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jay@vanishingtowerpress.com
Showing posts with label Flying Buffalo Games. Show all posts
Showing posts with label Flying Buffalo Games. Show all posts

Wednesday, November 27

Mercenaries, Spies & Private Eyes AP House Rules & Custom Character Sheet


Inspired by DC Heroes Attribute Point system, I propose some House Rules to support a more cinematic, pulp-paced adventure genre with the game's Adventure Points (APs).

When rolling a Saving Throw, APs may be spent to score "doubles". The cost is the difference between the two dice. The number of "Pips" it takes to make the dice equal. Then the dice are tossed again, and so on. If at any time double "Ones" (Snake Eyes) are thrown the action attempted is a failure, and no further rolls may be made.

Now, the experience point system, the method in which Adventure Points (APs) are awarded, does not need to be attached to this mechanic. For each session/adventure arc, each PC gets Adventure Points to spend in this way equal to their Luck score. This is perfect for this genre's cinematic, pulp nature of adventures. If the GM intends to run a realistic, gritty game, this mechanic should not be used. 

I also found the "official" character sheet/folder for the game dreadful. This is not unusual. Many companies cannot get their character sheets right. Therefore, I have made my own custom sheet for the game. Feel free to download it here and use it freely in all your fantastic adventures.


Saturday, November 16

Copilot for Character Creation

 What the hell, I decided to see if I could get Microsoft Edge to do the work of creating characters for my different games. Here is my first attempt.

roll-up a mercenaries, spies, and private eyes character who is a Portuguese mercenary working as a bouncer in Lisbon Portugal.

Sure thing! Let's create a character for "Mercenaries, Spies, and Private Eyes" who is a Portuguese mercenary working as a bouncer in Lisbon, Portugal. 


Character: João "The Shield" Silva

Background: João Silva, known as "The Shield" in the underground circles, is a seasoned mercenary with a storied past. Born and raised in Lisbon, João grew up in the rough neighborhoods where he learned to fight and survive. After serving in the Portuguese military, he transitioned into mercenary work, taking on various assignments across Europe and Africa. Now, he works as a bouncer at a popular nightclub in Lisbon, using his skills to keep the peace and protect the establishment.

Attributes:

  • Strength (ST): 15

  • Intelligence (IQ): 12

  • Luck (LK): 10

  • Constitution (CON): 14

  • Dexterity (DEX): 13

  • Charisma (CHR): 11

  • Speed (SP): 12

Skills:

  • Hand-to-Hand Combat (HTH): 3

  • Firearms (Pistol): 2

  • Observation: 2

  • Streetwise: 3

  • Intimidation: 4

  • First Aid: 1

  • Driving: 1

  • Languages: Portuguese (native), English (fluent), Spanish (conversational)

Equipment:

  • Weapon: Glock 17 (Pistol)

  • Armor: Kevlar Vest

  • Gear: Tactical flashlight, handcuffs, first aid kit, radio

Personality: João is tough and no-nonsense, with a strong sense of duty and loyalty. He is fiercely protective of those he cares about and has a soft spot for the underdog. Despite his rough exterior, he is known for his fairness and integrity.

Appearance: João is a tall, muscular man with a rugged appearance. He has short, dark hair, a neatly trimmed beard, and piercing blue eyes. He often wears a black leather jacket and jeans, blending in with the nightclub's clientele while remaining ready for action.

Backstory: João's military career was marked by bravery and skill, earning him several commendations. However, the horrors of war left him disillusioned, leading him to leave the military and seek a new path. His mercenary work took him to conflict zones where he honed his combat skills and developed a network of contacts. Now, as a bouncer, he uses his experience to maintain order and protect the club's patrons from trouble.

I hope you enjoy playing as João "The Shield" Silva in your game! If you need any more details or adjustments, feel free to ask.