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jay@vanishingtowerpress.com

Wednesday, June 17

Mass Combat Cards for USR Sword & Sorcery

 The Red Deck: Mass Combat Cards for USR Sword & Sorcery

Armies of bronze and iron. Wizards on the wind. The fate of cities turning on a single charge.

The Red Deck is a set of physical cards designed to bring the savage spectacle of pulp sword-and-sorcery warfare to life at your table. When the Crypt Keeper describes ten thousand screaming spearmen cresting a ridge under a blood-red sky, these cards are what you lay down in front of you.


Every image in the deck was drawn from the visual language of the genre's golden age — bone-handled weapons, rusted relics of forgotten empires, artifacts that hum with the power of dead gods. The arrows are not clean and fletched. They are barbed, ancient, pulled from the quivers of desert raiders and jungle warlords. The axes bear spiral carvings that predate the kingdoms they're now destroying. The crossed swords look like they were pulled from a tomb.

Turn a card portrait and your archers are in column, moving fast through broken ground. Flip it landscape and they've spread into a firing line. No rules lookup. No negotiation. The table sees it instantly and the narration follows — the Crypt Keeper describes the war-drums quickening as the line extends across the ridge, the players can feel the moment change.

The Routed card — vivid red, fleeing figures, a standard torn by wind — hits the table like a verdict. A unit's morale is broken, its men scattering into the smoke, and everyone at the table knows it before a word is spoken.


The Red Deck doesn't manage your battle. It shows it. It gives your Crypt Keeper a visual stage and your players a reason to lean forward and narrate the carnage alongside you.

For use with USR Sword & Sorcery Book Two: Mass Combat & Magic. Vanishing Tower Press.

 I have fashioned 5 separate decks of approximately 36-42 cards each. The Red Deck, the Yellow Deck, the Green deck, the Purple deck, and the Blue deck. Each has its own set of graphic designs to give each color their unique "profile"

Only the PDF of The Red Deck is on Drivethru for now. I have to wait for my proof to come in before I can release the actual cards for sale. The point of the PDF is so players can print out images of the cards and make their own unique key. The cards are devoid of numbers so any set of cards can be used for whatever units the players want!

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