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Thursday, January 23

Patrick Stuart's Sky-Stone-River Place

Is an obscure PDF, no longer available, containing a very entertaining dungeon filled with opportunities for climbing, swinging and yelling in a vast cavern filled with toppled templery and mosaic birds. 

My Rom'Myr Dying Earth campaign was built around this adventure module as the start location. Firstly, because I think the adventure is hella-cool. I knew I wanted to run it as soon as I skimmed the plain text doc. The other is because my OSR Homebrew setting used the Thief class as the base character class. If you don't qualify for any of the other six classes you are a thief. And with thieves having a high Climb Walls ability, the only  ability they can really exercise with some assurance of success, is a perfect match for the dungeon's interior environment. 

The campaign has moved on from the starting location, obviously, in the last year and a half, but before more daylight appears between that glorious opening and the current campaign's direction I would like to honor this original freebie with my own illustration of the water-warped temple.


9 comments:

  1. It has just moved. Go to Patrick's blog http://falsemachine.blogspot.com/ then look down the right side of the page until you find "The drive of free stuff" and click on the yellow duck / platypus / whatever to go to Patrick's shared drive where you will find that and other pdfs.

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  2. The PDF is still available in Patrick's "Drive of Free Stuff": https://drive.google.com/folderview?id=0B6McpfI_lhIZYWdPUXhQUjJIRGc&usp=sharing

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  3. It is available man, its in the drive of free stuff, linked to on the blog https://drive.google.com/drive/folders/0B6McpfI_lhIZYWdPUXhQUjJIRGc

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    1. Just figured out how to moderate my comments to the blog. I have your comments now posted to lead people to your module :)

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  4. I think DriveThruRPG has it as a pay what you want product from False Machine Publishing.

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  5. Didn't really enjoy this adventure maybe for slightly daft reasons but the storage/warehouse hook to get the players involved just seemed weak and I just kept thinking this is a really stupid way to store valuables.

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    1. The place was safe and not dangerous until the Olm who could see got a hold of a spell book and started animating the place. I liked the idea of starting out in media res with three merchants looking for additional items to be found within the place. The double dealing was had right at the start. But each to their own.

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