A continued description of this sci-fi campaign.
Mongoose’s interpretation of the rules for today’s audience
is very old school. When you are playing Mongoose 2e you are playing a
classic game of Traveller. Combat is where Marc Miller’s Traveller gives way to
Mongoose’s version. Initiative rolls instead of simultaneous combat. Cepheus
Engine has better rules for auto fire. I need to see if the PCs will want to
use it. I’m thinking of adding some rules for “called shots” too. Make that
head shot more dramatic and bloodier. Add a negative DRM for the difficulty
factor and in exchange the weapon damage bypasses armor. Splat.
The Purple sector of the mine is not running at capacity. It
is slated to be decommissioned due to its age and where Carlo Rossi runs fights
for the miner’s amusement, receive human-trafficking victims, drugs, and other
smuggled goods.
The PCs do have a successful shoot out with Rossi’s men and get the information on where they can find the Central Lake gangster. They also find victims of the galactic slave trade as well as a roughed-up and restrained Vargr. The kidnapped people all seem to be from the inner systems of the Imperium. The Vargr says he and his companion were kidnapped while visiting Red Cliff Raceway. They believed the very public and intergalactic nature of the complex would minimize the racial prejudice they routinely endure when interacting with Humaniti. It was not to be. Someone at the glittering casino complex must have known Rossi pays for “Exotics” to fill his fighting pits. All it took was a spiked drink and Victor and Vince Vargr woke up in wonderful Central Lake.
This was an opportunity to roleplay our world building. To flesh
out the nooks and crannies of this Traveller universe. This version of
the Third Imperium. One is the genetically fucked up nature of the Vargr. It is
obvious, even after thousands of years as a star-faring culture, they were
originally made. An unknown race millennia ago completed an amazing feat of genetic
engineering and fashioned a completely new species. But what flaws existed in
the originals have been passed down, hardwired to their succeeding generations.
The first being their head sits off kilter with a slightly curved neck. Their
hips are weirdly high up on a compact torso, so when they sit their head is
much lower than a humans when using furnishings of Humaniti. Evolutionary it
doesn’t make any sense but it is a features which is stamped into every newborn
Vargr. A less sinister feature is Vargr naming conventions. The Vargr have
their own language and their own true names they use with each other. But, when
interacting with Humaniti they all go by a name which begins with a “V”. And
these names are also an indication of rank. For example, the PCs are talking
with Victor Vargr. This means he (or she) is the leader of their pack. Could be
“Victor” is a starship captain, or leads a Vargr mercenary force, or maybe the
head of some Vargr shipping guild. He had a friend with him. “Vince”. Vince is
used for the second in command, or a deputy secretary. Whatever role it
performs, the Vince always has their Victor’s back. I will keep coming up with
names which begin with V as the need arises.
So, we have established a few things with this interaction.
The level of prejudice Vargr endure in Imperium space can rise to violence against
them, that their physiology is unsettling to the average person, and they have
a secondary language they speak among themselves. Not surprisingly, Vince is
currently in Purple Sector for the local’s amusement. This means Victor comes
with the PCs whether they like it or not.
The PCs muse over what security obstacles they will need to
circumnavigate at Purple Sector, but they find none. Only a Sternmetal Safety
Inspector waiting for the facilities main lift to arrive and take him down into
the mine. This is how the PCs find out what the situation is in Purple Sector,
with the underground (literally) fights, complete with drugs and companionship.
The inspector assures the PCs the mine being decommissioned will not end
Central Lake’s popular past-times.
The lift arrives and the motley crew heads down to face
Carlo Rossi and find the kidnapped girl.
