Here is the Quantum Weaver Class more detailed as far as needed for character creation in my Setting Suns Space Opera Campaign;
Quantum Weaver (Tech); requires an Empathy score and GTA score of 15 or greater. They are technicians specialized in using and maintaining the technology created ages ago to allow interaction with the Taakar. They are required to take Combat Training to qualify for Fusion Gun and ARP Projectors skills. Quantum Weavers may take the Street Fighting & Brawling Skill, which is an additional cost, and must be paid for at full price even with Combat Training for Fusion Guns and ARP Projectors.
Technician skills required to be purchased are as follows, Scientific Programming, Cybernetic Brains, Alien Computers, Anti-Matter Generation Systems and Beamed Power Transmission.
They are frequently performing tasks in the alien and hostile environment surrounding the Taakar at the center of the Spica system, see to the operation of the complex ships of the Merchant Masters and are used as soldiers in any large-scale conflict the ruling class may face.
Quantum Weaver Class Requirements (Tech); requires an Empathy score and GTA score of 15 or greater.
Computer Tech: Scientific Programming, Cybernetic Brains, and Alien Computers.
Power Tech: Anti-Matter Generation Systems, and Beamed Power Transmission.
Combat Training to qualify for Fusion Gun and ARP Projectors skills.
FTL Pilot.Quantum Weavers may take the Street Fighting & Brawling Skill, which is an additional cost, and must be paid for at full price even though Combat Training for Fusion Guns and ARP Projectors has been purchased.
Ranks of Command among Quantum Weavers is set by their level of FTL Pilot:
FTL Pilot 3rd Class, Weaver of the Watch/1-6,
FTL Pilot 2nd Class, Tachyon Weaver/7-9, and
FTL Pilot 1st Class, Quantum Weaver/10
Unless a Quantum Weaver is onboard a Crystal Ship, they are headquartered and trained on Spica. Primary duties planet side are evaluation and recruitment of potential Quantum Weavers, administration of limited martial training, and debriefing Sword Minds and their agents.