Thomas Denmark at Night Owl Workshop was soliciting for a writer for a campaign guide for his OSR game Freebooters, a pirate-themed retro-clone intended to be compatible with the original fantasy RPG. Night Owl appears to like formatting their OSR games in the original 0e format, fondly known as the Little Brown Books. Raiders, Guardians, Colonial Troopers, and Warriors of the Red Planet are some of the company's previous releases.
Specifically a Treasure Island campaign guide/adventure/setting book. Ridiculously long 25,000 word document for the usual pittance found in the indie ttrpg publishing world. Sign me up I said. For the love of all things degenerate the blind fools recruited me to pen a red tide of pirate intrigue and adventure on the Spanish Main!
So VTP is happy to announce are first freelance gig with a written contract and everything! Seriously, I pounced on this cold solicitation because of the subject matter. While the Clockwork & Cthulhu campaign I ran online is well in the rearview mirror of life I still have all the material I generated when the PCs hit the high seas for the New World and got involved in their own fucked up pirate action. Not so much in ship to ship combat, but got involved in the despicable slave trade on the Gold Coast and a Spanish raid on the island of Roatan before they plunged into the Central American jungle to battle evil Mayan necromancers.
I did a stupid amount of research on late seventeenth century sailing and colonial exploitation for the game run, but it was easy to do because the subject material was fascinating and I had stumbled on some first source memoirs of sailors who experience the pirate trade up close and personal.
There are some exciting and unique challenges inherent in turning a pirate adventure story into a full blown campaign setting and adventure and this is what I am really in it for. Doesn't hurt in trying to get some street cred outside of my own self published stuff too!