I have found some time to crack open my live play sessions and edit the audio for snappy playback. Here is the first one out of the box; The beginning of the Savage Sword online campaign!
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Wednesday, April 2
Sunday, March 30
I Bend the Knee to My Lord and Master
I find this following blog post aligns with my tastes in fantasy fiction. Long live the king, King Conan!
Wednesday, September 6
Shrine of the Keepers Now Available Full Color Hardback
Yes, I have created my first full color publication. Shrine of the Keepers is now available as its own stand alone adventure module. I took the plunge and played around with AI to generate the full color illustrations for the adventure module. Here are some photos of the final product.
It is 33 pages and by this time the adventure has been vetted for all typos, it is a clean manuscript. Hey, it is even complete with a 5e conversion guide so you can play the adventure with the world's most popular roleplaying game.
This 33 page adventure is available as a POD publication from Drivethrurpg.com. Get your blood-soaked copy today!
Friday, December 23
Deluxe USR Sword & Sorcery Session
I was much pleased to get many enthusiastic answers and
interest to the game session. After I sorted out the time slot, I ended up with
4 rogues. A goodly number, for the pulpy nature of classic sword and sorcery
does not lend itself to large parties of dungeon delvers. The roll call
consisted of Hackon Rinson-Hunter, Nosarat-Hunter, Patty-Warrior, and Votwin-Sailor.
The adventure was to begin in Zul-Bazzir in the world of Xoth and two of the
players rolled for nation of origin. This came up as Khora, the Island of Sea
Reavers, and Khazastan, the might empire across the great desert east of
Zul-Bazzir. The other two I just declared they were locals of Khazastani and Jairan
heritage. Character creation was done at the “table” for USR Sword &
Sorcery is a rules-lite system and creating a character is dead simple. Gear,
on the other hand is a pricey proposition. Armor and fine weapons are well out
of reach for a starting character in the world of Xoth. The wealth disparity
between the rich and powerful and everyone else is vast. This meant, outside of
some favored weapons I granted the Warrior and Sailor, the group possessed no
armor. I take that back, Hackon was able to purchase a shield to complement his
sling and club.
The set up for Shrine of the Keepers is one of simple robbery. It is late night, and the group is finishing up hours of carousing and look to settle their tab. Unfortunately, whatever silver they had left on their person was gone. I slinking thief twirling their coin pouches good be seen slipping through the rowdy crowd and exiting the wine bar. A swift pursuit began as the players leapt after the thief, all the while the wine tender hollering for his payment. They chased the fleet-footed scoundrel through the warren of alleyways in the slums of Zul-Bazzir. They lost sight of the thief and as they wondered which way to continue the chase when a blood-curdling scream pierced the night now far away. Descending on the scene they were just in time to hear the death rattle of the thieving dog. His body was slashed and ravaged. Their coin purse gone. The crafty hunters searched the ground for tracks. The night was full of light from the twin moons of Xoth, and they could pick the tread of sandaled feet leading down an alley which ended in a walled courtyard. The single large door for the gate left slightly ajar.
A passing city guard, drawn to the scene by the dying scream
of the thief, quickly assessed the situation and cautioned the party to let go
their loss. The open gate led to the temple of the Seekers. These
demon-worshipping cultists were not to be trifled with. The Seekers keep what
they take and only fools and madmen would risk causing their wrath. They predictably
ignored the watchman’s sober advice (and it is a one-shot gaming session), and
cautiously approached the open gate.
The courtyard beyond was illuminated by the moonlight and
the hunters again could see the tread of sandaled crossing the dusty ground to
the entrance of the Shrine of the Keepers. A wide stone building unadorned.
Black smoke issued forth from somewhere out of the roof. In the middle of the
temple’s simple facade a wide set of steps led into the building fronted by
three wide pillars evenly spaced across the entranceway. They slinked up the steps
into a wide unlit chamber. The slanting rays of the twin moons revealed large
bronze doors directly across from the staired entry. Open archways gaped to the
left and right, one had the flickering of torchlight coming from it. The other,
darkness. All was quiet and no further tracks could be discerned indicating
which way the group of cultists had travelled.
While they debated which course of action they should take,
their brief exploration of the entrance chamber revealed a door to the left of
the mammoth pair of bronze portals, discreetly hidden behind a tapestry writ
large with obscene images and runes of dreaded black speech. The group globed
onto this hidden door and desired to pass through it. It was locked, but the
sailor worked one of his arrows (he carried a bow) and rolled well enough on his
non-contested attribute roll (NCAR) to spring the latch.
Their exploration of the hallway beyond found them abruptly
entering a bald priest’s quarters, the owner present. They had interrupted the robed
priest in the middle of scratching his meaningless ramblings upon parchment. He
quickly leapt from his chair and brandished a dagger gauging the danger in which
had come upon him. Hackon boldly charged with raised club. The priest,
considering his odds poor, ran to another door close by, opened it looking to
escape. Votwin had his bow at the ready and made a called shot against the
priest’s legs. His shot was a success, the damage great, and the priest fell to
the floor incapacitated. The rest of the party followed, and before Hackon
could fast-talk information from the wounded man, was stabbed repeatedly
through the chest and killed.
The group made a thorough search of the main level of the
temple, encountering four priests loitering in a room of tall shelves stacked
with scrolls (they were dispatched in close hand to hand fighting), a sunken
chamber filled with granite sarcophagi, a room heated to a blast furnace by a
coal-fueled fireplace burning a pile of human bones, and a room with a large,
lurid stone idol adorned with candles holding a bronze platter with a decent
pile of gold and silver coins upon it. Besides doorways leading out of this room
a narrow set of stone stairs descended to a lower level.

Wednesday, November 16
USR Sword & Sorcery Deluxe Book One and Book Two are out!
Finally dragged these over the finish line. The size is in homage to the LBB's released at the dawn of roleplaying, and the first two books make a complete game. DriveThruRPG Link
Book three is still being rewritten and reedited. It is a much larger book (in page count) from the rules of the game. It is a setting book featuring the World of Xoth. Then I will have my own LRB's (little red books).But these same features don't make the game a good "first" game for those new to roleplaying. There isn't anything really in the rule books which explain what a roleplaying game is and how "best" to play one. These slim books (50 and 40 pages are the page counts for the first two books) will serve players and crypt keepers who have a firm grasp of pulp fantasy adventures and know exactly what they want their game to look like.
The game is a solid scaffolding the crypt keeper can hang any sword and sorcery vision they have on and start adding their own colors, textures, and tones. For a long time I was content with the game not having a built-in setting. The game did exactly what I wanted it to do, that was the goal to begin with.
But you can't have three Little Red Books with only two tomes, now can you? Fortunately there is a fantastic map which illustrates the fabulous primeval world known as Xoth. When I first wanted to run a true sword and sorcery campaign I did not want the game to be subservient to existing, well-known fantasy worlds from the storied history of pulp fantasy literature. I was surprised to find when I did many internet searches there wasn't really anything out there for options. I think my search terms were "Sword & Sorcery Campaign World", and you can imagine what search engines return. Nothing new, Except this evocative name Xoth. Totally metal and smelled of moldering crypts and vicious desert nomads, steaming jungles, and lost civilizations. So after letting my playtesting PC's roam from one end of the world to the other (they never did plunge south into the dark jungles, but one only has so much time do they?) I reached out to the creator about marrying my rules with their setting.
Sunday, October 30
Another Piece of Art for Deluxe USR Sword & Sorcery
This is the draft of the latest pic for the book. Epic Werks Studio produced this gem. Dor Stryker in all her savage glory!
Friday, October 28
Book One USR Sword & Sorcery Deluxe is done!
After much agonizing over format for the publication I have decided to go with a throwback, retro look in honor of the LBB's of original Dungeons & Dragons and Classic Traveller. Three books total. Here is an image of the cover for Book 1.
Blood red, of course, there will be Book One Characters, Combat, and Carousing; Book 2 Magic & Mass Combat; and Book 3 Worlds of Adventure. The third book should be the largest in page count because it will include a bestiary, notable NPCs, original adventures as well as a World of Xoth setting guide.
The original art I commissioned is all black and white line drawings because this is what I dig, and all interior pages (so far) are black and white with a mix of one and two column text blocks with formatted tables where needed.
For the first three who request it I am offering an advanced PDF copy for your perusal. Email me directly at jay@vanishingtowerpress.com. While not a complete game in itself, you can run your own Sword & Sorcery adventures with just Book 1. You would just have to be someone who is comfortable with a minimalist rule set.
Fuck, I am soo close to bringing this bitch home, Blood and Souls, Blood and Souls!
Sunday, June 19
USR Sword & Sorcery Reaches Electrum Best Seller
USR Sword & Sorcery notches another medal achievement at DriveThru! We've gone plaid! No, I mean Electrum! USR Sword & Sorcery is now an Electrum Best Seller.
The little game which launched a thousand and more unpaid hours devoted to learning Scribus, Indesign, Photoshop, Live Streaming games, podcasts, blogging about games, going to game conventions and getting suicidally drunk, etc.
I have a return date expected for work on Deluxe USR Sword & Sorcery (title is still in the air). It is August. This is predicated on my DC Heroes 3rd Edition retro-clone manuscript being complete and sent to the editor. This is looking good so I might even be able to return to the Word of Xoth setting guide even sooner!
Monday, May 17
Deluxe USR Sword & Sorcery
First part of the book is done! This includes all the rules, magic and spells, carousing and a bestiary. Now the second half of the book; World of Xoth setting and three new adventures. Shrine of the Keepers will be included as well, but has been circulating for a while. This shit is coming together, love it.
Monday, April 5
Black Book of Sorcery Now Available in Print
There does not appear to be a means to find it with a book search at Lulu, so I am providing the direct link to the product here in this post. The link will be also posted on the products page of this blog.
The book looks really sharp! I was surprised at how good it looks in its designed size, A4 I think? The PDF is serviceable and gives all the goods, But in book format it makes a nice companion piece to any Crypt Keeper's game prep! Copies for review are available free of charge, pdf of course, for those who regularly review new game stuff.
The Black Book of Sorcery (POD)
Saturday, February 20
Final Version PDF Black Book of Sorcery
Is uploaded to Drivethru just now. This version is not at the "early-bird special" price, the final work (minus typos I catch here and there) is appropriately priced at $6.66.
The print version of The Black Book of Sorcery is going up right now on Lulu.com. I received my proof, made the appropriate revisions, and am now uploading the file. You should see it available for purchase soon after! I'll update this post with a Lulu link so anyone who wants a physical copy (and why wouldn't you) can sell their soul for $16.66 77-page softcover. I'm producing a hard-cover. I'm going to price this nocturnal gem at $666.00 so I become the only one with a hard-cover edition! I am an evil son-of-a-bitch.
As you can see from the pictures I'm giving you a clear, two-column layout with original b/w art. 11 point font size for body text at 15 point line-spacing. Its A4, nice presentation size. I like the way it looks in your hands.Also please note the amount of white space on the page. This is intentional on my part and I'd like any feedback you may have on adding in good amounts of white space. Here is why I did it. I don't know about you, but any adventure, any RPG print product really, I get my hands on I mark up. Professional print products use up as much space as they can in their stuff so I always end up scribbling vertically in the margins with arrows pointing to the actual text I am changing. And then resorting to notebooks as information takes the all-to predictable voluminous written pages. And then I got to track this down before game time. Grrrrr.
And I want to mark up my books. Especially adventures. Well, the BBoS is not an adventure, true, but it is a magic supplement and in game utility. Therefore I have given plenty of space in the margins. I've included blank lined sections near spell descriptions so notes can be added that can be used during the game! I have added headings to some of the note-taking spaces anticipating common uses the book will see in a fantasy game. There are even hints of the Mass Combat Rules which will be going into the next, ultimate, deluxe edition of USR Sword & Sorcery, as well as a generous casting of words and names hinting at what will be found in USR Sword & Sorcery official campaign setting, the World of Xoth. Exciting times.Tuesday, February 9
The Black Book of Sorcery PDF Drops Tonight!
Sunday, May 24
Rom'Myr the Dying Earth - Currently in Averoigne.
Friday, April 17
USR Sword & Sorcery Reviewed on Drive Thru
I will count this a win. Out of all the copies sold it appears it was not sooo dreadful it moved anyone to commit an online barrage of hate directed at the press.
Monday, April 6
Designing an Ad for Deluxe USR Sword & Sorcery
Thursday, January 23
Patrick Stuart's Sky-Stone-River Place
My Rom'Myr Dying Earth campaign was built around this adventure module as the start location. Firstly, because I think the adventure is hella-cool. I knew I wanted to run it as soon as I skimmed the plain text doc. The other is because my OSR Homebrew setting used the Thief class as the base character class. If you don't qualify for any of the other six classes you are a thief. And with thieves having a high Climb Walls ability, the only ability they can really exercise with some assurance of success, is a perfect match for the dungeon's interior environment.
The campaign has moved on from the starting location, obviously, in the last year and a half, but before more daylight appears between that glorious opening and the current campaign's direction I would like to honor this original freebie with my own illustration of the water-warped temple.