Sunday, July 31, 2016
Cool Things in Clockwork & Cthulhu
Any who, so the NPC is now an open cavity of brains spread over the ale and blood soaked bar table and the PC has a moment of reflection. Have I gone too far? Blowing out the brains of a defenseless enemy? The player asked me if there was a need for a sanity check. I was like whatever, you killed a hardened mercenary, your fine.
On reflection, I thought that was kinda cool. The players are invested enough in the campaign that I don't have to hammer home consequences. They are creating their own experience to the events because the story has come alive at some point for all participants.
This campaign has been rocking really well by I think these elements;
Quality adventure product,
PC buy in regarding genre tropes,
and a GM making the action where the PCs are which means hacking the hell out of the published material to bend and reflect the PCs actions in the game world.