I have lovely friends and family. I have deep powder to ski while my knees hold out. I don't have a lot of free time. Now I need more material and am making purchases. Spending real money and not running off of old ideas and free pdf's. Well fresh ideas and free pdf's are probably running the show at this point. Either way the salient real time data is bearing fruit. I appreciate well done game tools, adventure materials and random tables that help me run what the hell my players are mixing and matching at the table. This has generated Stage three;

my current  Clockwork & Cthulhu campaign has just been completely taken over by the players. I run sessions now just so I can read the voluminous stories they spin after. I'm thinking soon I'll be slapping restraining orders on 'em all!

Actually, it is more being at peace with my role. I'm a game master. This is the job I can do well in this hobby. My lovely binder with the few PC's alive I treasure are a rare artifact. The binders filled with the scaffolding required for PC's to climb on is my time well spent.

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