Or
at least can be used with any game you may be running, regardless of
genre. There are many useful random tables and information any Game
Master usually feels are essential at the table while running. For
myself, I am constantly turning to the Non-Player Characters section
on page 100. Regardless of genre I am running I can always turn to
this section and quickly get an NPCs personality whipped up on the
spot. This makes for legitimate apprehension in the PCs. If they know
the Game Master is rolling up personalities randomly they can’t get
all mad at you when the last three armor smiths turned out to be
sociopathic cheerful aesthetics! There are twenty tables alone on
these two pages, no NPC ever has to be like the other. I don’t even
use all of them. I roll randomly four or five times to get the tables
I am going to roll on and then roll for results. This mix and match
of character traits assures me and my players will have unique NPCs
to engage with whenever this level of detail is warranted.
Here
is a list of other tables which are useful at the table, no matter
the genre!
p.
25, Value and Reputed Properties of Gems and Jewelry
p.12,
Character Age, Aging, Disease and Death
p.
215, Appendix F: Gambling
p.
82, Effects of Alchol and Drugs
p.
53, Waterborne Adventures, excellent resource for manual and
wind-driven craft!
p.
29, Description of Occupations and Professions
p.
32, Sage Fields of Study and Special Knowledge Categories
p.
36, Loyalty of Henchmen & Hirelings, Obedience and Morale
Really,
you should get your own copy of this 1st edition book and
mark it up for all the tables you find useful. If you are running any
type of fantasy game the book becomes even doubly useful with the
more fantasy specific sections and tables in the book. It is dubbed a
“Special Reference Work” on the title page. I would go so far as
to call it an “Essential
Reference Work” for the serious Game Master as well as the fantasy
codex it is.