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Monday, December 18
OSR Wilderness Fundraiser Delivers, again (cont.)
Wednesday, December 6
Gaming & Garbage
What I cherish most about these two friendships is I got the two of them back into TTRPG's. I wrote about getting a face to face game going like 11 years ago when I started this blog. It was this 7 hour long session which got my illustrating friend to active in engaging the industry to sell his illustrations. And he has been doing well. The other friend dragged me to Gencon 2017 to help him with his board game. He couldn't believe I was still playing rpg's. I hadn't been. Just rediscovered them. I got him into my online Basic DnD game which renewed his interest. He went on to run a Gamma World 1E campaign which, while short lived at 20 or so sessions, it was epic Gamma World. A setting guide has come of it and I will be working on getting it closer to publication with him this coming week.
Oh yes, I will be able to deliver another slip case to an AMC Hut with Basic Fantasy Roleplaying Game and adventures inside. A gift for the Croo of volunteers which run the huts each summer. This will be the second one (the first being delivered to Madison Springs Hut) and I will be delivering it to the Zealand Falls Hut. This hut is open year round so will be accessible this time of the year instead of being closed up. Hopefully I won't have to do much post-holing along the trail. Not sure what the snow conditions are like in New Hampshire right now.Saturday, November 25
SPI's Kharkov Wargame Live Play
As the look of turn 6 shapes up it is apparent it is a race against time to take Poltava before these Russian units are cut off and out of supply. Operation Fredricus was unleashed on turn 5 and the Russian southern front line evaporated and Panzer spearheads cut straight to the Donets River. The German's historical result of bagging the whole Russian offensive and annihilating it is clearly evident on the game board!
You can see the video here. The live stream scheduled for tomorrow morning where I finish the rest of the game (turns 6-10) is found here.
Tuesday, November 7
Wellington's Victory House Rules
I love almost everything about the TSR monster wargame Wellington's Victory. Except the ability to stack 9 skirmish units together and bulldoze through formed infantry. I, for some time, did not believe this issue actually existed and were just so much grognard grumblings. But then I found it, the rule in the book which allows this. I had missed this rule all these years. Probably because it isn't how I envision skirmish units being used in a Napoleon-era battle.
The discussions and variants are legion on solving this niggling stone in the shoe of an otherwise great game. Last I had the game on the table was this time last year. Well, Vassal actually (it is a 'monster' game) because it is the only reasonable way for me to keep a game set up over a long period of time. And I couldn't move very far into the game with this issue weighing on my mind.
Another year, as I have pointed out, has passed by as fast as summer in the Rockies, and I have a set of "house" rules I am going to try out and see how it modifies the game. The rules are as such:
Still playing the game right now RAW. I have some morale check questions for skirmish units I need to parse out answers for. Until then I cannot try variants because there as yet not be a "problem" needing fixing.