Copies landed on my doorstep today! Here are photos of the actual product, cover, interior pages, etc.
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Thursday, October 13
Thursday, November 5
Can there be too many charts? No!
My latest call-in on the Vanishing Tower Podcast posed two questions. For those specific questions you can hear them at the front of the blog recording. Here are my answers, which I putting up.
The description of the game session watched was a less than optimal use of tables in a Dungeons & Dragons Game. The reasons why it is a poor use of a table are apparent, numerous and generally understood. So, I won’t dwell on that here. I have used a campsite set of charts in the OSR game I run. It was stuff from Wormskin zine. The PCs were deciding whether to travel in the wrong direction and take refuge at a village for the night or continue and hope for a suitable camp site in rough, rainy terrain. All for 50 men. They chose to move on and look for a suitable campsite. I rolled on a chart for this from the zine and told them what they found for use later.
Notice I am not rolling to determine whether they have found a spot to camp. I’m rolling for what kind of campsite did they find. Finding the camp site and firewood is a forgone conclusion. I have decent charts which provide something I can use for descriptions and random encounters. If it does not, I shouldn’t be using it. And the roll, most importantly, will inform me if an interesting encounter happens in the night or is it dawn and time to get moving. I hope the tactile details I provided were enjoyable enough they pin the location for later use, but that is just icing on the cake if it occurs. We all did just add something to the campaign world, a camp site, all because the players made a choice and acted on the choice and details of possible results has been anticipated by the DM. So, whether on a table or from a block of text the information I'm throwing out there is in concourse with the game. It has a reason for being and is not wasting the player’s time.
As For the follow up question, no, there cannot be too many
charts. Here is my thinking on this, the game designer included the tables and
charts they believe should be used with the game. If I’m having trouble and
frustrations with the amount of charts I need to reference, and I’ve given a
good faith try in learning/running the system, then it isn’t a good fit for me
as a DM. There is nothing inherently wrong with the game, I tried RoleMaster
back in the day, but it was a backward fit for what I do at the table. But
there were many other players who used it and enjoyed the game. They were able
to use the tables in a learned way to make their play create what they were
after.
Thursday, September 10
Is the Cleric spell Protection from Evil too powerful?
This question, one of many from Mark, regular gamer and commentator
on all things Vanishing Tower (VTP), is definitely an issue I put in the undecided
box. And is a spell, much like Read Magic, which I struggle with cap-stoning
with a definite and unequivocal opinion. The tendency for myself and players is
towards specificity. The nebulous definition of “Evil” in a variety of
fantasy relevant context is rendered more apprehensible with hard walls. Hard and
fast definitions. “Elves are good, Orcs are evil.” Black is back and white is
just alright with me, just alriiiight, oh yeaaah. 
But my game world, my fantasy campaigns tend to begin with
the question, or nature, of evil relatively unanswered. Outside of societal norms
defining moral and its opposite, evil, the nature of a roleplaying game is to
have these big questions answered in play. And so is why everyone wants to know
the answer to these type of questions before play, or when they come up.
So my answer is the bullshit one, it depends. What is
the right call at the moment? Everything in a roleplaying game is case and or
context dependent. Some one has to decide what is or isn’t evil in the game
world and that job ultimately ends in the DM’s lap. My best efforts have come
to a couple of “best practices” I’ve adopted for myself. Have the player define
what their god considers good and evil. Accept it and incorporate their ideas
into the pantheon developing. And when I say accept it I don’t mean make it all
true. Just be super-mindful of it and you can be prepared for when you have
something they believe their spell would protect them, and it doesn’t! If they
really start to push on it sucking ask them if they have considered their god
may not be correct in all things? Maybe their god is fucking with them? Maybe
their god lied about this subject? It makes sense to attack, or frame, the PfE
spell with less specificity on the front end because it preserves the
fascinating feature of emergent play.
Saturday, May 30
2019 in Review
Never did get around to this semi-quasi-generally-recurring blog post about what kind of gaming I have gotten up to over the last year. Starting to look like my company Christmas party, we usually get around to that in August. 2019, what the hell have I been up to. My first OSR module was released to great acclaim and mild sales. 26 copies to date. I think that is great for this project. The only part I fucked up was making the POD copy available on Lulu. Which means all the copies out there are all PDF's. I couldn't direct any sales over to Lulu. Too bad cause the physical copy isn't shabby at all. Proud of the work. It also had an editor which puts it above like 90% of the DIY game product being shucked on DriveThru. The other serious goal it accomplished is making sure 2019 wasn't a dud, as far as new product being released. Hate to see the Press have a zero output year. If you are not publishing anything you are not much of a game company are you?Sunday, March 15
DFD Hits the Table
Stocked with bear traps, hunting weapons like spears and bows. It is indeed a good spot to defend from. The rooms are quickly tossed and a trap door is found in the floor of the Great Room. There is also a thick book. It is pages on pages of names. They change over time, in fact the sweep of names covers thousands of years! The earliest names are in a language unknown. Not till the end of the book, representing the last two hundred years or so, are they comprehensible. These contemporary names continue until the last three pages where there are no signatures. Only row upon row of a bloody fingerprint. The blood now long dried these last few pages appear as some gory stamp book.
And that is where we left it. They did get in to the first two rooms which has them in the large, evil encased chapel. And we did leave with some disagreement within the party on what the next move should be, but it is Mq. Chabentaeu's resolve to have revenge against these fiends (cultists) which seals the deal. No murderhobo is going to appear as a coward. Especially in front of an NPC!Saturday, March 14
Perhaps a session report on the eve of a Feast of Blood
I am all pumped up for tomorrow's game so I will spend some of this nervous energy on a session report. Thursday, March 5
Random City Folk for your Fantasy Streets
Thursday, January 23
Patrick Stuart's Sky-Stone-River Place
My Rom'Myr Dying Earth campaign was built around this adventure module as the start location. Firstly, because I think the adventure is hella-cool. I knew I wanted to run it as soon as I skimmed the plain text doc. The other is because my OSR Homebrew setting used the Thief class as the base character class. If you don't qualify for any of the other six classes you are a thief. And with thieves having a high Climb Walls ability, the only ability they can really exercise with some assurance of success, is a perfect match for the dungeon's interior environment.
The campaign has moved on from the starting location, obviously, in the last year and a half, but before more daylight appears between that glorious opening and the current campaign's direction I would like to honor this original freebie with my own illustration of the water-warped temple.
Sunday, January 12
Death in Rom'Myr


The last session was a continuation of coming to grips with the denizens of the Pale Knight's Palace. They had indeed returned to the Aticorn with the 8 threads from the vampire lord’s cloak, and the creature of Faerie did release the party from the peculiar geas laid upon them. But they had left the young Violet behind in the nightmarish palace. None of the warriors could look each other in the eye if they left their potential meal-ticket lost and uncashed. So instead of pushing on to the realative safety of Le Freniae, the party turned around and marched back to the ruined structure which just last night held an alien conclave and was racked by terrible explosions. The daylight did little to relieve the gloom saturating the steep, forest hollow. Once inside they wasted little time plowing to the room of dragon eggs and the broken throne room. The 3 eggs which were left behind last night appear now to be gone. The throne room was appropriately barren, but the unbelievable events which overtook the group last in this room left behind signs of the awful reality which had transpired.
Clues
wrapped in a dropped communique hinted at deep conspiracy on now a
cosmic scale. But nothing yet seen prepared them for the colossal
marble snake coiled in the center of it’s room of rampage. Not a
hallucinatory dream after all. Stone it was made and still it
breathed and slumbered. Above the beast, as if suspended like an
acrobat, the silvery beauty, the alien and powerful Aladonia floated
like a billowing cloud over the rubble. Her advisory, the grotesque
talking hair-skin thing, was no where in sight. An unoccupied alchemy
lab provided insight on the child-snatching which they were bearing
witness to. Their
bowels turned to water as a closing, suffocating trap threatened a
TPK
and
still no sign of the lovely Violet. Questions dogged their every
step; what with the stealing of children? What was the significance
of multiple dimensions filled with strange beings? And how was all
this going to pay? Tuesday, December 10
My Rom'Myr Campaign
is my online game and I have been enjoying the taping and recording of these sessions. But with the crash of G+ and YouTube I cannot seem to get a reliable audio (or video) recording of these sessions. These recording issues
have forced my hand once again to write in review of the games held
in Rom’Myr Dying Earth Campaign. This current blog post is a quick
summation of Sunday’s game...Wednesday, October 2
OSR adventure AA03 early edition is now available!
[10/13/19] Final edits complete, the PDF is clean with little or no typos now!

It is 40 pages, includes original art from myself and others, has had editing work done to it, an Appendix and a full monster "manual" of all creatures used.















