Contact Information:

jay@vanishingtowerpress.com

Saturday, December 22

Space Opera Character Step-by-Step

To this point, each character has acquired a number of personal traits and capabilities which define the scope of his actions and his reactions only in general terms. All PCs are, as yet, untrained and inexperienced. They lack a background which establishes their expertise in specific areas, and which assists the player to formulate a definite personality for his alter ego which will bring the PC ‘alive’ in the game.” Space Opera Volume 1, Page 30



The game isn't unplayable but it sure is poorly organized. Character creation is fairly simple with some short sidetracks into calculating promotional and material benefits, both which can be jettisoned in favor of a Star Master's own setting information.

I made this step by step guide to help myself quickly navigate the Space Opera rule book when creating a new PC.

1. Choose Character Class. Players are free to choose the class of character they wish to play. Page 9.

2. Random Roll for Personal Characteristics. Fourteen in total, improve with Class specific DM's. Page 11.

3. Random Roll for Planet of Birth. Roll 1d20 for Gravity Field, Atmosphere and Climate. Page 12.

4. Choose Character Race. Note Planetary Types preferred/required. Page 15.

5. Determine Height, Mass(Weight), Stamina (optional), and Damage Factors per rule book tables. Page 19.

6. Choose a “qualified” career and roll Initial Enlistment term. If this initial roll would not qualify as a successful re-enlistment roll too, subtract the minimum enlistment score needed from the base 3d6 roll (unmodified by PC DMs). This negative value represents a penalty DM applied in -2 DM blocks against the chances at promotion in initial tours of service. Page 30.

7. Roll for chance of promotion for every two years term of service. Page 31.

8. Calculate Benefits. Severance as well if PC is not re-enlisting. Page 40.

9. Calculate Skill Points (SP) and purchase Expertise Levels in desired Skills. Page 42.
Armsman: PCs receive 1 SP x sum of Strength, Constitution, Dexterity, Agility, Intelligence, Leadership, and Bravery scores.
Tech: PCs receive 1 SP x sum of Dexterity, Intelligence, Intuition, Leadership, GTA, MechA, and EIecA scores.
Research Scientist: PCs receive 1 SP x sum of Dexterity, 3x Intelligence, 2x Intuition, and any one of GTA, MechA, or ElecA scores.
Medical Scientist: As for Research Scientist, Only with a strong emphasis on medical and biological science fields.
MediTech: A MediTech can be given SP as described for a Tech or he can be awarded I SP x sum of Dexterity, 2x Intelligence, Intuition, GTA, MechA, and EIecA, whichever is more advantageous to him.
Scientist-Engineer: As for Research Scientist, only specialization may be split between general science, engineering science, and technical skills.
Astronaut: PCs receive I SP x sum of Dexterity, Agility, 2x Intelligence, Leadership, Bravery, and GTA.

PC rolls 6d6 for skill points which can be applied to the purchase of General Skills only.

And that is fucking it! I mean, you still need to go to Volume 2 and drool over the equipment lists. Spend whatever cash you have on hand and stock your sci-fi guy. This means you can hand over Volume 1 to the next person on the couch who needs to roll up a character!

Tuesday, December 11

Stupid, Simple Way to Resolve Airborne Travel Encounters

In most OSR games the chance of encounter during overland, wilderness travel is once a day. However the chance of encounter is resolved for your game, there is most likely no reference for chance of encounter while flying through the air, at increased speed, covering a tremendous amount of distance. And an encounter "chance" doesn't build in the increased exposure an airborne party would have to attack and of being seen. At least not to my satisfaction. So here is what I do.


1. I count up how many hexes the airborne party covers per the wilderness map being used. This is how many times I roll for an encounter chance. 

2. Roll all encounter chances at once. 

3. For every encounter result I generate the type of encounter. If the encounter has any chance of engaging the airborne party then a random encounter results. If not, nothing. 

3a. If a rolled encounter may have ability to observe or have interest in the airborne party I will note this for possible future encounters.


Sunday, December 9

Classic Traveller For Free

Yes, I want to signal boost this along with "everyone" else. I have played this original game system and really enjoyed using it to run my first satisfying role playing game of sci-fi.


CT-ST_Starter Traveller is an introductory version of the game. It included a book of core rules, a separate set of charts, and a book of adventures (there are three separate download files). Now all for free in PDF over at Drivethru.

The adventures are forgettable, but you want this for the core system and Marc Miller's recommendations for use. That being; a game system for those who want to run their own vision for an interstellar game universe. Yeah there are the typical conceits which have come to define Traveller; jump ships, death during character creation and massive computer space required during star ship build,  but as a flexible referee world-building tool kit with a solid, thoughtfully built personal combat system I don't find much which beat it.

Tuesday, December 4

World of Xoth Official USR Sword & Sorcery Setting!

Vanishing Tower Press is happy to announce The World of Xoth is now the official setting for Deluxe USR Sword & Sorcery! 

As this was the birthing place of my USR hack for Conan inspired adventures, I am pleased to incorporate this rich sword and sandal setting to the new edition!

In all actuality this just means the use of proper and place names found in Xoth, but allows me to set the three adventures in the new book in a proper setting. With Thulsa's free Players Guide to the World of Xoth any new referee will have all they need to start running pulp fantasy adventures in a lightly-realized game world begging for the heavy hand of an inspired Crypt Keeper!