I don't know how long it has held this position but USR SWORD & SORCERY is a Silver Best Seller on DriveThruRPG. Not bad for an obscure ameture publication. I think I even saw a few months back a pirated copy available online. So it is that big time as well :)
Anyways, really proud of this little game with big ambitions. Deluxe is moving along at the heart-breaker hobbiest pace. The AA03 module is still waiting on an acceptable proof to release the hard and soft cover editions with color covers. A whole back-log of shit really. Fear & Loathing in Fat City needs to get off the outline board and yellow-lined sheets of paper and squished into my laptop. That's another thing, the longer you work on a project the more certain you get your laptop is going to crash.
The total numbers include free copies, many of them mine. I believe how that works. Just volumes of copies downloaded. The actual paid for downloads of USRSS numbers is 188, just shy of 200. Total downloads is over eleven-hundred, so free copies boost your rankings kind of unfairly. Either way, this slim publication will be yanked as soon as Deluxe comes out, so who knows how long you have for an "original" edition?
Oh yeah, my other early on project, Classic Modules Today, at DMs Guild continues to be as stand-out success for the Vanishing Tower. CMT B2 Keep on the Borderlands has gone PLATiNUM thank you very much. This goes to show you the value of a sellable brand. My stuff combined barely hits five hundred units moved while the licensed products, the Classic Modules Today, are in the thousands for downloads. Most of the other conversion guides have hit Silver or at least Copper as well. Once again, Vanishing Tower's most successful venture so far.
Santapocalypse has moved a whopping 4 units in legit sales, but hey, you do it for love of the game! Cio for now from the old VTP.
Contact Information:
jay@vanishingtowerpress.com
Thursday, December 12
Tuesday, December 10
My Rom'Myr Campaign
is my online game and I have been enjoying the taping and recording of these sessions. But with the crash of G+ and YouTube I cannot seem to get a reliable audio (or video) recording of these sessions. These recording issues
have forced my hand once again to write in review of the games held
in Rom’Myr Dying Earth Campaign. This current blog post is a quick
summation of Sunday’s game...
The party is of 5,
not all from the same world. Traveling the Averoigne wilderness they
encounter the mule-thing Farthingnay. This enchanted beast of fairei
compels the PCs to collect 8 threads from the Pale Knight’s cloak.
The party finds and
penetrates the Pale Knight’s ruined palace. It is a crumbling pile
haunted by dark obscenities. Feasting on the dead appears the main
form of sustenance for the palace’s denziens. In the lower level
dining room the party crosses blades and hammers with the Order of
the Maggot, a martial order of ghouls. They claimed to be the
personal guard and escort of his grace the Lord Bishop of the Pale.
It appears the Pale Knight is holding audience!
An artifact of
ancient evil was uncovered, a black cauldron. Toth, with his mighty
hammer Jyfryth, sunder the cauldron in twain. The two thieves of
Valla’Tair lead the way into darkness. It is not long before the
palace responds to the party’s intrusion. Red and Silver Dragon
soldiers, terror gnomes of in-between, clash with the PCs in a large
chamber deep in the dungeon. Knives and axes snicker-snap in orange
torchlight. The fight is sharp and swift. 8 of these creatures lay
dead on the floor, for no race of man were these terror gnomes, while
the party suffered wounds to the paladin Toth and Lumin of the Hidden
Hand. The terror gnomes wielded short side swords in battle and
capable of wicked wounds. It took much faith and bandages to restore
their health. Vari’dell and Cree, the thieves of Valla’Tair, are
only covered in gore from the soldier they slew. La Batard was
equally unscathed.
The palace had more
to throw at the brave party, the palace walls itself! Mere doors
turned into mystic portals, dividing the party and leavining others
truly lost. Cree, a monster-hunter by trade, is left stranded in an
unknown cavern, vast and dank. He must move swift and silent, he must
brave the terrors of the living dead and eventually return to the
radius of the party’s torch. Erstwhile, the two warriors of faith,
Lumin and Toth, scout and thief, all of them slay the petty-lych
Skeelos, and restore Aladona to life.
How will the
temporary alliance with the lady called Aladona and the PCs last?
What awaits them in the throne room? Only the next game session can
reveal!
Saturday, November 30
Tables from Cyberpunk 2020 (for your Traveller game)
These tables are system agnostic enough to rip from the rulebook and plug into that dirty shit-hole you call a downport;
Useful tables from cyberpunk 2020 (for your Traveller game);
p.33 lifepaths,
p.30 fast and dirty expendables,
p.43 fumble table,
p.58 occupation table,
p.61 weapons list (damage and ammo stats work easily enough)
p.68-69 gear descriptions/gear list,
p.76 cyberware list,
p.83 chips & prices,
p.142 programs list,
p. 167 programming 101 (more for the setting info then a table),
p. 179 uniform civilian justice code,
p. 220 night city encounters.
Useful tables from cyberpunk 2020 (for your Traveller game);
p.33 lifepaths,
p.30 fast and dirty expendables,
p.43 fumble table,
p.58 occupation table,
p.61 weapons list (damage and ammo stats work easily enough)
p.68-69 gear descriptions/gear list,
p.76 cyberware list,
p.83 chips & prices,
p.142 programs list,
p. 167 programming 101 (more for the setting info then a table),
p. 179 uniform civilian justice code,
p. 220 night city encounters.
The DM’s Guide is System Neutral
Or
at least can be used with any game you may be running, regardless of
genre. There are many useful random tables and information any Game
Master usually feels are essential at the table while running. For
myself, I am constantly turning to the Non-Player Characters section
on page 100. Regardless of genre I am running I can always turn to
this section and quickly get an NPCs personality whipped up on the
spot. This makes for legitimate apprehension in the PCs. If they know
the Game Master is rolling up personalities randomly they can’t get
all mad at you when the last three armor smiths turned out to be
sociopathic cheerful aesthetics! There are twenty tables alone on
these two pages, no NPC ever has to be like the other. I don’t even
use all of them. I roll randomly four or five times to get the tables
I am going to roll on and then roll for results. This mix and match
of character traits assures me and my players will have unique NPCs
to engage with whenever this level of detail is warranted.
Here
is a list of other tables which are useful at the table, no matter
the genre!
p.
25, Value and Reputed Properties of Gems and Jewelry
p.12,
Character Age, Aging, Disease and Death
p.
215, Appendix F: Gambling
p.
82, Effects of Alchol and Drugs
p.
53, Waterborne Adventures, excellent resource for manual and
wind-driven craft!
p.
29, Description of Occupations and Professions
p.
32, Sage Fields of Study and Special Knowledge Categories
p.
36, Loyalty of Henchmen & Hirelings, Obedience and Morale
Really,
you should get your own copy of this 1st edition book and
mark it up for all the tables you find useful. If you are running any
type of fantasy game the book becomes even doubly useful with the
more fantasy specific sections and tables in the book. It is dubbed a
“Special Reference Work” on the title page. I would go so far as
to call it an “Essential
Reference Work” for the serious Game Master as well as the fantasy
codex it is.
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