The game isn't unplayable but it sure is poorly organized. Character
creation is fairly simple with some short sidetracks into calculating
promotional and material benefits, both which can be jettisoned in
favor of a Star Master's own setting information.
I
made this step by step guide to help myself quickly navigate the
Space Opera rule book when creating a new PC.
1.
Choose Character Class. Players are free to choose the class of
character they wish to play. Page 9.
2.
Random Roll for Personal Characteristics. Fourteen in total, improve
with Class specific DM's. Page 11.
3.
Random Roll for Planet of Birth. Roll 1d20 for Gravity Field,
Atmosphere and Climate. Page 12.
4.
Choose Character Race. Note Planetary Types preferred/required. Page
15.
5.
Determine Height, Mass(Weight), Stamina (optional), and Damage
Factors per rule book tables. Page 19.
6.
Choose a “qualified” career and roll Initial Enlistment term. If
this initial roll would not qualify as a successful re-enlistment
roll too, subtract the minimum enlistment score needed from the base
3d6 roll (unmodified by PC DMs). This negative value represents a
penalty DM applied in -2 DM blocks against the chances at promotion
in initial tours of service. Page 30.
7.
Roll for chance of promotion for every two years term of service.
Page 31.
8.
Calculate Benefits. Severance as well if PC is not
re-enlisting. Page 40.
9.
Calculate Skill Points (SP) and purchase Expertise Levels in desired
Skills. Page 42.
Armsman:
PCs receive 1 SP x sum of Strength, Constitution, Dexterity,
Agility, Intelligence, Leadership, and Bravery scores.
Tech:
PCs receive 1 SP x sum of Dexterity, Intelligence, Intuition,
Leadership, GTA, MechA, and EIecA scores.
Research
Scientist: PCs receive 1 SP x sum of Dexterity, 3x Intelligence,
2x Intuition, and any one of GTA, MechA, or ElecA scores.
Medical
Scientist: As for Research Scientist, Only with a strong emphasis
on medical and biological science fields.
MediTech:
A MediTech can be given SP as described for a Tech or he can be
awarded I SP x sum of Dexterity, 2x Intelligence, Intuition, GTA,
MechA, and EIecA, whichever is more advantageous to him.
Scientist-Engineer:
As for Research Scientist, only specialization may be split between
general science, engineering science, and technical skills.
Astronaut:
PCs receive I SP x sum of Dexterity, Agility, 2x Intelligence,
Leadership, Bravery, and GTA.
PC
rolls 6d6 for skill points which can be applied to the purchase of
General Skills only.
And
that is fucking it! I mean, you still need to go to Volume 2 and
drool over the equipment lists. Spend whatever cash you have on hand
and stock your sci-fi guy. This means you can hand over Volume 1 to
the next person on the couch who needs to roll up a character!