Contact Information:

jay@vanishingtowerpress.com

Saturday, August 14

Steve Taught Me Much of Game Design




News of Steve Perrin’s passing reached the “Press” just now and yeah, I love the game system he pioneered. It clearly built on the success of early Dungeons & Dragons and dropped a D100 skill system on it for action and combat resolution. It seems the dynamics of D&D combat with a passive defense and an armor rating deciding how easily one was hit was dissatisfying to the young Perrin. It was not an unusual criticism. You could say Perrin’s Runequest was just a tightly house-ruled version of the world’s most popular roleplaying game, and you would have a very defensible position.

But the design was more sophisticated than simple house ruling an existing game. Runequest included contested actions where opponents rolled against each other using an appropriate skill and “best” roll wins. This alone added tension and excitement at the table with almost any encounter. But the skill system brought fantasy gaming out of the class and level paradigm and championed the ability to customize your fantasy hero to one’s own liking. Add in the fact armor absorbs damage instead of making one harder to hit and Perrin and Co. had instant converts clamoring for their game.

I was first introduced to Chaosium games when a high school friend showed me his new Stormbringer boxed set. I had devoured Moorcock’s fiction at this time in my gaming life, so was immediately intrigued. Scott (his real name) was someone who loved being a player and not so much a Game Master. I was the opposite in our gaming scene, so Scott would dump new purchases on me because he knew I would devour the game and commence to set up a game session. He never got this game back though. I loved the system and bought in to how it could be used for any game setting you had a mind to play. It in no way broke down with modifications I or anyone else would make to better fit our game’s genre conceit and begged a gamer like myself to look at magic in a different way than Gygax had stamped on the industry.

I never played a session of Runequest, or set foot in Glorantha, but I had walked the streets of Miskatonic U, driven my unmarked police cruiser through the streets of modern LA, pulled off clandestine operations for the Congress of Truth, and fingered black-powder weapons on the Spanish Main. I had seen several competent and well-loved characters go down under a fickle, gruesome critical hit and had put bullets through many an adversary with great satisfaction. For a while I would convert every different game, I had on my shelf into Chaosium’s basic D100 mechanics and bell-curved stat blocks.

Eventually I would come to preferer Willis and Watts take on Stormbringer, the Elric! version released in 1993, but by then I had been exposed to the entirety of Chaosium’s range of games and understood the company’s importance in the TTRPG business. And they had my respect.

I was more of a Ken St. Andre guy than Steve Perrin. I loved his original take on character creation in the Young Kingdoms, but it was Perrin I met at Gencon 2017. He gave me a quick, spirited debate what real roleplaying was before he pulled himself away as I was viciously drunk, but he smiled, I smiled, and we parted with neither being terribly embarrassed.

This game pioneer, like many of the rest, have died early because of poor health. The Standard American Diet and the relatively non-athletic attributes of the hobby have connived to take early game creators from us way before they were done creating. I hope this next generation of players and creators tackle healthy eating and exercise with more enthusiasm than past. There is so much more to be uncovered in this amazing art form and time at it does make a difference. At least in having an informed opinion on the nature and purpose of the sport. The next book is generally better than the last. The more adventures one writes the better they get. And that is all gamers really want. Your best stuff. Thanks Steve, for all the quality game product you gave me to study, play and develop from!

2 comments:

  1. A really nice blog post about the passing of one of the gaming greats, he really did a massive amount to build this hobby into what it is now and it was great to see that he was a really cool guy when you met him. Unfortunately Mr. Perrins wife was pretty ill before he passed and there is a GoFundMe page raising money for her, might be a nice way to remember Steve. https://www.gofundme.com/f/care-for-the-phoenix

    ReplyDelete

Lay it on the Line