I mean, the Vanishing Tower house game has been going steady. We are live streaming the session. But it has been a year since I downloaded a recorded session and created an edited audio of the session for snappy play back! 13 months actually. Since an edited audio of the session is the only thing I can stomach to listen, I have got myself out of my omnipresent god-like vision which has me aware of everything which is going on in the Capitol City universe. Not good. This is a supers game so the subplots and NPC threads are like a busted can of spaghetti-oos on vinyl, spread out everywhere!
The Vanishing Tower
"Roll a bunch of dice, freak them out, get a really big number."
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Thursday, January 16
Even Heroes Bleed is Back on the Air
Sunday, January 5
Space Acid, the Mothership Mod
No need to write up a Space Opera retro-clone, just use Mothership as the basic rules chassis and modify from there. Then you are just creating a setting book instead of this comprehensive rule book. And it is really simple to do. Just add the 2 new character class options I have outlined at the end of this blog post!
Psychedelic
Science-Fantasy
A hybrid
genre within speculative fiction, science fantasy simultaneously draws upon or
combines tropes and elements from both science fiction and fantasy. In a
conventional science fiction story, the world is presented as being
scientifically logical, while a conventional fantasy story contains mostly supernatural
and artistic elements that disregard the scientific laws of the real world. The
world of science fantasy, however, is laid out to be scientifically logical and
often supplied with hard science-like explanations of any supernatural
elements. For this author Heavy Metal magazine typifies the best elements of
the diverse world of science fantasy. For yourself it could be much different.
No
matter, this kitchen-sink rule kit should provide more than enough tools to
capture the spirit of your campaign. If you ever need inspiration for your next
Space Acid adventure, thumb the catalogue of movies, comics, music, books, and
magazines which brought this genre to life in the 70s, 80s, and 90s. There is
literally a bottomless reservoir of material to draw from.
1.2 New
Character Classes
Character
creation follows the standard one-page procedure outlined in the Mothership
core rules. There are two new character Classes to choose from. They are the Clone,
and the Fixer. The Clone uses the Android Class but may freely choose the 3 Trained
Skills they begin with. The Fixer uses the Teamster Class, but with Max Health
being 3x Strength (not the normal 2x).
How to be a Professional Game Master
Like many things in this hobby, you just need to get up and go at it! I'm "in-between" jobs right now so I decided I needed to generate some income via my life long passion, TTRPGs. You are going to need, want, and should set up a profile on startplaying dot games.
And a thumbnail. A really good thumbnail. Since people have only one way to see choices and make selections your front end pitch has to beat thousands of others vying for the same euro and dollar.
Move to a foreign country. Unless you already live somewhere that doesn't use the euro or dollar as their currency. Then stay right where you are and rise to the top 20% of income earners! Living in a third world country with their own currency will make the money you make from players exponentially "more";Constantly churn options. If an offering isn't getting any hits you need to toss it and put up something new. The internet is a loop, continually spewing content like a news ticker at the bottom of your television screen. You need to be constantly feeding this loop with intriguing and flashy offerings.
5E and Curse of Strahd. Be prepared to run a whole lot of this. Whatever WotC/Hasbro is doing you need to be right in their back pocket mimicking. In fact it is best to consider yourself a Mimic. An alluring trap which can change faces instantly. Then hang on with all you got and never let these people go. You need to shadow their life constantly and..... no, no, no, none of that.
But marketing, marketing, marketing is the nit to crack to get steady money from the gig. I have been up and posting just this last week and have had one gig. This is from doing it all wrong and just winging it, like I do any game session. Hopefully I can turn this into some regular cash money so I never have to leave the house! Or where pants for that matter.
Friday, December 27
II Corp Continues to Struggle
As this shot of Turn 28 shows, I have still not got a foothold any where along the Allied line.
The Allied troops have moved to the right of Wellington's line. His center is getting thin, and the fight for the highest point of the battlefield has seen several cavalry charges, intense artillery barrages, and infantry getting into sharp firefights. We both call this area the "Valley of Death!". I did take Hougomont, and received the Morale boost (20+ points), but it is because my opponent "gave" it to me instead of making me fight for it. There was some engagement with the skirmishers, but I foresee this location staying French.