No need to write up a Space Opera retro-clone, just use Mothership as the basic rules chassis and modify from there. Then you are just creating a setting book instead of this comprehensive rule book. And it is really simple to do. Just add the 2 new character class options I have outlined at the end of this blog post!
Psychedelic
Science-Fantasy
A hybrid
genre within speculative fiction, science fantasy simultaneously draws upon or
combines tropes and elements from both science fiction and fantasy. In a
conventional science fiction story, the world is presented as being
scientifically logical, while a conventional fantasy story contains mostly supernatural
and artistic elements that disregard the scientific laws of the real world. The
world of science fantasy, however, is laid out to be scientifically logical and
often supplied with hard science-like explanations of any supernatural
elements. For this author Heavy Metal magazine typifies the best elements of
the diverse world of science fantasy. For yourself it could be much different.
No
matter, this kitchen-sink rule kit should provide more than enough tools to
capture the spirit of your campaign. If you ever need inspiration for your next
Space Acid adventure, thumb the catalogue of movies, comics, music, books, and
magazines which brought this genre to life in the 70s, 80s, and 90s. There is
literally a bottomless reservoir of material to draw from.
1.2 New
Character Classes
Character
creation follows the standard one-page procedure outlined in the Mothership
core rules. There are two new character Classes to choose from. They are the Clone,
and the Fixer. The Clone uses the Android Class but may freely choose the 3 Trained
Skills they begin with. The Fixer uses the Teamster Class, but with Max Health
being 3x Strength (not the normal 2x).