These tables are system agnostic enough to rip from the rulebook and plug into that dirty shit-hole you call a downport;
Useful tables from cyberpunk 2020 (for your Traveller game);
p.33 lifepaths,
p.30 fast and dirty expendables,
p.43 fumble table,
p.58 occupation table,
p.61 weapons list (damage and ammo stats work easily enough)
p.68-69 gear descriptions/gear list,
p.76 cyberware list,
p.83 chips & prices,
p.142 programs list,
p. 167 programming 101 (more for the setting info then a table),
p. 179 uniform civilian justice code,
p. 220 night city encounters.
Contact Information:
jay@vanishingtowerpress.com
Saturday, November 30
The DM’s Guide is System Neutral
Or
at least can be used with any game you may be running, regardless of
genre. There are many useful random tables and information any Game
Master usually feels are essential at the table while running. For
myself, I am constantly turning to the Non-Player Characters section
on page 100. Regardless of genre I am running I can always turn to
this section and quickly get an NPCs personality whipped up on the
spot. This makes for legitimate apprehension in the PCs. If they know
the Game Master is rolling up personalities randomly they can’t get
all mad at you when the last three armor smiths turned out to be
sociopathic cheerful aesthetics! There are twenty tables alone on
these two pages, no NPC ever has to be like the other. I don’t even
use all of them. I roll randomly four or five times to get the tables
I am going to roll on and then roll for results. This mix and match
of character traits assures me and my players will have unique NPCs
to engage with whenever this level of detail is warranted.
Here
is a list of other tables which are useful at the table, no matter
the genre!
p.
25, Value and Reputed Properties of Gems and Jewelry
p.12,
Character Age, Aging, Disease and Death
p.
215, Appendix F: Gambling
p.
82, Effects of Alchol and Drugs
p.
53, Waterborne Adventures, excellent resource for manual and
wind-driven craft!
p.
29, Description of Occupations and Professions
p.
32, Sage Fields of Study and Special Knowledge Categories
p.
36, Loyalty of Henchmen & Hirelings, Obedience and Morale
Really,
you should get your own copy of this 1st edition book and
mark it up for all the tables you find useful. If you are running any
type of fantasy game the book becomes even doubly useful with the
more fantasy specific sections and tables in the book. It is dubbed a
“Special Reference Work” on the title page. I would go so far as
to call it an “Essential
Reference Work” for the serious Game Master as well as the fantasy
codex it is.
Thursday, November 21
Back Ad Copy for Deluxe and classic USR Sword & Sorcery and Horrors Material & Magic Malignant
Wednesday, November 20
Santapocalypse - Holiday Themed Wargame
Is NOW released in PDF form from Peryton Publishing for the holidays. Not an overtly complicated miniature/P&P wargame, it is heavy on theme! A commissioned piece (yes I take paying work blind, unquestioned and with enthusiasm), the publisher seems to be really pleased with the game because they really delivered on adding commissioned art for the game cover.
The rules are a minimalist distillation of my years reading and not playing hex-and-chit wargames, and my developing rpg mass combat system for Deluxe USR Sword & Sorcery.
The only components of the game will be the rules and counter sheets. If you are familiar with miniature war-gaming you will know what to do. Even so, I think you will see where I am going with a role-playing mass combat mechanic; random tables to generate unique encounters, while underneath is a simple, scale-able, playable set of rules which facilitates getting the battle completed, with interesting results, and leaves traditional role-playing unhindered.
The order of battle is, under the leadership of Santa; reindeer, toy soldiers, and toy cannon. The elves do not have leaders, but their force pool is as such; elves, elven archers, and some candy cane pickets which may or may not come into play.
No pretense of a balanced engagement being modeled here! The counter sheets don't represent a limit on force-pools, print as many as you like? The combat resolution mechanic is a contested dice roll with results being rolled on a Christmas Carnage Table. Right? Who doesn't want to roll on that?!
I designed the game basically around one result off of the Christmass Carnage Tabel; Mound of Bodies!. If this result is rolled..., well, you will have to play it to find out.
The rules are a minimalist distillation of my years reading and not playing hex-and-chit wargames, and my developing rpg mass combat system for Deluxe USR Sword & Sorcery.
The only components of the game will be the rules and counter sheets. If you are familiar with miniature war-gaming you will know what to do. Even so, I think you will see where I am going with a role-playing mass combat mechanic; random tables to generate unique encounters, while underneath is a simple, scale-able, playable set of rules which facilitates getting the battle completed, with interesting results, and leaves traditional role-playing unhindered.
The order of battle is, under the leadership of Santa; reindeer, toy soldiers, and toy cannon. The elves do not have leaders, but their force pool is as such; elves, elven archers, and some candy cane pickets which may or may not come into play.
No pretense of a balanced engagement being modeled here! The counter sheets don't represent a limit on force-pools, print as many as you like? The combat resolution mechanic is a contested dice roll with results being rolled on a Christmas Carnage Table. Right? Who doesn't want to roll on that?!
I designed the game basically around one result off of the Christmass Carnage Tabel; Mound of Bodies!. If this result is rolled..., well, you will have to play it to find out.
http://www.perytonpublishing.com/
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