Gabor Lux is a fantastic person. He is undeniably
generous. His output under the Echoes from Fomalhaut label numbers 60
individual publications spanning more than a decade of OSR creations. This not
only makes Mr. Lux prolific, but an artist who has printed content throughout
the history of the OSR movement from 2003 to the present. His blog Beyond Fomalhaut
should be recognizable to most OSR aficionados and needs to be added back
into my blog’s recommendation list. His zine Echoes is comfortably weird
and always worth a read.
So, this guy is mind-numbingly good and a great
example of how gaming product should be made when offering to the consumer-at-large.
I recently purchased EMDT 57 The Nocturnal Table from his line. I wanted
another generator for random city encounters and this 2019 digest-sized release
looked like a smart choice. Well, really, I knew it would be a smart choice because
it is from Gabor and Gabor’s shit does not suck. The price was very affordable
considering the book was coming from Hungry and the bouquet of DIY chewy usefulness
packed between the pages. And it was an extremely fortuitous time to order as
well. Seems my transaction was his 1,000 foreign commercial exchange and Gabor
acknowledged this by sending me a beautiful hard-bound copy of EMDT 60 Castle
Xyntillan, a 131page OSR adventure tribute to Judges Guild’s Tegal Manor. Tegal
Manor is known as an original example of a “funhouse” dungeon, a module packed
with interesting, unpredictable encounters with a loose or even no overall
relation to another.
It is not a small book, not digest size. More like hardcover
catalogue size? The cover art is original, a Peter Mullen creation. There is a liberal
amount of original and public domain art and uses the wonderfully efficient
presentation of two-column text on white paper for easy reading and scanning.
Besides a large dungeon the book includes 5 pages of
useful tables, a DM’s traditional tool which has come of age. Ordered in a
sensible method these pages are there to squirt out hirelings and NPC’s with
personality and information. The duplication and addition of maps, another sign
of OSR haute couture, is present throughout the book, including the end cover
pages. The addition of interior end cover pages with the castle’s map is something
you cannot get from a Drivethru POD and gives a traditional publishing house a
reason still for living; providing a print run tailored to a ttrpg adventure
book. Castle Xyntillan has been designed for the Swords & Wizardry game and
is suitable for 1st to 6th level characters. Castle Xyntillan has been designed
to be versatile, open-ended, complex, and accessible. This module should
provide ample opportunities for exploration, confrontation, and subterfuge.
Whether you would like a dungeon for one-off expeditions and convention play,
or repeated forays and full campaigns, this book should suit those demands.
Seeing as I have recently acquired it, I cannot
divulge the value of the majority of the book, the keyed dungeon itself. But it
has been extensively play-tested. You know this because the introductory pages
list all the Player Characters (not players) that survived and died in their forays
through the dungeon. It is a long list. Besides, it is Gabor so you know it must
be good. The cherry on top of this lovely book is the location marks for each
and ever Player Character which died in the dungeon. The big spreads on the end
pages contain the dungeon maps and the location and name of the dead PC is
placed on the map. There even is an MIA list, adventurers who’s fate remains
unknown. Sweet.
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