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Showing posts with label Classic Traveller. Show all posts
Showing posts with label Classic Traveller. Show all posts

Thursday, August 14

Classic Traveller Session Two

 The fifth player was added to the group last night, Sun Tzu a retired Marine combat medic with sick hacking skills. Concluding their meeting with their Imperial contact, Agent Virell of the Orion Directive, they head back to the casino Echelon Spire to do a forensic examination of the hack.

While Eluum the casino manager is more than willing to accommodate the prestigious group of dignitaries and war hero, his security chief flags Commander Frank as a “HSP”, a Highly Sensitive Person, and cannot be allowed into the casino. “Sensitivity” to psychic phenomena makes one highly suspicious to security agencies, and the Echelon Spire has some of the most sophisticated algorithmic “emotion” scanners which are fairly accurate in identifying people with psionic “potential”. This was done with the outmost courtesy, and of course the Echelon Spire did not want to create an incident which would subject the delegate to unfair scrutiny.

So, Commander Frank took his leave and busied himself at one of the food stands on the raceway’s popular “strip”. While he was out there, he was approached by a grizzled space-dog in fashionable attire. The fact it was also cloth armor was not lost on Frank. The man’s employer has tasked him with delivering an offer to Commander Frank, 12,000 credits to leave Red Cliff Raceway. If he was not inclined to take the offer the stranger was authorized to keep the money for himself and let him handle the refusal as he sees fit. He was hoping for Frank to turn down the offer. That Frank was a “stubborn guy”. That Commander Frank was not. He accepted the credit cube and assured the hired gun he would not be around the resort for much longer. He then bee-lined it back to his ship and started warming up the defensive protocols onboard.

Meanwhile the rest of the group conducted their electronics investigation on the luxury floater which malfunctioned last they were in it. Sun Tzu was able to determine the hack was done remotely by a device. He was able to reverse-engineer the hack and create a signal which could be traced back to the device, as long as you were withing thirty yards of the device when pinged. Further work, and the group was able to hack into the security/service drones which blanketed the sprawling resort. While this did not provide a ping on the suspected device used in the act of sabotage, it highlighted a large blind spot. The actual conference grounds where the economic summit is being held. With several of the PCs expected to be present at the first official social mixer which had already started, the plan was to scan for the device there.

Looking for Darrian operatives specifically, they review the guest list to see if other Darrians would be present besides the four official delegates. They are also hoping to identify Subject Theta among the four Darrian officials with easy access to conversation being provided by the elite social mixer. The Sacnoth Lounge is a luxurious affair with kinetic statues, bold views of the Excalibur landscape, and plenty of wine and chefs-d’oeuvre’s. The Darrian Celestial Marriage Guild, one of the minor factions attending the conference, catches the groups eye as possible enemy agents working against their extraction mission. Goldweaver, Blackwater, and Quen, the Marriage Guild delegates, hope to establish economic stability between the Sword World and Darrain Confederations through arranged marriages between powerful mercantile families. Vera Blackwater is fending off one of the Border World delegates who wants to start the pilot program with her.

Sun Tzu’s tracking device pings off Vera. She is holding the device that hacked the casino luxury box. The group all clusters around the delegates and engaged in conversation. Paulo Song, the OMNI Corp CEO joins the group and for the love of gamma I cannot remember how I had him engage everyone. They also got one of the four Darrian delegates in conversation. She seemed to young and eager about the work she was doing to fit the profile of a disillusioned power-broker hoping to defect. So they crossed her off the list. Only three more to go!

This is why I like to record sessions. It helps me not make a mess of things in later sessions. Not contradict what we have already established as game fact. For example, I had the PCs as part of the Imperial Delegation and they insisted they told me they were part of the Sword Worlds Confed delegates. I don’t take notes during a session because it just is another instance of me being taken out of the game and flipping through pages of lightly-sketched prep material. Figuring out what are the basic facts I need to remember for each potential encounter is the “work” for me as a GM. I want to always keep the basic facts of the plot straight. Inconsistency just frustrates players.

I guess that is the current GM path I am on. How not to frustrate the players with misinformation. Eliminate mental distractions and I clear another hundred miles of rpg road players can barrel down.

So Sun Tzu straight up picks Vera Blackwater’s pockets and walks away with a small, compact hard drive in his hands. Oh, that is right. After he got a positive ping, the Darrian Blackwater was hastily leaving the lounge. They corralled her with Paulo Song and the handsy Borderworlder in an extended conversation so Tzu could pick her pockets. As soon as she could break off the conversation she left. The PCs were okay to let her walk out because they got some hard evidence now on her clandestine actions. Sun Tzu also excused himself and left the conference with the hard drive in his possession. He intended to go back to his hotel room and examine the device, to hack it further.

Unfortunately, as he made his way out onto the busy strip he was drilled in the chest by a long-range laser rifle shot. Even with his stylish ballistic-cloth armor on he was brought down instantly. If it wasn’t a laser he would have been bleeding all over the place, but the laser instantly cauterizes the wound. Leaving the smell of cooked flesh to permeate the air. While panic sweeps the immediate crowd from the violent attack, Tzu’s cybernetic arm alerts the other PCs of Tzu’s plight. Commander Frank is alerted too so he leaves the ship and goes to catch up with the unfolding action. When the group all arrives on the spot of the attack there is no Sun Tzu. Bystanders say the medics swooped in with a medi-cart and made off with critically injured ex-marine. They commandeer an anti-grav pedestrian taxi and take off in search of this medi-cart. They catch sight of it going through a vehicle overhead service door, which is not in the direction of the emergency hospital at the resort. No, the service door goes to a vehicle ramp to the lower levels of the complex. They drive recklessly fast to beat the descending door and make their drive rolls. Being pursued, the medi-cart opens up and speeds down the ramp in attempt to lose the PCs. Alas, their drive roll is really bad. I roll a 3. So they swerve, hit the wall, fishtail and roll to a spectacular stop, debris scattered everywhere. The vehicle does stay intact. But the driver and passenger are a little roughed up and come out of the vehicle stumbling and dazed. They are OMNI security personnel and they have guns on them. Shots are fired but the group of four of them are able to get lucky. They beat one of the guards down and take his gun while the other officer is grappled. With a pistol now pointed at his head the second security guard surrenders. Examining the guards credentials and taking off their helmets it is quickly apparent they are not the guards on their identification badges. They pull Sun Tzu, unconscious but stable, from the wreck and that is where we ended the session.

Next week I am on the road so we will not have a session, but this gives me the time to figure what should happen next. If anyone has any suggestions I am all ears. Espionage adventures are not the easiest scenario for me to run, and I do believe players benefit from splitting up and taking on different tasks essential to the success of the mission, but what does the opposition do in reaction and making the whole craziness seem correct? These are the questions I need to resolve or I feel the adventure can become pretty unfulfilling if nothing makes sense at the end of the investigation.

Friday, August 8

Paid Group, First Session, Mongoose Traveller

 

I call it Classic Traveller. Sure the combat system has been changed (for the better), and there are more fiddly character options, but it is the same game and plays like the old game. Entirely appropriate system for the genre and requiring the GM to use their creativity to make their game universe come alive.

The PCs begin the adventure with stout rolls in the Social Standing characteristic. So much for belters scratching a living or being roguish characters in general. I reset the introductory adventure material to reflect this. Introducing the Grand Transverse Spinward Summit, an economic conference of new beginnings and new growth!

In attendance are

Imperium Delegates. Princess Ashan Trel, Gram.

Darrian Delegates. Talas Vireen. Maela Soren. Jarath Enno. Selia Trenn. One of which is their suspected target, Subject Theta!

Mercantile Worlds Delegates; Paulo Song, CEO OMNI Corp. Excalibur. Jax Movan, Regional Manager Huron Industries. Excalibur.

Sword World Confederation Delegates; Lady Sigrid Valsdottir, Joyeuse. Sigrid Valsdottir, Joyeuse, Freya Skoldottir, Joyeuse

Spacing Guild Delegates;

Sir Alric Venn

Countess Mira Solen

Border World Delegates; Jarrla Venik, Toren Halvstrom,

Union Delegates; Bagger Vaas, Vandars Labor Union, Excalibur,

Various smaller entities and interest groups.

Subject Theta is a high-level Darrian official suspected of wanting to defect to the 3rd Imperium. Subject Theta is believed to be one of the four Darrian delegates attending the conference. The Darrian presence sees a normalization of relations between Sword Worlds which has not been seen since the cold war subsided in 1116 3I (it is currently the year 1160 3I).

So, enough of the PCs have such a high social status, it warrants them to be involved in the summit in some manner. We have nobles, former diplomats, celebrated war heroes, and high-ranking navy commanders in the group. All except one character, he is an outlaw and a rogue. He is already at the summit working for muscle with one of the local drug lords. For the others, they approach Excalibur fresh off FTL jump from Gram in their own 200 ton safari-class jump ship. I forgot what name they gave it.

They have the privilege of delivering the Third Imperium delegates to the conference and attending the conference in an official capacity. On the orbital approach Sira Bren, one of the delegates asks Commander Frank Jr. as a professional courtesy to meet with an Imperial agent when they arrive at Red Cliff Raceway, the location of the economic summit on the planet Excalibur. He is with the Imperial Intelligence Agency: Orion Directive and needs assistance around sensitive diplomatic issues surrounding this important summit. After a few probing questions and hesitant consideration, Commander Frank agrees. V.V., the Excalibur native from a noble family, is excited about the prospect of making good money on a government assignment. Fenrir, the war hero has a part to play as well. His celebrity status makes him a VIP at the conference and give him access to mix with the other high-level delegates.

The streamlined ship glides into Red Cliff Raceway, slipping through the condenser field shielding the resort from the acid rainstorms raging on the surface of the planet, and they all debark to great pomp and circumstance. This is a new group and a new campaign, so the PCs want to explore a bit before they go and meet with the Orion agent. First stop is the largest and most popular casino on the plateau, Echelon Spire, a “floating” casino perched on tremendous anti-grav pylons with crystalline walls and floating luxury lounges with views of the enormous racetrack ascending into the neon-lit sky.

I populated the casino with futuristic gambling games and used the basic game of Craps as the mechanic to resolve racing bets. You either where betting the “Favorite” or “Not-the-Favorite”. With the standard throws and the pass/don’t pass rules of Craps we were able to establish whether the favorite won the race, paying even money, or not, and another entry wins at a 2x-10x payout on the wager. One PC played it safe while two others went for long-shots. The long-shots paid off! They mulled whether to continue betting the rest of the race card because they were low on cash. I informed them if they wanted to bet a bunch more races we would lump it all into a single resolution of the dice game and not do individual race bets. I did not want to eat up our game time with too much aimlessness. The other thing I did is have the floating luxury box they were in inexplicably shoot up towards the casino’s crystalline ceiling. With no indication of the luxury box stopping at their futile attempts to operate the box’s controls, the group sprung into multiple courses of action. Someone got on the comms with customer service, another PC ripped away paneling to get to the electronics, while another tried to hack into the box’s operating system. Customer service was no help, but the technicians were able to make their rolls and stop before impact. Just barely. Marginal success. Came real close to splattering them like bugs.

After the casino manager grovels for forgiveness and comps them luxury boxes for the upcoming celebrity races over the course of the economic summit, the PCs decide to check out the lower levels of this massive complex perched atop a thick stone plateau. The lower levels are like the concessions at professional sports game. Going in a circle, the level looks up at the racetrack above. This level is for normal residents of Vandars Dome and offers affordable seating and lower buy-ins at the casinos on this level. Great place for the rogue PC to join the scene. He is approaching a certain Mon-Fey. The man owes his boss 300 credits and Thron is expected to come back with Mon-Fey’s money “or else!” Thron gets into the man’s grill at a small bar in the concourse, but a security drone comes up and identifies Thron as possessing an outstanding 600 credit parking ticket. He is to remain still until Red Cliff security arrives to receive prompt payment. Mon-Fey gets a kick out of this. Thron grabs the security drone and stuffs it down Mon-Fey’s jacket and takes off. Running smack dab into his old war buddy, the one whose life he saved from an assassination attempt! They duck into a janitorial closet and catch up on old times. All of them. We are looking at four PCs. The PCs decide they are going to use their diplomatic clout and money to bribe the nearest security guard to clear the ticket and the report of Thron present at the conference. His outstanding warrants would surely trigger the heavy security technology surrounding the conference.

The return to the main surface level of the complex and head to Hotel Null to meet with their Imperial contact. Agent Virell is looking at a possible Darrian defector among the four attending Darrian delegates. He needs the groups help to identify this “Subject Theta”, avoid Darrian counter-intelligence agents which are certainly here, and take off with the target to a remote jump location. There the transfer of the asylum seeker will take place and the PCs get paid their 100,000 credits (a piece) for a job well done in service of the Imperium and greater peace throughout the cosmos. The conference is a total of three days, and before it is up, Theta needs to be identified, blind spots in the Raceway’s security system need to be created and enemies avoided. Or neutralized.

This is where we ended the session for the night. This paid group picks up next week and it will be then time to plunge directly into the action. I believe a great way to build tension in an espionage/heist adventure is subvert the PCs expected timeline. To quickly increase the tempo of action in response to the PCs activities. This means turning their two-and-a-half day schedule into a quickly compressing timeline which forces them to act before they are “ready”. What that exactly looks like, I don’t know, yet. But I have a few more days to polish my ideas. Looking forward to the next session for sure.

Saturday, December 14

Classic Traveller Skill System for NPCs

 I am not thrilled by the rule in Book 3 which states "Weapon skill is generally considered to be 1 for all encountered persons." The reason is it contradicts, if not by the letter, but spirit of the game, are the rules for Untrained Weapon Usage. Basically any character untrained in a weapons use is at a -5 penalty. But who are these untrained individuals? Yes, there are the rules surrounding Routine Encounters, but they merely suggest these NPCs need no statistics. They perform a function in the course of play and are usually ignored by the PCs. The amount of words used indicate it is an important distinction, trained/untrained use, seems out of place if all PCs have level zero in weapon skills, and unknown, unimportant NPCs have a skill of 1 with a weapon (if they have one). I ask again, who is this untrained penalty for?

Here is what I have decided to do. Refer to the Additional Weapons Table in the Encounter chapter of Book 3 to randomly determine skill, if any, an NPC has with the weapons in their hand. You use the Additional Weapons Table to determine if one of the NPCs in a group is "armed extraordinarily." Which I interpret as having more than one weapon. Kind of an involved table for such a simple decision. Instead, I will use the table to find out if any of the NPCs are untrained, have zero level, or skill level 1 in their weapon, or more! 

The way you use the table is to roll on the first column. If you get a result you stop. If no result you make another roll. Again, the same happens. Get a result you are done. If not make a final roll on the  third and final column. Instead of weapons I will interpret results as indicated skill level with weapon. On the first roll there is a 1-2 chance of the NPC (or group, for that matter) being untrained. Therefore incurring the -5 untrained penalty. Second roll there is a 1-3 chance the NPC is zero skill level, no minus or bonus. Third roll there is a 1-5 chance the NPC has the usual skill level 1. Still no result? Well than I guess the PCs have run into a stranger with a skill level 2 in their weapon! 

Monday, June 20

SciFi Setting Size Comparison

 I finally got around to sizing up the Space Opera official universe and the Traveller official universe to see how they compared size-wise to each other. First I need to figure out how big a Traveller Subsector is and compare that to a Space Opera Star Sector, these being the basic unit of measurement for their respective maps of known space.

The Star Sector for SO is easy to figure out, a 200 ly x 200 ly x 200 ly cube of space (ly = light year). Here is a picture of the Star Sector map for The Confederate Systems Alliance. 

There is no superimposed hex grid over the sector map, only grid locations indicated by letters and numbers coded on the top and side of the map. Much like a street map. For example, Doug's Groceries is in grid BB04. Everything is plotted on an x/y/z axis, with the Star Sector's Primary as the 0/0/0 point. The maps are created to scale, 1 cm = 10 ly. To find your straight-line distance between planetary systems you plug in your values into your formula for a right triangle.  For example, Janus to Lilith is 128 ly apart.

Classic Traveller (CT) on the other hand, measures distances by the parsec. A parsec is 3.26 ly. The traditional Subsector map is laid out on a hex map 10 x 8. So 32.6 ly x 26.08 ly. There are no values for up or down, the map is a 2-dimensional representation. The distance between two planetary systems is determined by the number of hexes needed to cross to get there. Therefore if a system is three hexes away that system is 9.78 ly away.

It is clear already the SO universe is much larger than the CTU (Classic Traveller Universe). But how much bigger? CT does offer us another map scale, the Sector. A Sector is made up of 16 Subsectors arranged in a 4x4 grid. 130 ly x 104.32 ly. Here is the well-known map of the Third Imperium by Sector.  


This map is arranged 8 Sectors x 16 Sectors, which, if using the Sector values established above yields 1,040 ly x 1,669.12 ly for known space in the CTU.

Here is a similar map for SO;


These are 200 ly x 200 ly cubes so sizing it up against the CTU should be a snap. 5.2 cubes x 8.34 cubes. It looks like to me the Space Opera universe is about 6 times the size of Traveller!  

Sunday, May 29

Classic Traveller AAR, part two (Saars storyline)


This is a continuation of the serialized after action report from my last live game session, playing Classic Traveller in my OTU, The Shattered Worlds campaign.

Stab pulled out a multi-tool containing a monofilament blade and the battery powered saw sliced through the duralloy fencing with a wave of his hand. He peeled back the fence from one side of the cut and stood back. Dab stepped through, weapon up, and posted up in a crouch several meters onto the grounds. Captain Green slipped through followed by Saars. Stab joined the troupe.

"You two go right, Saars and myself go left. Assess whether we got threats from each of these grow houses. We meet up in front of the control tower at the south end. Comms open, count off your buildings." Green gave his orders clearly without letting his voice carry. The rain had let up and more of the grounds could be seen through the lightening haze. Rumbles of the next weather system could be heard above black swollen rain clouds. The squad broke up and they made quick splashing sounds as they trotted through the mud. 

Green and Saars had just passed the second of the three long buildings on their side of the complex when Dab's voice crackled over the coms.  

"We've got the door on the west side open. No lights or power, all quiet."

"Post up, we'll come to you. We are going to cross straight over just south of you between building two and three." Green and Saars splashed their way across the grounds and caught up to Dab and Stab who were up against the wall, one on either side of the open door. Captain Green popped on the light attached to his carbine and shined it through the open door into the dark building's interior. Without a word he slipped inside, Dab right on his heels. Green gave the all clear and the other two men entered as well.

It was a typical farm outbuilding. There were six slug pools spaced evenly on the floor of the thirty meter long building. Normally the circulating equipment would be running, churning up the brown slop and feeding nutrients into the tub full of wriggling Skalvil mud-slugs. But the machines were off. Green and Dab were scanning the surface of the first large grow tub with their gun-mounted lights. 

"What the hell?" Dab stated flatly. The slug tubs were not all that deep. A meter or so of organic brown slop. This made it easy to see the fermenting pool of compost was jammed with eight or more naked bodies. All appeared dead. They had been soaking in the slime for more than a week, if the bloated bodies and loose, rotting skin were any indication. 

"Pull them out. I want to look at them." Green ordered his men. Saars looked on as the dead were pulled from the mud and laid like wet lumps onto the concrete floor of the building. Non-descript, men and women. Four of each. No obvious signs of death. No bullet wounds, cuts or blunt trauma. 

"I've seen that mark before," Saars says. He points to one the deceased's chest. A curious symbol is carved into the soggy flesh. Like a stylized lower-case "n" with three circles clustered within the upside down arms of the n. The terrorists which we killed at Oh-Rif. They all had this same symbol carved on their chest. And recently, like these poor bastards. This definitely ties the theft of the dead scout from the water plant to these slug farmers."

"Stab, scrape a skin sample off a couple of these stiffs. I want Collice's lab rats to test for poison and possible psycho-actives." Green ordered. "Dab, looks like your guess on cult looniness is close to the mark."

"What do you expect, living out on the wastes making your own clean water and clean air? Sooner or later something breaks down under corrosion and everyone starts huffing fumes and shooting their neighbors." Dab finished his statement with a quick scan of the ceiling with his light. 

"Okay, I've recorded some images." Saars put the pocket vid device back in his coat. "We should get into the control tower. If anyone is still alive around here they will be there. Or below in the living quarters."

Friday, May 27

Classic Traveller After Action Report

A "regular" in my mostly on ice Classic Traveller campaign was up for continuing his adventures last week and I was stoked to get to have more action "under the dome" on the planet Skalvil. We scrounged up a new player to join him, and after he printed his auto-generated Traveller character (ex-army) we got cracking. This is a continuation of Saars adventures. He was on the first adventure with three other players. They were cops and Saars was their contract computer hacker. After that first session Saars parted ways with his cop friends and has continued the starting adventure thread on his own. He has a current patron, the owner of a successful racing family. Very wealthy. Saars is trying to help him figure out what is wrong with his son. This means getting a hold of the corpse of a scout which has been kidnapped by colonists living on the Skalvil Wastes...



When Saars finished his debrief he waited for Collice to reply, rattling his ice around in his glass. He backed the last of his drink and sat back, waiting.

"I would like to send in a recovery team. If we have been able to locate the likely location of the stolen corpse this fast then OHRIF won't be far behind." Collice announced after completing his thoughtful pause. I have a team of three specialists ready to go. Very good at what they do. I would like you to lead them in. You'll be well-paid of course."

"What does 'well paid' amount to, exactly?" Collice smiled and stated a number which Saars definitely considered meeting the criteria for well paid. 

"I'm sure your comms and computer skills are going to be necessary.. Your crew will handle anything dirty so hopefully you won't have to shoot at people. They also have strict orders not to let you get killed. Deal?"

Saars nodded. "We'll need another grav vehicle. The last one is trashed by plowing through a Wempeer flock. It will need some bodywork before you send it up again."

Saars assault team was made up by a Captain Green and "spiff-jacked" pair of brothers, Stab and Dab. You could tell by their comm units being implanted in their neck. These would be feeding someone on Collice's end the pair's vital signs, live video, tracking beacon, etc. All wore high-end tactical gear (lacking any kind of insignia, of course), auto rifles built to withstand Skalvil's constant acid rain, sensing equipment, targeting shells, "air-eaters", and plenty of clips of armor piercing rounds. Green was a dry, somber man who served in the Inner Systems. Straight army. Dab and Stab apparently served under Green and followed him to the Outer Frontier in search of high paying merc jobs.

Dab did all the talking. To Green. Stab didn't say jack. Phlegmatic and sneering, the most noise Stab would make was a slight clucking sound in the back of his throat. Off and on. He looked bored to be there. Dab went down preferred landing and approach vectors with Green one more time and got into the new grav vehicle. Stab stored a bag of rifles and assorted small arms in the rear hatch. The grav unit was another high performance, all terrain jeep fitted out to tackle the cracked and splintering canyons of the Skalvil Wastes and not break down under the strain of the acid rain storms which were constant on this planet. Saars could tell it was clad in heavier armor. He stuck his auto-mag in his jacket pocket and climbed in next to Green, who was driving.

The garage doors sealed, the roof peeled back, and the Grav lifted into the purple, cloud-choked sky. The lights of Kazawan City were quickly lost behind a screen of drizzle. The heads-up 3D diagram gave a luminous depiction of the ground they were flying over. Green and red lines displayed the canyons, elevations and weather patterns on the windshield. The purple haze and mist ate up the arc lights. Green flew fast and steady. 

"Their is a decent sized bluff crowding the farm from the north. Land on the backside of that." Saars instructed. "This rig have good jamming equipment?" 

"Please," Green replied, not taking his eyes off the wet, purple slop they sailed through. "Tell me something about these slug farmers." he asked. 

"Not much to tell. The place has been a low output farm for ten years, maybe. The only anomaly I can find is they stopped doing business a month ago. Stopped shipping protein, turned back regular suppliers. I mean, it isn't anything they can't do, but hard to make a living if you aren't selling anything. Besides, these places have a clan size of 15-30 people. How much slug protean does a farm family need?"

"They've gone looney. Someone licked the wrong slug. We are going to find a colony of tripping sub-surface farmers. I sure hope I don't have to shoot one of these farmer raving and waving plasma cutters on a three-day burner." said Green shaking his head. Dab and Stab fingered and inspected their carbines again and again. The grav unit had to endure a sudden acid rain surge. It burnt out the exterior antenna and tight-beam transmitter. This meant communication between the squad and Collice was severed. Couldn't be helped. Once inside the compound Saars was sure he could hook something up and get back in contact.

"Strap in." Green announced. He cut speed, dropped the generator and the grav plummeted downwards. Ten meters from the ground, if the display was to be believed, Green popped the grav generator back on and the vehicle settled with a practiced, sudden stop. Green was able to make a slam landing without so much as a meter skid. They all pulled down their protective hoods and stepped out onto the rain soaked hill. Gravel-thick mud slurried around their boots and the rain came straight down. Their goggles pulled the disorientating purple of the atmosphere from their vision. 

It was a short walk to the crest of the hill. The farm laid below them. Rain bathed the grounds. Marking lights winked from their perch atop the perimeter fence. No could be seen moving on the surface and no lights appeared to be on in the slug hatcheries. At the opposite end of the farm from where they looked down they could see the communications tower. This concrete, two-story bunker would also harbor access below ground where the colonists would be living.

"Looks quiet and clear. Only signal coming from the tower says the farm is closed to landings." This was Dab. He was looking at his scanner wrapped in a tough, clear plastic. 

"Okay, lets descend in line, three meters apart. Once at the fence line Stab cuts it open and we walk right in. Any one approaches you, wants to talk to you, you put them down. We are here to pick up the package and assume the farmers don't want us to take it. No fracking around." 

The squad picked their way down the slippery hill and in ten minutes were standing in the shallow puddles along the slug farm's northern fence line. 

(to be continued)

Tuesday, May 11

ATU, OTU, No TU; my Traveller Hot Take

 Mewe this morning sported this graphic; 
Here the poster wants you to pick on the graph your Traveller play lands. While the chart displays a side for the game company's created setting (OTU for Original Traveller Universe). Which is not exactly true because Traveller when first released came with no setting. Developers assumed Referees and players had their own ideas they would wish to play. How wrong the first opinions of the first RPG creators were! And you got to sell more product, so like every other game company out there, GDW sold people a pre-packaged universe. 

On the left hand side of the graph is ATU (Alternate Traveller Universe). This refers to  a referee altering the Imperium setting to suit their needs. Not anything completely original though, just the basic acts a referee in any game is going to do when they get their hands on a published setting. 

And there you have CT (Classic Traveller) straddling the line between the two. What the graph lacks is a place for how Traveller was originally intended to be used. It is amusing, to me, that this important fact/attitude/outlook was completely lost when the game was released to the world. And I'm no different. When I first looked at Traveller a long time ago I took it as a game designed for adventure play in the "official" setting, and therefore bypassed it altogether and went with FGU's Space Opera. This game at least stressed in the introduction that the rules should be used to create your own science fiction settings and worlds. Unfortunately Space Opera had a terribly organized and edited rule book so I was never able to get very far with it in high school. 

It took a series of excellent blog posts, "Traveller out of the box" I think they are called which helped clarify what I was looking to do with my first attempts at science-fiction roleplay and how the original black books delivered, in spades!, for those intending to do something original. 

And that is the way I ran with Traveller when I got an online sci-fi game going. So the graph lacks a position, a place for people playing the game as first envisioned by Marc Miller, the creator of the game. 

Imperium-Adjacent the whole graph needs to be called. There is the official universe and then there are those who fiddle with the details. That is about it. So somewhere off the chart is where I live with the game. There is no space to pencil in "used as toolbox to build original games".

I turned to Dune, as I am wont to do when reflecting on the sci-fi (for game purposes, not reading pleasure) and what is my intent, goal with my game of sci-fi.

 Take the Dune books. Ostensibly the original book (the only one that matters) takes place on one planet and in one city on the planet. The star-spanning cultures of the Dune universe are only inferred through the thoughts and actions of the characters. Neat trick I say. So Frank Herbert created a huge galactic society by not creating a whole huge galactic society...

It begs the question how much world-building should a referee do at the outset of a new campaign? And it seems not much. I appreciate the brutal nakedness of the first generation of roleplaying games. Here is a set of rules tilted towards an adventure genre so when you create your own classic vision of sci-fi, western, fantasy the rules will support the referee's efforts. The first part of the original rules for Traveller accommodate this game philosophy through character creation. The method is such a neat "trick" players and referee can begin a game with little prep and plop media res at opening scene. Something as simple as "You are in the starport bar when a stranger approaches you with a proposition." Now players are sure to start squawking for setting information; what bar, what planet, what system... What navy, army, scout service spawned my character? 

I think the nimble referee looking to build a game universe around their player's characters is well rewarded by utilizing Classic Traveller rules. It is awesome if the referee has a crystal-clear idea on what the world setting will ultimately be about (Dune is a good example). Players get to "grow-up" with the game universe and learn about it like you would in real life, through experience. But if not, the game still supports the referee through all the important steps of adventure creation and campaigning. Without resorting to a pre-built universe to show you "how it is done." 

In conclusion, Traveller was once able to assist you with whatever sci-fi subgenre tickles your fancy. Planetary Romance, Hard Science Military, galactic savants and sentient planets, telepathic whales and rabbit-holes of new discoveries. Demons, wormhole passages, dreamy natives living on top of the ruins of ancients. Its use was quickly blasted away under the understandable need for gamers to be given a starting point, an official universe and the understandable need for the company to sell what the majority of gamers want. 

Long and short of it, I'm a relict of gamings past. The original design philosophy of the likes of Arneson and Miller leave me not wanting much more from the company outside of their genre specific rules. It is a concept I can lose hold of in the product push by game companies trying to pay the bills. Unfortunately for game companies fierce creatives will use their rules well, but not drop much on additional merch.

Sunday, December 6

Rafael Chandler's Space Ship Generator

 Going through my DriveThru library I came across a booklet from the great Rafael Chandler and seeing as I am chewing my nails as Denver may pull out a win at +660 (I have Denver +50, even money) I am whiling away the final moments by converting the paper tables to an instant generator.



Sunday, June 14

A Classic Traveller Patron Encounter Detailed

Saar was modifying Anderson's power converters when he showed to pick them up. 

“Wait out side. I'll get 'em for you.” Saar then plugs in the data chip and begins cracking. There are 8 files. All of various degrees of complexity, therefore various degrees of time to crack. Saar goes to work on the easiest. Time stamped photos of a corporate party in Kazawan City. The photos seem to focus on one individual in particular. It will take a facial recognition app to try and figure out who he is. Fifteen minutes tops. While the comp runs the program Saar looks up at the wal-vid broadcasting the latest scream sheet. 

“Gang violence breaks out at the Synapsis club between off-duty Omni Security and the Binary Dogs. No information yet on why these off-duty officers were at the club or why they engaged gang members, but Omni Security has requested anyone with any information on the whereabouts of Officer Jones [Picture] or Omni Contractor Hernandez [Picture] please contact Omni Security immediately. They should be considered armed and dangerous.” 

 A series of video camera footage just outside the entrance of the club in the top floor of a high-rise is being looped showing Jones and Hernandez entering the club with two other men. Quick head shots of the deceased Binary Dogs are displayed, then the usual quick reactionary crowd shots of the average Vanders citizen at the scene complaining about police corruption, the drug-trade and the poor colonists stuck in the middle trying to earn a living. 

“What the frak?!” When Saar left Jones and Hernandez they were heading to the Below Zero to collect the cash Bargar Vas promised them for getting the water turned back on out at Oh-Rif. What were they doing hours later at the Synapsis in a gunfight? And where is Schmidt? Sergeant Schmidt ran the mission out at Oh-Rif. Last he knew he had just got done debriefing the chief and collecting credits. Well it sure as purple-acid-rain did not concern Saar at the time. “My fraking fingers hurt.” He winced as he stabbed his deck for the readout.

Paulo Song, Omni Sun, COO Omni Horron Research Facility, responsible for the agra-augmentation program being conducted there.

 “Hey Saar”, this was Mr. Anderson punching his apartments com. “Someone is here to see you.”

“Tell him I'm not here.”

“Okay.” 

Saar bends back over his comp and begins an extraction program on the next most easily hacked piece of data. Six hours. “Run it.” 

“He says he can't really leave until he sees you.” the apartment's com crackles again. Aw hell, Saar punches the door access code. Anderson and Yang come back in with a well dressed man. Obviously Kazawan City, not a colonist. Anderson introduces him as his boy Hugo Rossi. Both Rossi and Saar look at each other trying to figure out why in the hell either one them would be talking to each other. Rossi trimmed out, good job obviously, standing in a pumped cube in the dome talking to cut up, electrocuted, dying computer hack. Saar was concluding once again he was shit at choosing friends.

“My employer, Mr. Down, would like to talk to you if you wouldn't mind?”

“Can he patch me up?”

“I hope so, or I've taken a two-hour tube ride for nothing.”

“Who's your boss?”

“Collace Down. His son just returned from Xxcarvis. He is concerned about his son, the condition of his return, and for some reason now he wants to talk to you. He also advises that we try and leave the dome as soon as possible.”

“Down is big in the professional circuit,” Anderson beams, “his son, Flare is probably the top celebrity sports star on Skalvil. I've raced against him before, he's totally cool.”

 Saar accepts he will not be having a quite night at home but says he can't leave until he makes a few files. He wants forty minutes. Rossi doesn't see any problem with that and shortly thereafter the group hits the concourse and grab a tube to Kazawan City. Down lives in a plush high-rise and they are escorted into what can only be the suite's lounge. Rossi fixes everyone drinks while a house attendant treats Saar with stimpacks and NueSkin patches.

 Heavy set with a face sandpaper-washed from time spent outside the environmental domes of Skalvil. Sharp dressed. Longtime local who made it good somehow.

 "Thank you for coming. I see you have met my mechanic Hugo Rossi. He has a lot to do with keeping this family in the winner's circle and a truly capable hand. But despite all my capabilities I have some current issues I am having some trouble wrapping my head around and I believe you may be helpful. It is my understanding you were recently out at Oh-Rif. Specifically, you were on the ground dealing with the seizure of the facility by terrorists. Is that right?”

 “Yes. Sergeant Schmidt, Omni Security. He hired me along with some other of his contract help to go out and see what the problem was.”

 “What did you find?” 

“What was reported. Some unknown armed group had taken over the facility, disrupted the water flow. Don't know why. Attracted a whole bunch of attention. How could it not. Angry colonists were outside ready to force their way in if the water didn't get turned back on. My group secured the facility, engaged the terrorists. We killed some. Some got away. Looks like they killed the whole staff their too. Didn't make much sense. Still doesn't. But it paid. Once we contacted Omni with a sit-rep the salaried boys rolled in and told us to go home.”

 Down drains his glass and sits on the couch. Arms spread, his prodigious stomach sticking out form his jacket. “My son got into trouble on an expedition on Xxcarvis. Championship grav-skiing on those tremendous ice peaks. Film crew, the whole works. Going to set a new frontier record no doubt. Now it is a four week journey one way so I don't expect up to the minute briefings, but that I was almost able to keep up daily with the expedition group. They would tight-beam their daily logs from the range to the Omni-Sun drilling facility. There they would be loaded onto the next transport out. There is enough regular commercial traffic out of Xxcarvis that every other day I had footage. He must of got into some trouble out their because the daily tight-beam stopped. I paid the Scouts to get out there and look for them. The Baudy Beth I think it was. 200T free-trader, 2 jump capability. Four weeks out, four weeks back minimum. A crew of four. They returned two weeks ahead of schedule with my son, the body of one of the scouts and the sole survivor of the trek. I still have not got any information on the whereabouts of the other two crew members. 

“The official report is they came across Flare in life-pod orbiting the gas giant at 0304. Still 2 parsecs out from Xxcarvis. Word is he was never on Xxcarvis. No trace of his ship, his crew. He is not okay. Something happened to him. The surviving scout from the mission I have been unable to find out who or were he is. Probably under lock and key at their base here in the city. I was able to find out the body of the dead scout had been transferred to Oh-Rif. So I want to ask you again: What did you find?” 

Saar let the stimpacks take him far away from his singed skin and lacerated torso. “They had some EMP device. Detonated in the power room. Brought the whole facility down. No power, no communication. They killed all the staff and took a body. They fled on boat out into the Skalvil Sea. We found it beached on the north shore. Original crew bound and executed. Most likely killed before the terrorists used the boat to enter Oh-Rif. They fled into the wastes on a four-wheeled ATV. The frequent acid-rain storms had quickly made their trail impossible to follow. Schmidt returned to the Omni tower to debrief and collect pay. I came home to find, well all of you.” 

Saar looked at the rest of the PC's. They all seemed happy with their drinks. “All I can say it didn't make any sense.”

“I want to take a look at that body. Do you think you can find it for me?” 

“Sure, were do you think we should look?” 

“There isn't much north of the Skalvil.” Downs picks up a remote from the table and turns on the his holo-vid. A three dimensional image of the rain scarred wastes of Skalvil in brilliant display. The Skalvil Sea was prominent then the display zoomed into the terrain north. Three colonies were identified: Krunner Farm, Harean Station and Horsail. 

“Harean Station is a slug farm, protein bases for you poor colonist’s food supplies out there on the plains and you poor dome'ers living on subsidy. Krunner Farm harvests Hellboria Wood. Very hard, very colorful when back lit and very expensive. My bar top here is a nice specimen. Horsail is a fracking operation. Anyone heading north via ATV's cannot get very far without living, knowing or being supplied by one of these colonies. Someone is going to know who they are and where they are. I suggest you start out immediately. Omni knows as much as this too. If they are hot to track down the terrorists, they will be heading there soon. But then again, now the facility is back up maybe not so soon. Hugo here has tuned up the Trell III, a capable back country air raft. Enclosed of course. He has agreed to accompany you all. As a top mechanic you shouldn't have to worry about breakdown.”

 

Wednesday, June 10

Unknown Space Wreckage for you Traveller game

I mashed two tables from the internet to create a quick space wreckage encounter with a little spice! Thanks random internet tables... 

Image result for space wreckage


Tuesday, June 9

Uncharted Space Random Tables for Traveller

Here is a instant generator I cobbled together out of some old Judge's Guild Traveller products. The use of this generator is when and if your PCs end up in a section of space previously unexplored by any agency. It is not fine grained, detailed or offering up interstellar stats. What it is for is to give the Referee something to work off in an instant notice! The obvious initial use of this generator is when your PCs miss-jump trying to navigate through hyperspace/jumpspace!