Contact Information:

jay@vanishingtowerpress.com

Wednesday, September 19

The Blood of Heroes & MEGS


Which is kinda one and the same. Pulsar games purchased the rights to create a Supers RPG using Mayfair’s DC Heroes MEGS (Mayfair Exponential Game System) mechanics, minus the DC licensed properties. Which is perfect for those like myself who like to create their own game world with original characters as opposed to premade setting with established characters. The final form this system took is The Blood of Heroes: Special Edition and is well known for the dreadful quality of the art, dated layout and awful NPC write ups for the limited setting Pulsar inserted into the book.

I’ve been taking looks at BoH for several years when my interest returns to Supers roleplaying. Reading reviews of DC Heroes, and MEGS in general, the system gets solid props and very little criticism. The only reason I hadn’t taken a deep dive into the game is because I didn’t push myself past the two-chart method of resolving action in the game, the core mechanic if you would. Swallowing another character creation system for a Supers game prevented me from giving it a solid go as well. Maybe I can make Champions finally work for me? I had most of the best books of the system. But in my heart of hearts I knew I would never return to this game for my dream Supers campaign, so running out of alternatives a serious read of BoH was now at hand. First I reread the intro with Anarchy Man getting into a fist fight with Clint and learned how to use the resolution charts. Not bad, pretty straight forward. Okay, so basic resolution doesn’t bother me and I’m not going to worry right now how this game handles superspeed. Making a verdict on how the game scales everything on the same exponential numbering will take some exposure to before I know whether it works for me. I am intrigued, this is the part of the system which gets most of the praise. A normal person has attributes of “2”. An attribute of 3 is twice as good, and a 4 is twice as good as a 3!. Time, distance, weight, even wealth, is all tied to this scale. For example a time of “0” is 4 seconds. Time 1 is 8 seconds, Time 2 is 16 seconds and time 3 is 32 seconds. Weight starts at a base 0=50lbs. Weight of 1 is 100lbs., 2 200lbs., 3 is 400lbs. See exponential progression. This allows the game to scale seamlessly ever upwards without breaking the game. Champions handles wildly different power scales well, but Chaosium’s Superworld not so much. Here the MEGS system goes as high on the power scale as you want with no distortion. The final test will be how I think of superspeed and initiative work out. Some have criticized the MEGS mechanics of BoH not handling low-powered characters very well, but I’m not seeing this. So everyman has a Strength and Dex of 2, but any experienced game master knows the color of your NPC’s is not so much in the stats but in their personality and skills. My first character I built with the system uses their recommended base of 450 points and as a low-powered superhero I was able to create the super I want and build in all the personality, color, powers and motivation I envision. Once I crunched through character generation I felt I was looking at a fast moving game which also eliminates all the tactical crunch I find hanging onto Champions. I can see running this game online without battle maps and minis.



This will also aid in world building. I don’t think statting out villians and gadgets will be as time consuming as found in Champions. No, I think this system will allow me to put forth effort in the hard part of Supers gaming, having a campaign world worthy of interesting game play. This is the number one reason why I love playing old school. The OSR has taught me not to depend on the system to make my game work. It takes a game worthy of playing in to be good. The system is more of an afterthought. Use the system which helps you run, not tells you how to run. Classic Traveller is a great example of this OSR principle of game design. The source material is my best world building reference, not the rulebook. In the game of supers this means comic books! Find the stories I like and build that. Certainly the BoH MEGS mechanics will handle anything I can dream up!

No comments:

Post a Comment

Lay it on the Line