Jack
Shear's Planet Motherfucker is a tight, compact setting book for
Savage Worlds RPG. The conventions of character creation in Savage
Worlds ports over really simply to the classic (U)nbelievably
(S)imple (R)oleplaying rules. Rules which are free! from Trollish
Delver Games here on DriveThruRPG.
I'm drafting each one of the
starting character classes from the Planet Motherfucker sourcebook
here on my blog. When I've finished I should be able to make a PDF
compiled document for allz youze enjoyment, you voyeuristic, post-apoc
sleaz-oids! I'll start off with three character classics for playing in this delightful psycho-hillbilly-hellscape game world; the Chainsaw Paladin, Brickhouse Amazon and the Creepbot 2000!
Despite
living in a world gone mad, you've sworn to uphold a moral code and
fight for truth, justice, and the Murican way. The instrument in your
fight to bring order to a lawless land is...a chainsaw. If you're
going to cut the Gordian knot of Planet Motherfucker, might as well
do it with whirring teeth of utter destruction.
This is why they call you the Chainsaw
Paladin!
Action
d10
Wits
d6
Ego
d8
Hits
(roll normally)
Specialisms:
Melee Combat +2 Action, Gun Combat +2 Action, Knowledge (Religion) +1
Wits, First Aid
+1 Wits.
Equipment:
Chainsaw, Pump-Action Shotgun, Kevlar Vest +2/+4 DR.
Yeah,
the world has gone to hell in a hand-basket, but who cares? Your abs
are ripped and you turn heads. And if those heads don't do what you
want, you can crush them. Love 'em, leave 'em, crush 'em.
That's the motto of the Brickhouse
Amazon or
Neo-Barbarian Stud!
Wits
d6
Ego
d10
Hits
(roll normally)
Specialisms:
Melee Combat +2 Action, Persuasion +2 Ego, Athletics
+1 Action, Survival +1 Ego.
Equipment:
Desert Eagle Pistol, Big Knife, Backpack.
Creepbot
2000: Although
you've got a human brain floating around up in your chrome dome,
you're still more machine than man. “Yeah, replace my feeble human
body with a sweet robot chassis!” you said. What a gaff; now you're
a hulking beast made of twisted metal, rusted circuits, and
frustration on overdrive.
Action d8
Wits
d10
Ego
d6
Hits
15
Specialisms:
Gun Combat +2 Action, Lockpicking +2 Wits, Stealth +1 Action, Melee
Combat +1 Action.
Equipment:
Metal Carapace +2/+4 DR, M1 Rifle, Spare Parts.
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