Once I started tinkering with this idea it was only a short
jump to keep PC events and encounters in play from other games. My next
Traveller game will have built in the fallout from previous groups’ play. Since
those previous groups were poking around in the “Secrets of the Ancients”, I
now have built-in ramifications which can occur in the background of any new
group’s actions and inclinations. Cosmic-scale occurrences and
planet-shattering events are daily occurrences in your average comic book
stories. The phenomena and powers encountered in my supers campaign give a
bridge to walk over into my fantasy campaign, without even getting lost!
Contact Information:
jay@vanishingtowerpress.com
Friday, May 8
Different System, Different Genres, Same Game?
Running different games with different groups of players has
allowed me to “self-populate” these same game worlds with ongoing, behind the
scenes world building which may be the holy grail of what I am after with
TTRPG’s. World building by borrowing elements from other campaign games I have
or am currently running. For example, in my Blood of Heroes bronze age comics
game PCs encountered “Trans-Arcana Radiation”. In my Traveller games PCs can
uncover disturbances in the “G Band” which will lead to “secrets of the
ancients”. If any of these characters have a chance to compare analysis, they
are the same thing. So what are the wizards wielding in Rom’Myr. Some might
call it magic, but at the scientific level it is the same. G Band disturbance,
physics-defying radiation, pure Vancian magic… its all Trans-Arcana Radiation
in these wildly different games.
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DM Thoughts
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