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Monday, September 19
CyberPunk 2020 Fast, Dirty, Expendables & Lifepath Generators
Saturday, November 6
Super Hero Super Villain Name Generator
Very generic name generator Now with one of 14 intriguing origins story included in every name pack! for superhero/supervillain inspiration. I came up with 386 450 "words" which would be part of a decent supers name and created a table to randomly choose a word twice from the table. Not perfect, but it will spark your brain with ideas you otherwise wouldn't have spontaneously fallen upon.
So take the result, shave it into shape and then build your new Supers character!
Super Hero / Super Villain Random Name Generator
Sunday, June 20
Lizardman Diaries Megaslum NPC Generator Automated
Michael Raston over at his Lizardman Diaries blog regularly writes up split tables for all sorts of interesting gaming content. What I like about the lists he posts is they usually are four separate categories or more. This makes them ripe to plopped into Last Gasp's random generator creator. I just copy the content, put it in the html engine and wa-la, I have a new button in my bookmark bar for instant content available for my online game session in real time.
His current random generator is for Cyberpunk Megaslum NPCs. Always handy for any sc-fi, cyberpunk game I'm running. Feel free to bookmark this page to keep Michael's table handy!
Tuesday, April 27
Cut through the Crack House Supers Tool
Superheroes are going to end up in a crack house. They are just going to. For any number of reasons. The Superheroes in the current "house" game of the Vanishing Tower Press, Even Heroes Bleed, they eventually end up in a crack house.
Question is, how not to make it boring? I am starting simple with a short list of denizens to be found in said crack house. I also map out a crack house, but you can procedurally generate your rooms as the session plays out. My list of important deniziens in the crack house looks like this;
OG, Original Gangster, violence.
WH Whore, helpful and smart.
A Addict, random reaction.
S Soldier, violence
M Meat, the McGuffin.
Room descriptions are a must for a crack house, there are so many rich details accessible to everyone's imagination a GM who lays it on thick is going to start off the encounter as tense as you are going to get it. Here is the split-tabIe I put together;
1. Wet Drywall Only Support Wracking Cough
2. Urine Unstable stairs up/down Creaking and snapping wood
3. Gasoline Open Window Hysterical Laughter
4. Rotten Carpet Stuck Door Low Whispering
5. Cat Litter Table set with a meal Cry for help
6. Burnt Electrical Mean Dog A challenge
Okay, I worked and expanded these lists a little bit and made your single result button to click below. Click on the link and get a quick description of squalor!