... in 2019 you ask? Probably not, but I read the end of the year numbers on how many times this universal character sheet downloaded with the diligent scrutiny one would reserve for reading tea leaves. And I ask myself many questions which may never be answered.
For what purpose could 37 (that is this years count) USR Character Sheets be used for? Are they all for active games? Does the same person download them again and again?
I like to think that Scott Malthouse's minimalist rules-set Unbelievably Simple Roleplaying is getting some decent love for an obscure indie game.
Let us look at the numbers:
Customer #1612763 downloaded the sheet the most, 7 times! Dude, save it to google drive! Every other download was from a separate customer. So one must conclude 31 different people showed interest in the USR system. One customer looks to be playing a game regularly!
22 copies of USR Sword & Sorcery were purchased this year, and Anthro USR sold a copy, 1. So fuzzy animals are not nearly as popular as iron thewed warriors.
My first commercial DnD adventure sold 20 copies here at the end of the last quarter of 2019.
10 copies of Horrors Material & Magic Malignant is pleasing to see. This means 1 out of every 3.7 customers who purchase Sword & Sorcery decide the supplement is a good buy as well.
Santapocalypse was a disappointment. I thought it was a nice pocket war game which deserved more love. Well, 2020 looks like another exciting year here at the Vanishing Tower. Podcast will be making a brief appearance for live drop from the convention floor in February.
I'm going to put up a blog post where I get all philosophical on what a role playing game is (and it isn't the fucking rules). I get into stupid arguments on the internet, and I should get my thoughts in order at least.
Vanishing Tower's house game, Rom'Myr Dying Earth, continues down its twisting, picaresque path. A BFRPG-run game, me and the players experiment with the plastic medium of a roleplaying game every other week. The PCs are responding to a very responsive game environment, have adjusted accordingly, and are just as hungry for more adventure as they were on day one. For myself the continued yearly play reveals how gratifying a game can be when everyone at the table is invested and interesting. And then poof, it is gone. Is their any other artistic medium which is so ephemeral, yet so enthralling to the participants? The "best practices" for our games as championed by the OSR have shown their sturdy utility again and again. At its diamond core the game is nothing but responding to the fascinating and creating fascinating game moments is tough stuff.
Contact Information:
jay@vanishingtowerpress.com
Tuesday, January 21
Sunday, January 12
Death in Rom'Myr
The last session was a continuation of coming to grips with the denizens of the Pale Knight's Palace. They had indeed returned to the Aticorn with the 8 threads from the vampire lord’s cloak, and the creature of Faerie did release the party from the peculiar geas laid upon them. But they had left the young Violet behind in the nightmarish palace. None of the warriors could look each other in the eye if they left their potential meal-ticket lost and uncashed. So instead of pushing on to the realative safety of Le Freniae, the party turned around and marched back to the ruined structure which just last night held an alien conclave and was racked by terrible explosions. The daylight did little to relieve the gloom saturating the steep, forest hollow. Once inside they wasted little time plowing to the room of dragon eggs and the broken throne room. The 3 eggs which were left behind last night appear now to be gone. The throne room was appropriately barren, but the unbelievable events which overtook the group last in this room left behind signs of the awful reality which had transpired.
Clues
wrapped in a dropped communique hinted at deep conspiracy on now a
cosmic scale. But nothing yet seen prepared them for the colossal
marble snake coiled in the center of it’s room of rampage. Not a
hallucinatory dream after all. Stone it was made and still it
breathed and slumbered. Above the beast, as if suspended like an
acrobat, the silvery beauty, the alien and powerful Aladonia floated
like a billowing cloud over the rubble. Her advisory, the grotesque
talking hair-skin thing, was no where in sight. An unoccupied alchemy
lab provided insight on the child-snatching which they were bearing
witness to. Their
bowels turned to water as a closing, suffocating trap threatened a
TPK
and
still no sign of the lovely Violet. Questions dogged their every
step; what with the stealing of children? What was the significance
of multiple dimensions filled with strange beings? And how was all
this going to pay?
Tuesday, January 7
Original Design Metal Gamer Tees I Made
I've been wanting to do this for some time. I imagine it has already been done, is being done. This is an easy phrase to stumble over when thinking what would make a good t-shirt? What this tee has that no one else does is a piece of my original scribble art found in my new OSR compatible module I recently released to loud acclaim (see review link right).
So that is why you need to get this DIY indie shwag! These will be available for the next twenty-five days, so no dawdling.
Tuesday, December 17
Looking Forward to Ghengiscon
It is not completely solid, but all indications are I will be
attending Ghengiscon this February in Denver. Over Valentine’s Day no less. Most likely the only convention I go to all year (lets hope not). The
price to be paid for this running on Valentine's Day I imagine a few grumps and grumbles in the cabin.
The two games I offered have been accepted
so I will be running FGU’s Space Opera on Friday and Saturday run my current
OSR release, an adventure module for PCs 2-4.
Space Opera needs prep while AA03 not really. For the OSR
adventure I hope participants bring their own characters. Put some real money
in the game. No one is going to do that though. Players are cautious, paranoid
lot. I have been twisting up layout machine to make an original, comprehensible
character sheet for SO and is working out well. Unless you are willing to draw
one up,like James V. West, I find software creation to be clunky and hard to
fine tune. Fortunately sci-fi character sheets lend themselves to structured
layouts, clean text and picture frames.
Character sheets and monster stats! The
adventure takes place in a hostile jungle so a variety of critters to encounter
should be drawn up into its own monster section. Like an appendix or “New Monster”
section you can find in traditional modules. Having a few pages with all the
monsters to be encountered in the adventure, with stats, is a must for me when
writing dungeons. Detailing and tricking out the flying ATV which will be used
in the adventure. In a one-shot adventure players don’t have much to hang their
hat on, so useful items and gear begin to define their capabilities. Having depth
to the information about the rig will help the players come up with ways to use
it and escape danger!
Traversing the canopy below by flying is hazardous, there are
large raptors which are attracted to anything they can see in the sky. Having
your Air Raft break down deep in the jungle is when you need to call for a
lift, and fast. Once I have something worth playing at when the PCs arrive at the
“Forbidden City” the rest of the content will be much easier to write.
I’m not sure what kind of presence RPG’s have at Ghengiscon,
but I know Savage Worlds is played more than any other thing, followed next by 5e?
I think.
There are some luminaries of the OSR-o-Sphere living on the
front range so there is always the chance I see someone I’m a fan of. Toughest
thing about the con is the drive over the continental divide. It is always a
crap shoot. There is no guarantee you will
get where you are going once your on I-70 in the high country.
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