Contact Information:

jay@vanishingtowerpress.com

Sunday, January 5

Space Acid, the Mothership Mod

No need to write up a Space Opera retro-clone, just use Mothership as the basic rules chassis and modify from there. Then you are just creating a setting book instead of this comprehensive rule book. And it is really simple to do. Just add the 2 new character class options I have outlined at the end of this blog post!

Psychedelic Science-Fantasy

Space Acid is a science-fantasy roleplaying game. Science-fantasy stories often feature scientifically logical worlds with hard science-like explanations for supernatural elements. They may also include alternate or imaginary science and technology that is not possible based on known scientific laws.

A hybrid genre within speculative fiction, science fantasy simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientifically logical, while a conventional fantasy story contains mostly supernatural and artistic elements that disregard the scientific laws of the real world. The world of science fantasy, however, is laid out to be scientifically logical and often supplied with hard science-like explanations of any supernatural elements. For this author Heavy Metal magazine typifies the best elements of the diverse world of science fantasy. For yourself it could be much different.

No matter, this kitchen-sink rule kit should provide more than enough tools to capture the spirit of your campaign. If you ever need inspiration for your next Space Acid adventure, thumb the catalogue of movies, comics, music, books, and magazines which brought this genre to life in the 70s, 80s, and 90s. There is literally a bottomless reservoir of material to draw from.

1.2 New Character Classes

Character creation follows the standard one-page procedure outlined in the Mothership core rules. There are two new character Classes to choose from. They are the Clone, and the Fixer. The Clone uses the Android Class but may freely choose the 3 Trained Skills they begin with. The Fixer uses the Teamster Class, but with Max Health being 3x Strength (not the normal 2x).

 

How to be a Professional Game Master

 Like many things in this hobby, you just need to get up and go at it! I'm "in-between" jobs right now so I decided I needed to generate some income via my life long passion, TTRPGs. You are going to need, want, and should set up a profile on startplaying dot games.

And a thumbnail. A really good thumbnail. Since people have only one way to see choices and make selections your front end pitch has to beat thousands of others vying for the same euro and dollar.

Move to a foreign country. Unless you already live somewhere that doesn't use the euro or dollar as their currency. Then stay right where you are and rise to the top 20% of income earners! Living in a third world country with their own currency will make the money you make from players exponentially "more";

Constantly churn options. If an offering isn't getting any hits you need to toss it and put up something new. The internet is a loop, continually spewing content like a news ticker at the bottom of your television screen. You need to be constantly feeding this loop with intriguing and flashy offerings. 

5E and Curse of Strahd. Be prepared to run a whole lot of this. Whatever WotC/Hasbro is doing you need to be right in their back pocket mimicking. In fact it is best to consider yourself a Mimic. An alluring trap which can change faces instantly. Then hang on with all you got and never let these people go. You need to shadow their life constantly and..... no, no, no, none of that. 

But marketing, marketing, marketing is the nit to crack to get steady money from the gig. I have been up and posting just this last week and have had one gig. This is from doing it all wrong and just winging it, like I do any game session. Hopefully I can turn this into some regular cash money so I never have to leave the house! Or where pants for that matter.