Vanishing Tower Press has got live streaming back for its Rom'Myr Dying Earth OSR campaign. It will be launching through the YouTube channel this morning at 7:00am.
Good time to start watching. The PCs are in the shrine room of Death Frost Doom and it is time to plunge deep into the evil witch dwells there!
Contact Information:
jay@vanishingtowerpress.com
Sunday, April 12
Monday, April 6
Designing an Ad for Deluxe USR Sword & Sorcery
Common refrain I hear from potential buyers of new game stuff, besides a smart question to ask, which I have tried to tackle with this ad is "What does it offer that I don't already have?" Game Masters and Crypt Keepers alike are skeptical of the latest dark brooding thing. And they have every right to be. I think the blurby, what's inside pitch I make is a decent one. Go ahead let me know what you think.
Sunday, March 29
Death Frost Doom Session Report #1
I always tell myself to
just breath easy, take a moment before speaking, and try not to freeze up when
there is much I must respond to immediately and anticipate its “logical”
reaction in real time. There is nary a session I have not been freaked out at
some point during play. The freak out goes something like this: What do I do? What
do I do? What do I do? What do I do? What do I do? What do I do?
So if I am spinning out
while running Death Frost Doom I conclude it must be me and not the published
module. Maybe I can’t run these “awesome” adventures effectively? This is all
rubbish of course. The only struggle, and I have had it before, is good old-fashioned
page flipping during the game. If I get caught going back through my game material
(mine or others) I start to unwind.
That is the other benefit
of recording the game sessions. I make shit up that is not true in my head and
believe it. Being your own worst critic. Little voices in your head...
The session was no better
or no worse than any other. The PCs were wary, concerned and fearful of the
place, but pushed on, nonetheless. The interesting moments of the session were
player initiated. Any bad form I could find was having to do more retcon with
the PCs than I usually must or desire. Retcon, my advice, get over it. Now if
you want to find an indicator, some mark you have become a Dungeon Master
master it is simple you never ever have to retcon during your campaign, Ever!
This is clearly not possible, but I like it as a metric. The less I retcon the
better all of us at the table are doing as far as attention and engagement are
concerned.
Change of pace. Finding
organic instances to change the pace of the action I consider important to. The
previous session was a full-on wilderness night fight with wolves, werewolves,
and the forest catching fire. Most grognards would call this a “combat heavy”
session. And they would be right! For the player’s first time spending an entire session in the crypts
there was no combat had. And I felt the players thought the stakes were just as
high here as they were rolling on the forest floor with werewolves fighting knife, tooth and sword!
If you are a Dungeon
Master curious or fretting on running DFD, the recorded session (link below)
may put your mind at ease and may spark some ideas you want to include to pick
your session up a notch. Please note, this is a recording of the live stream so there is no editing. The game session doesn't get started until 36 minutes in. Also, in another two weeks the game goes again and
there is no sign the PCS are ready to quit the dungeon so you will most likely
get a chance to see the module played all the way through? Heck, I'll even provide a link to some appropriate background music.
Saturday, March 28
1E/2E Gamma World Game Session: Detroit Suck City
I turned to the MeWe gaming crowd I've managed to keep together after the demise of G+ for players to fill my friends new 1e Gamma World game. The three other open seats filled fast with five people so it looks like the game may get some legs with a stocked roster of PCs. The bidding war was opened for first game date (it was this past Friday) to be picked, got it scheduled and slammed out our first group adventure (jiminey got a special introductory issue one-shot prior to this) with, what the GM said "were questionable tactics." :) You now can be the judge. Here is the unedited, unexpurgated game session. I thought we had solid plans all along?
Now you get to be the judge!
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