Which is kinda one and the same. Pulsar games purchased the rights
to create a Supers RPG using Mayfair’s DC Heroes MEGS (Mayfair Exponential Game
System) mechanics, minus the DC licensed properties. Which is perfect for those
like myself who like to create their own game world with original characters as
opposed to premade setting with established characters. The final form this
system took is The Blood of Heroes:
Special Edition and is well known for the dreadful quality of the art, dated
layout and awful NPC write ups for the limited setting Pulsar inserted into the
book.
I’ve been taking looks at BoH for several years when my
interest returns to Supers roleplaying. Reading reviews of DC Heroes, and MEGS
in general, the system gets solid props and very little criticism. The only
reason I hadn’t taken a deep dive into the game is because I didn’t push myself
past the two-chart method of resolving action in the game, the core mechanic if
you would. Swallowing another character creation system for a Supers game
prevented me from giving it a solid go as well. Maybe I can make Champions finally work for me? I had most of the
best books of the system. But in my heart of hearts I knew I would never return
to this game for my dream Supers campaign, so running out of alternatives a serious
read of BoH was now at hand. First I reread the intro with Anarchy Man getting
into a fist fight with Clint and learned how to use the resolution charts. Not
bad, pretty straight forward. Okay, so basic resolution doesn’t bother me and I’m
not going to worry right now how this game handles superspeed. Making a verdict
on how the game scales everything on
the same exponential numbering will take some exposure to before I know whether
it works for me. I am intrigued, this is the part of the system which gets most
of the praise. A normal person has attributes of “2”. An attribute of 3 is
twice as good, and a 4 is twice as good as a 3!. Time, distance, weight, even
wealth, is all tied to this scale. For example a time of “0” is 4 seconds. Time
1 is 8 seconds, Time 2 is 16 seconds and time 3 is 32 seconds. Weight starts at
a base 0=50lbs. Weight of 1 is 100lbs., 2 200lbs., 3 is 400lbs. See exponential
progression. This allows the game to scale seamlessly ever upwards without
breaking the game. Champions handles wildly different power scales well, but Chaosium’s
Superworld not so much. Here the MEGS system goes as high on the power scale as
you want with no distortion. The final test will be how I think of superspeed
and initiative work out. Some have criticized the MEGS mechanics of BoH not
handling low-powered characters very well, but I’m not seeing this. So everyman
has a Strength and Dex of 2, but any experienced game master knows the color of
your NPC’s is not so much in the stats but in their personality and skills. My
first character I built with the system uses their recommended base of 450
points and as a low-powered superhero I was able to create the super I want and
build in all the personality, color, powers and motivation I envision. Once I
crunched through character generation I felt I was looking at a fast moving game
which also eliminates all the tactical crunch I find hanging onto Champions. I
can see running this game online without battle maps and minis.
This will also aid in world building. I don’t think statting
out villians and gadgets will be as time consuming as found in Champions. No, I
think this system will allow me to put forth effort in the hard part of Supers
gaming, having a campaign world worthy of interesting game play. This is the
number one reason why I love playing old school. The OSR has taught me not to
depend on the system to make my game work. It takes a game worthy of playing in
to be good. The system is more of an afterthought. Use the system which helps
you run, not tells you how to run. Classic Traveller is a great example of this
OSR principle of game design. The source material is my best world building
reference, not the rulebook. In the game of supers this means comic books! Find
the stories I like and build that. Certainly the BoH MEGS mechanics will handle
anything I can dream up!