Contact Information:

jay@vanishingtowerpress.com

Tuesday, December 10

My Rom'Myr Campaign


is my online game and I have been enjoying the taping and recording of these sessions. But with the crash of G+ and YouTube I cannot seem to get a reliable audio (or video) recording of these sessions. These recording issues have forced my hand once again to write in review of the games held in Rom’Myr Dying Earth Campaign. This current blog post is a quick summation of Sunday’s game...

The party is of 5, not all from the same world. Traveling the Averoigne wilderness they encounter the mule-thing Farthingnay. This enchanted beast of fairei compels the PCs to collect 8 threads from the Pale Knight’s cloak.

The party finds and penetrates the Pale Knight’s ruined palace. It is a crumbling pile haunted by dark obscenities. Feasting on the dead appears the main form of sustenance for the palace’s denziens. In the lower level dining room the party crosses blades and hammers with the Order of the Maggot, a martial order of ghouls. They claimed to be the personal guard and escort of his grace the Lord Bishop of the Pale. It appears the Pale Knight is holding audience!

An artifact of ancient evil was uncovered, a black cauldron. Toth, with his mighty hammer Jyfryth, sunder the cauldron in twain. The two thieves of Valla’Tair lead the way into darkness. It is not long before the palace responds to the party’s intrusion. Red and Silver Dragon soldiers, terror gnomes of in-between, clash with the PCs in a large chamber deep in the dungeon. Knives and axes snicker-snap in orange torchlight. The fight is sharp and swift. 8 of these creatures lay dead on the floor, for no race of man were these terror gnomes, while the party suffered wounds to the paladin Toth and Lumin of the Hidden Hand. The terror gnomes wielded short side swords in battle and capable of wicked wounds. It took much faith and bandages to restore their health. Vari’dell and Cree, the thieves of Valla’Tair, are only covered in gore from the soldier they slew. La Batard was equally unscathed.

The palace had more to throw at the brave party, the palace walls itself! Mere doors turned into mystic portals, dividing the party and leavining others truly lost. Cree, a monster-hunter by trade, is left stranded in an unknown cavern, vast and dank. He must move swift and silent, he must brave the terrors of the living dead and eventually return to the radius of the party’s torch. Erstwhile, the two warriors of faith, Lumin and Toth, scout and thief, all of them slay the petty-lych Skeelos, and restore Aladona to life.

How will the temporary alliance with the lady called Aladona and the PCs last? What awaits them in the throne room? Only the next game session can reveal!

Saturday, November 30

Tables from Cyberpunk 2020 (for your Traveller game)

These tables are system agnostic enough to rip from the rulebook and plug into that dirty shit-hole you call a downport;

Useful tables from cyberpunk 2020 (for your Traveller game);
p.33 lifepaths,
p.30 fast and dirty expendables,
p.43 fumble table,
p.58 occupation table,
p.61 weapons list (damage and ammo stats work easily enough)
p.68-69 gear descriptions/gear list,
p.76 cyberware list,
p.83 chips & prices,
p.142 programs list,
p. 167 programming 101 (more for the setting info then a table),
p. 179 uniform civilian justice code,
p. 220 night city encounters.

The DM’s Guide is System Neutral


Or at least can be used with any game you may be running, regardless of genre. There are many useful random tables and information any Game Master usually feels are essential at the table while running. For myself, I am constantly turning to the Non-Player Characters section on page 100. Regardless of genre I am running I can always turn to this section and quickly get an NPCs personality whipped up on the spot. This makes for legitimate apprehension in the PCs. If they know the Game Master is rolling up personalities randomly they can’t get all mad at you when the last three armor smiths turned out to be sociopathic cheerful aesthetics! There are twenty tables alone on these two pages, no NPC ever has to be like the other. I don’t even use all of them. I roll randomly four or five times to get the tables I am going to roll on and then roll for results. This mix and match of character traits assures me and my players will have unique NPCs to engage with whenever this level of detail is warranted.


Here is a list of other tables which are useful at the table, no matter the genre!

p. 25, Value and Reputed Properties of Gems and Jewelry

p.12, Character Age, Aging, Disease and Death

p. 215, Appendix F: Gambling

p. 82, Effects of Alchol and Drugs

p. 53, Waterborne Adventures, excellent resource for manual and wind-driven craft!

p. 29, Description of Occupations and Professions

p. 32, Sage Fields of Study and Special Knowledge Categories

p. 36, Loyalty of Henchmen & Hirelings, Obedience and Morale

Really, you should get your own copy of this 1st edition book and mark it up for all the tables you find useful. If you are running any type of fantasy game the book becomes even doubly useful with the more fantasy specific sections and tables in the book. It is dubbed a “Special Reference Work” on the title page. I would go so far as to call it an “Essential Reference Work” for the serious Game Master as well as the fantasy codex it is.

Thursday, November 21

Back Ad Copy for Deluxe and classic USR Sword & Sorcery and Horrors Material & Magic Malignant

The primitive media operation which is Vanishing Tower Press has been busy making product ads for all the mad DIY zine and POD products Vanishing Tower Press products can currently be found.













Here is what I am using right now.