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Tuesday, July 30

Castle Xyntillan and the World of Xoth

 Out of sheer frustration I tapped my brother in Virginia to play Gabor Luxe's fantastic funhouse dungeon Castle Xyntillan. He was under insufferable heat and humidity so was keeping inside. This gave him the time to jump in! This was completely a nostalgia-grab back into the past when we would play B/X with a bunch of first level characters and the Isle of Dread or some such thing. A summer afternoon with the afternoon free to play DnD. Good times.

He "rolled" up 4 first level characters and spent some time briefly in the local township, a crap-hole called... whatever. They approached the castle in daylight and went right for the opening at the west side into the rose and vegetable gardens. There they were accosted by a troop of 8 bandits and their leader, one of the undead Malevelloooo, something. Neither one of us could pronounce the Hungarian script so we just called them Mulleaveys. So nine against four. Not good odds, especially because the bandits were hiding behind the rubble.

But there was nothing for it. He had just spent an hour rolling up characters so it was time to get into the action. It was a two-on-two with the missile weapons. Crossbows against short bows. Not being surprised and winning the initiative, Mike began what was a long string of high numbers, and the bandits rolling a string of low numbers. The bowmen were taken down in the first exchange! Then it was nothing but bloody melee, and even though the bandits continued to roll garbage, three of the PCs were dead and five of the bandits. This left 3 with the leader staying in the rear looking for a handy bow. Renee' the Thief took this opportunity to run back to town. I took an hour break while he rolled up 5 new 1st level characters.

And the other news I have is Book 3 Worlds of Adventure for Deluxe USR Sword & Sorcery is up at DriveThru. Or it should be, it is only available in PDF right now. The POD files need to get loaded and approved. But it does close the loop on USR Sword & Sorcery, for me. There is one or two more adventures to write for the game, but for what it is worth the game and myself have rung what we can out of each other and it is time to move on!

What I am working on now is Space Acid, my FGU Space Opera retro-clone, and MEGS the MEGS retro-clone. Two big works with little small dungeons in between to snap me out of a narrow view and redundant ways of thinking. My online games as well as what I am writing.

And so back to Xyntillan, he rolled up 4 fighters and a cleric. With Renee' at the head of the troop, they assaulted the castle again. This time they went through the Great Entrance which lead into the Vestibule. They interacted with the Mulleavey paintings in the hallway and the cleric almost had his head devoured by the hat in the cloakroom. 

They continued to poke around looking for something of value when the triggered the butler to show up. His ghostly form wanted to know why they were breaking down the bricks walling off a door in the Clerk's Office? He had not heard there was any construction scheduled to start today. He insisted they cease at once. Grubb, a Fighter, had collected much of the dried parchment filled with mad scribblings and showed James the Butler the party's "authorization" for work to be done. This satisfied the butler immensely, so when the PCs asked where they could heal up James led them to the Inner Courtyard and pointed out where to enter the Grand Bath. The cleric bathed in the pool hoping to be healed. Instead, they triggered the badness, failed the save, and turned into a pillar of salt. Dead. We are up to 4 corpses now in two hours of play. He hastily left the bath, Grubb did take another stab at the pool and became immune to poison for a week. Returning to the vestibule again and again, my brother reconnoitered the immediate hallways surrounding. When Ben the Fighter walked into the Glittering Cloud and started having his blood sucked out of him he called it quits for the day. 

We will pick up again tomorrow as he returns to town, makes some meager gold, and figure out his next step.

And Book 3 Deluxe USR Sword & Sorcery is out on PDF at Drivethru!

Tuesday, July 2

What is the OSR?

 This is the simplest explanation which is factual, and true!

The common thread that binds the OSR is the hack that created OSRIC and The Basic Fantasy RPG. The hack is that you can take d20 SRD and now the 5e SRD as a starting point for whatever creative vision you possess.