Contact Information:

jay@vanishingtowerpress.com

Sunday, August 6

Anthropomorphic USR Session Report #2

I had a chance to run another session of Anthropomorphic USR this morning when the full game group could not suit up and show up. When we last left off with Yak 'n Ape they were still in the lab fending off security robots. And another one showed up. Fortunately another of the players was able to eventually make the game session so the party was now up to one Yak, one Ape, and one Badger. The combat encounter took place in an equipment room and the Yak tried to operate some of the gear lying on the racks. He managed to discharge a “smoke fountain” which obscured vision for the PC's. I levied a -2 penalties to attacks because of the thick black smoke. The robot of course is unaffected by the discharge. The Ape evens the odds with a well aimed fling of poo and blinded the security bot. The battle seesawed back and forth for a couple of rounds. I then remembered I was playing the USR rules relatively straight, not the simultaneous combat method I use in USR Sword & Sorcery. The PC's got the upper hand on this third robot and than began to fool around with more of the equipment and the defeated robot. The Ape decided to bath the Yak's wounds in the brain fluid from the robot. This triggered a random mutation and the Yak was endowed with bulging chest and neck muscles. He will now receive a +2 on any strength related Action test as long as the condition persists.


Further exploration of the lab reveals equipment monitoring all sorts of media and radio communication, laser scanners harmlessly strobing the PC's in blue light, a fluid bath which heals enhanced anthropomorphs and a room with strange wired instruments mounted on a pulsing purple jell. The Badger decides to chew on the purple stuff and gets electrocuted for his troubles. The party picks up the fact that the Capitol City Zoo is wrestling with the bizarre and mysterious disappearance of four zoo animals; a lion, snake, yak, and silverback gorilla. This was squawking out of all the comm equipment alcove. 

All the while the rooms and corridors of the complex are getting extremely hot and start to cause the PC's heat damage. Not finished with their investigation they stumble upon the power grid for the lab. Utilizing their homemade battery grenades they toss them into the machinery and flee to the last room they haven't explored hoping against hope for a way out.


They do manage to leave the lab complex emerging into a dank sewer tunnel. They also feel a deep shuddering through the earth as if terrible explosions were occurring underground. The sewer tunnel eventually leads to a subway tunnel and the party decides to scurry up onto the busy metro platform. This has the predictable response of freaking out the crowd in the station waiting for the next subway. While people flee for the exits a transportation cop steps out to confront our heroes. The cop draws his gun on the Yak (he is carrying an alien laser rifle) and orders the anthros onto the deck with their hands up.  With a well directed fling of poo the cop was gagging and incapacitated. The PC's take advantage of the horrible distraction reigned down upon the poor civil servant and duck onto a subway just pulling out of the station.  At the next stop scared patrons flee the car and other passengers are hesitant to get on, except one hippy looking woman. She gives the party a thumbs up and compliments them on letting themselves be themselves. Show their true identity. Not the social masks we are all trapped under, you dig? And yeah, she knows which stop the zoo is.



So there we ended the second ever session I am aware of of Anthropomorphic USR. We are now at a classic, and formative event of fuzzy animal comics; the heroes first encounter with the real world! What started as a side game for when our regular session can't run has now sprawled into a full-fledged comic book adventure! Time to start creating the principle hooks and adversaries found in Capitol City. We know it has cops and hippy chicks.

The session also helped motivate me to finish the POD of the Anthro core rule book. The only section of the rules which now need a rewrite are the damage and healing rules. I am modifying the straight USR rules as written to better represent four-colored comic book action.

Saturday, August 5

Some Helpful Tips for POD Self Publishing

Here is  link to a useful article. I don't create enough content to always remember how I did it last time. I'm also too lazy to write down all the steps I take to make a PDF print ready.

Sunday, July 23

Horrors Material & Magic Malignant Proof is in...

[EDIT] 08/20/17: New proof is in and the book looks great. Order away!

and there are some errors with the art. Looks like any graphic I saved as a PNG file prints black.


There are also some typos uncovered during my initial hard copy review, but overall pleased with the product.

If you are planning on ordering this POD format wait until I update the files at DriveThruRPG.Com. The PDF obviously downloads and prints correctly. The update will only affect the uncovered typos for the PDF and can be easily printed later.

Here is a look at the new book alongside USR Sword & Sorcery. 11" x 8.5" format, black and white interior.


This book, unlike the basic rulebook, has a table of contents and page numbers to aid in thumbing through. But really, the book is only 31 pages of content so navigating the book is easy.


Sunday, July 9

Cthulhu & Chivalry NPC Deaths of Recent Note

The players of my Cthulhu & Chivalry campaign have had the luxury of travelling in a group of well armed NMA troopers. Enough of these "red shirts" suffered grievous wounds today one of my players accused me of whittling down the herd because I didn't want to keep up with the paperwork. Nothing could be further from truth! I had given the entire squad names so I could lovingly track the horrible fates which some of the supporting cast would surely meet. Here are the brave NPC meat-shields which took the deadly hits instead of my band of plucky PC's in this morning's session;

Chris Cox, NMA Soldier; died falling from rope bridge fending off an attack from a large bird.



                             
Roger Howard, NMA Soldier; gunned down by his own party after becoming infected with a strange, sticky substance.



Thomas Williamson, NMA Soldier; fell from rope bridge trying to flee from the horrid sticky substance turning his flesh into writhing vines.














There is also the case of the unfortunate Mr. Bartlett. This unlucky soldier has been battered by possessed trees, attacked by wolves, almost joined his brother in arms Cox in the rope bridge death-plunge and now suffers a gruesome wound from an errant musket shot. His last hope now resides in the good Dr. Norton patching him up. With that man's track record absolutions are already being prepared for good Mr. Bartlett.