Scrolls

Tuesday, January 21

How Many USR Character Sheets Were Downloaded

... in 2019 you ask? Probably not, but I read the end of the year numbers on how many times this universal character sheet downloaded with the diligent scrutiny one would reserve for reading tea leaves. And I ask myself many questions which may never be answered.

For what purpose could 37 (that is this years count) USR Character Sheets be used for? Are they all for active games? Does the same person download them again and again?

I like to think that Scott Malthouse's minimalist rules-set Unbelievably Simple Roleplaying is getting some decent love for an obscure indie game.

Let us look at the numbers:

Customer #1612763 downloaded the sheet the most, 7 times! Dude, save it to google drive! Every other download was from a separate customer. So one must conclude 31 different people showed interest in the USR system. One customer looks to be playing a game regularly! 

22 copies of USR Sword & Sorcery were purchased this year, and Anthro USR sold a copy, 1. So fuzzy animals are not nearly as popular as iron thewed warriors.

My first commercial DnD adventure sold 20 copies here at the end of the last quarter of 2019.

10 copies of Horrors Material & Magic Malignant is pleasing to see. This means 1 out of every 3.7 customers who purchase Sword & Sorcery decide the supplement is a good buy as well.

Santapocalypse was a disappointment. I thought it was a nice pocket war game which deserved more love. Well, 2020 looks like another exciting year here at the Vanishing Tower. Podcast will be making a brief appearance for live drop from the convention floor in February. 

I'm going to put up a blog post where I get all philosophical on what a role playing game is (and it isn't the fucking rules). I get into stupid arguments on the internet, and I should get my thoughts in order at least.

Vanishing Tower's house game, Rom'Myr Dying Earth, continues down its twisting, picaresque path. A BFRPG-run game, me and the players experiment with the plastic medium of a roleplaying game every other week. The PCs are responding to a very responsive game environment, have adjusted accordingly, and are just as hungry for more adventure as they were on day one. For myself the continued yearly play reveals how gratifying a game can be when everyone at the table is invested and interesting. And then poof, it is gone. Is their any other artistic medium which is so ephemeral, yet so enthralling to the participants? The "best practices" for our games as championed by the OSR have shown their sturdy utility again and again. At its diamond core the game is nothing but responding to the fascinating and creating fascinating game moments is tough stuff.

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