My conversion guide for Jack Shear's Planet Motherfucker is now complete as a PDF with all twelve Planet Motherfucker character classes statted out for Trollish Delver Games Rules-lite USR system.
Download the free PDF HERE
Purchase Planet Motherfucker HERE
Download the free USR rulebook HERE
Contact Information:
jay@vanishingtowerpress.com
Showing posts with label Planet Motherfucker. Show all posts
Showing posts with label Planet Motherfucker. Show all posts
Friday, February 22
Thursday, February 21
Killer Clown, Living Dead Girl and Murican Warlock for USR
Have to call it a night but I did make some ground on completing a PDF of all this. Here is another three PM character classes converted to USR statistics. I give you the following;
Killer
Clown!
After
the trauma, you realized that all the world is one big absurd joke.
You also felt the need to paint your face like a harlequin and dress
in jester’s motley – hey, if the world makes fools of us all, why
not double down on being a fool. Life is short and you want to show
the goodly people of Planet Motherfucker how to laugh – even as
they choke on their own blood.
Action:
d8
Wits:
d10
Ego:
d6
Hits:
(roll normally)
Specialisms:
Stealth
+2 Action,
Backstab
+2 Action, Pick Locks
+1 Wits, Set/Disable Traps
+1 Wits.
Equipment:
Fireman’s Axe, Lockpicks, Squirting Flower on Lapel.
Living
Dead Girl
& Teenage
Frankenstein!
Some
sicko – coulda been a mad scientist or a voodoo mama – brought
you back from the dead. Now that you’ve got a second chance at
life, you’re gonna meet all the people you can. Live your (second)
life to the fullest, you know? Bump-n-grind ‘til you’re ground
meat.
Action:
d8
Wits:
d10
Ego:
d6
Hits:
(roll normally)
Specialisms:
Streetwise
+2 Wits,
Investigation
+2
Wits, Shooting
+1 Action,
Athletics
+1 Action.
Equipment:
Claw Hammer, Colt .45, Big Black Boots.
Murican Witch/Warlock: It was when your back was against the proverbial wall that you first heard the voice. “Make the pact,” it said, “and you’ll have all the power you need to make your foes beg for mercy.” And make the pact you did, signed in blood and sent to a devil without hesitation. And boy did hearing our foes plea for their miserable lives sound excellent.
Action:
d6
Wits:
d8
Ego:
d10
Hits:
(roll normally)
Specialisms:
Knowledge (Arcane) +2 Wits, Spell of Armor +1 Ego, Spell of Blinding
+1 Ego, Spell Bolt +1 Ego, Spell of Confusion +1 Ego.
Equipment:
Ritual Dagger, Colt .45 Pistol, Book of Black Magic, Leather Cloak +1
Damage Resistance.
Three more PM characters converted to USR
This
is a continuation of my previous post on Jack Shear's Planet
Motherfucker and converting the described character classes to the
classic (U)nbelievably (S)imple (R)oleplaying rules. Rules which are
free! from Trollish Delver Games here on DriveThruRPG.
Today
I am converting the following three character classes; Doom
Nun/Hellfire Preacher, Dr. Satan/Nurse Lilith and the Facebreaker!
I
kick ass for the lord, or just because kicking ass feels goood!
The
Doom Nun (or
Hellfire Preacher)!
Wits
d6
Ego
d10
Hits
(roll normally)
Specialisms:
Divine Miracles
(Healing & Smite) +2
Ego,
Gun Combat +2 Action, Knowledge (Arcane)
+1 Wits, Hand-to-Hand
Combat +1 Wits.
Equipment:
Derringer Pistol, Hollowed-out Bible (holds ammunition or a grenade),
Backpack.
Bodies
tend to come apart with alarming frequency on Planet Motherfucker.
Arms get ripped off, torsos get riddled with bullets, legs get run
over by motorbikes. Stitching all that human mess back together is
just part of the gig for Dr.
Satan & Nurse Lilith!
Wits
d10
Ego
d8
Hits
(roll normally)
Specialisms:
Medical Science
(Experimental) +2
Wits,
Knowledge (Scientific)
+2
Wits, Lockpicking
+1 Wits,
Repair Machine
+1 Wits.
Equipment:
Hypodermic Pistol, First Aid Kit, Backpack (carries various “hypo”
darts).
Facebreaker: You are a hulking brute whose bulging muscles ache to break faces. Everything in the words looks like a nail to you because you are a hammer ready to swing. You may not enjoy brutalizing others (but then again this is Planet Motherfucker so you just might) but it’s something you absolutely excel at. Hey, if you got the gift, might as well use it.
Action
d10
Wits
d6
Ego
d8
Hits
(roll normally)
Specialisms:
Brawling +2 Action, Throw Ridiculously Heavy Objects +2 Action,
Toughness +1 Damage Resistance, Gun Combat +1 Action.
Equipment:
Baseball bat with nails driven through it, Peacemaker Pistol, Wicked
cool Tattoos.
Saturday, February 16
Planet Motherfucker is perfect for USR
Jack
Shear's Planet Motherfucker is a tight, compact setting book for
Savage Worlds RPG. The conventions of character creation in Savage
Worlds ports over really simply to the classic (U)nbelievably
(S)imple (R)oleplaying rules. Rules which are free! from Trollish
Delver Games here on DriveThruRPG.
I'm drafting each one of the
starting character classes from the Planet Motherfucker sourcebook
here on my blog. When I've finished I should be able to make a PDF
compiled document for allz youze enjoyment, you voyeuristic, post-apoc
sleaz-oids! I'll start off with three character classics for playing in this delightful psycho-hillbilly-hellscape game world; the Chainsaw Paladin, Brickhouse Amazon and the Creepbot 2000!
Despite
living in a world gone mad, you've sworn to uphold a moral code and
fight for truth, justice, and the Murican way. The instrument in your
fight to bring order to a lawless land is...a chainsaw. If you're
going to cut the Gordian knot of Planet Motherfucker, might as well
do it with whirring teeth of utter destruction.
This is why they call you the Chainsaw
Paladin!
Action
d10
Wits
d6
Ego
d8
Hits
(roll normally)
Specialisms:
Melee Combat +2 Action, Gun Combat +2 Action, Knowledge (Religion) +1
Wits, First Aid
+1 Wits.
Equipment:
Chainsaw, Pump-Action Shotgun, Kevlar Vest +2/+4 DR.
Yeah,
the world has gone to hell in a hand-basket, but who cares? Your abs
are ripped and you turn heads. And if those heads don't do what you
want, you can crush them. Love 'em, leave 'em, crush 'em.
That's the motto of the Brickhouse
Amazon or
Neo-Barbarian Stud!
Wits
d6
Ego
d10
Hits
(roll normally)
Specialisms:
Melee Combat +2 Action, Persuasion +2 Ego, Athletics
+1 Action, Survival +1 Ego.
Equipment:
Desert Eagle Pistol, Big Knife, Backpack.
Creepbot
2000: Although
you've got a human brain floating around up in your chrome dome,
you're still more machine than man. “Yeah, replace my feeble human
body with a sweet robot chassis!” you said. What a gaff; now you're
a hulking beast made of twisted metal, rusted circuits, and
frustration on overdrive.
Action d8
Wits
d10
Ego
d6
Hits
15
Specialisms:
Gun Combat +2 Action, Lockpicking +2 Wits, Stealth +1 Action, Melee
Combat +1 Action.
Equipment:
Metal Carapace +2/+4 DR, M1 Rifle, Spare Parts.
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