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jay@vanishingtowerpress.com
Saturday, July 11
Gamma World 1st Edition Episode
This is episode 7 in the Detroit Suck City Saga. Unedited. This cut will get replaced with an edited audio version in a week or less. Seems to be my turnaround time. This session is worth a listen because it includes Dalaks and a satchel full of grenades!
Wednesday, July 1
What is Everyone's Blood Type ???
It could happen. You may need this information. For my own games, I can see future blood-transfusions being attempted and the aforementioned question arising. For a more "realistic" bit I googled the overall percentage of blood types world wide. This simple bit of information has been turned into a specialized table. So the next time your game's players are trying to save someone's life with a timely transfusion, why not make it more iffy, more fraught with peril than the situation already has become?
Rank Blood Type World Pop.% 1d100 Flat % 1d4
1 O Positive 38.67 01-39 1
2 A Positive 27.42 40-69 2
3 B Positive 22.02 70-90 3
4 AB Positive 5.88 91-00 4
Sunday, June 28
Champions Random Road Generator for Vehicle Chase
The text is poached from An Eye for an Eye by Steve Long. It is not a "one-click" set up, but while in the middle of a fast and furious car chase these generators will 1. prevent the GM from freezing up trying to decide which way the road goes next, and 2. stay up on the screen so as to refer back to it and not have to remember what was rolled.
Played a GAme of Gamma World Yesterday
Here is the edited audio of the adventures had. I felt this episode was a direct channeling of your favorite war movie. Auto fire, hand to hand, tanks!
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