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jay@vanishingtowerpress.com

Wednesday, February 18

Chronicals of Xoth Recap of Chapter 1 Whisper of Midnight

 The live stream session can be listened to in its utter mundane entirety on the Vanishing Tower Youtube channel. 

Here is the nice recap of the game session from one of the players, now on his second PC of the campaign.

  1. Notes for Whisper of Midnight. We are currently in Khadar in the land of Susrah, a decadent city full of conniving Priests and powerful Merchants, like many in Susrah, they follow the god Baal-Khardah mainly, but other dark gods as well. We are with Lion Diamond and his guard/companion, Laker the Axe, trying to sell the almost mythical sword Bloodstone that they took from Ironthorn's body. Back at the ruins of the Tower of Eternity. We take rooms at the Bargain Pleasure Inn, and Lion seeks out Garlord, a well-connected merchant involved with glass blowing who is based in the Red Bull market. After a tense moment or two, Garlord agrees to make inquiries about potential buyers. We have to deduct some money for the rooms, which came out to 45 bronze? We then head to the dishevelled mansion of the Lady Donna Rosa, an old friend of Lions. The place is falling apart, but she greets us warmly, if with the slight disdain of a noble. It seems that Dimond plans to hide the sword here until it is time to sell it, as the sword is already making waves in the city. The sword is hidden in the fireplace in the Garderobe by the main audience chamberLady Donna Rosa has an idiot son. The Blood Stone scimitar is a legendary weapon tied to both Religion and Kingship. It is a powerful symbol of power and legitimacy for both.
  2. Joran is the head of the Glassblowers Guild, so the boss of Garlord We end up drinking at another Inn and Genn ends up fighting a Priest after we mention the Bloodstone scimitar. Genn deals with the priest fairly, but it's time for the party to end and for us to leave before he brings his guards/mercenaries to teach us the error of our ways. As he seems to be one to hold a grudge. Getting back to our quarters, we find out that the deal seems to be on, but it has to be overseen by the Thieves Guild, and they want their cut but promise protection. Genn hides 25 silver behind a rock near the Print and Engraving shop and gets 15 high-quality bullets for his sling. The leader of the Thieves Guild is unknown, but rumour has it that it might be the Viscount himself. The main Guilds are the Glass Blowers, the tanners and the Charcoal burners. The deal is discussed, and we need to bring the sword to the Hall of Midnight where the Thieves will host the auction, but they want to check the sword first to make sure it's not a fake. There are also rumours of an ageless Sorcerer called Peopolis who was the mentor to the fell Sorcerer who currently inhabits the Tower of Eternity. It seems he had the sword once, explaining how Ironthorn got it.
  3. The Thieves guild will receive the payment and then we will receive the diamonds from the thieves guild, but it will be there, but it won't be in front of anyone. No one will know who we are. So as part of the service
  4. So, currently, we are in one of the upper rooms at the Bargain Pleasure discussing how much we should trust the Thieves guild, how to get the sword to them safely and trying to guess the potential buyers and how dangerous they will be to us after the sale.


Thursday, February 5

Savage Sword: Fantastic Pulp-Fantasy Adventures


Live game session today takes place in James Raggi's Don't Fuck the Priest, a dungeon of corpses!

Friday, January 30

Expanded Map of Xoth

My current campaigns in the world of Xoth have involved the far northern reaches and now the eastern edges of the official map of Xoth. Therefore I have combined the Endless White Land and World of Xoth maps with my own rendition of the far eastern nations of Laksha, Azjan, and Ghoma.


This is, as far as I know, the most "complete" map of the mythical world of Xoth you will find! The current active adventure, Acolyte of Death, is taking place north east of the city-state of Khadar. Plunging into the Ash Steppe the PCs have encountered corrupt warlords, violent battle-apes, and a dungeon of corpses!

Wednesday, January 21

Acolyte of Death... a session report

 is the name of my current Deluxe USR Sword & Sorcery adventure. One of the players has been so kind to write up a session report of the action so far. Here it is as I like having as many records of a session as I possibly can get.

Acolyte of Death

Hardon Kumar, unlike his father, is unlucky in games of chance. Sure, he wins a bit from time to time but nowhere near enough to cover his losses. And his recent losses have been substantial enough that those he owes have decided to get their money another way and arranged to sell his niece into slavery. This obviously didn't go down too well with his long-suffering Uncle. His Uncle in no uncertain terms told Hardon to return to him his daughter or to expect to find a price on his head. So, Hardon ropes his old friend Frisco Shan's, the fabled hunter into his half-baked rescue plan, and together they set out to rescue his put upon niece.

They trace the kidnappers back to a half-ruined town in the ash wastes. Twenty or so crumbling buildings, half buried, only half seemed to be currently occupied. An inn, a ruined temple and what looks like an old fort seem to be the only substantial buildings remaining. The town's name is Fanwier or something similar and after getting a hostile reception from the few townsfolk encountered outside they made their way to the dismal looking Inn known according to its swinging sign as the Twilight Inn. The inn is well named as it's ill-lit, full of smoke and unpleasant odors. Behind the rough looking barman are shelving which holds filthy glass jars in which human heads float. A few drinks were had and a couple of questions were asked. It seems the man we were looking for is indeed Varaak Ironthorn the local taxman who seems to moonlight as a bandit. The dynamic duo are interrupted by a low born Susrahian mercenary who tries to start trouble but luckily is soon dealt with. Unfortunately, he seems to have been working for Ironthorn so hearing angry voices approaching it was time to flee with what little information they had gathered.

They flee and barely manage to avoid the pursuing mercenaries, and they head towards the ruins of the Tower of Eternity, the possible location of Hardons kidnapped niece. It seems that she was sold onto this unpleasant sounding man by the name of Aulric. Hardon was sure that if he could just talk to this fellow, it could all be sorted out, Frisco wasn't too sure about that, but you never know. After hours of travelling across the barren ash filled landscape they make it to a vale with the black stone ruins of a tower, surely this is the place described to them.

Frisco was able to confirm that this was indeed their target as she noticed the tacks of a cart pulled by oxen heading towards a small outbuilding to the side of the ruined tower. Stealthily approaching the buildings, they were surprised to hear nothing apart from the groans and snorts of the oxen in the small building next to the tower. There didn't seem to be a way into the main body of the tower but they did discover a crude tunnel that led underneath its ruined bulk. The tunnel was dark and noisome and there was a strong smell of animals underlined with the smell of their dung. They explored the nearby chambers, not finding much apart from a pile of human offal and in a side chamber a box containing several glass vials. A mix of red and green liquids, what they did is currently a mystery. They then encountered a lot of armed, armored apes who were oddly annoyed. Much bloodshed and heroic combat happened but at last they managed to fight their way back out but at a terrible cost, Handsome Hardon was nearly beaten to death and was currently unconscious, the sound of his ribs grinding against each other as he was dragged back into the moonlight and away from that grim tower.

Even though it may look like I have mangled the spelling of some of the names I am in fact using the way they would be spelt in beautiful Laksha. All praise Simatala God of the bloody white jade altar.

Lying abandoned on the ash plains Hardon experienced a fever dream. He was so close to entering his god's blood-flecked maw but instead of falling into that black abyss he saw a humanoid figure seemingly made of stone walk towards him holding a large copper bowl in his hands. This bowl smoked and produced a hellish smell as amongst its hot coals Hardon could make out burning entrails. He began begging for mercy, saying he was too young to die and that he had things to do. And this is where the new hero enters...Genn a mysterious stranger consumed with thoughts of bloody revenge onto Ironthorn and his men. They had cast envious eyes onto Genn’s farm and in one bloody night had claimed it in fire and blood. Leaving Genn half mad and alone in the wastes seeking his vengeance. It seems that Frisco had disappeared into the surrounding darkness but not before leaving Hardon by a weak fire and it was the light from this as well as the painful murmurs from Hardon that drew him to the pitiful camp. After quickly scanning the area to make sure that it wasn't some elaborate trap, he being a man of honor in these dishonest times he attempted to bring Hardon to consciousness, if only to find out why he was alone out here in the middle of nowhere. He managed to wake Hardon and after several attempts he got the gist of what the hell was going on. He had seen the stone figure briefly as well before it had disappeared somehow but decided to keep that to himself for now. Any further questions had to wait as they were interrupted by the sounds of hooves and the angry shouting of men. It seemed like Ironthorn and his men hadn't given up on their search and had now arrived at the tower demanding answers and Aulric. They were not met with offers of refreshments or hospitality and after sending two men into the tunnels three apes yelled out their challenges.

Hardon and Genn lay hidden nearby in a small fold in the ground and watched in fascinated horror as these two groups began to rip into each other. The battle was hard fought with heads and organs crushed and blood flying out everywhere, turning the dark ash beneath the bellowing combatants into a thick sickly soup. The men managed to down one of the apes but at the cost of most of their lives. Finally, only a few men remained. One looked at the odds and wisely fled, whipping his horse madly in his desperation to get away. Ironthorn though bravely stood his ground, his horse no longer an option after it had been raked by an ape’s vicious claws. It now lay thrashing madly on the ground and no good to Ironthorn. So, he yelled out to his gods and with his sword in hand charged into the two remaining apes. They welcomed his cries with bellows of their own and with a crash the last battle was joined. Genn was tempted to send a stone into Ironthorn via his sling but decided that that wasn't necessary and may reveal their position to the apes and that looked like a bad idea as with horrendous cries they ripped Ironthorn apart. The wastes returned to silence after the shocking noise of battle. The apes began to rip the bodies apart occasionally biting chunks out of choice parts as they went. They then picked up anything that looked valuable including Ironthorns sword. The weak light causing the large ruby on its hilt to gleam red. Clean-up finished they dragged their dead companion back down into the noisome tunnels with only the occasional huff and snort to mark their passing until they were consumed by the shadows. Genn and Hardon looked at each other, shrugged and began to slowly make their way down to what was left of the ten men hoping to find something of value if only that was Ironthorn's skull.