Contact Information:

jay@vanishingtowerpress.com

Tuesday, April 28

How about a Random Unicorn Generator?


See the source image

There was a special request made recently by one of the denizens of The Vanishing Tower, and it was for a random unicorn generator.

A few flips through some category ideas and Presto! We have a Random Unicorn Generator!

- Enjoy



Friday, April 24

Desert Adventure Generator for Fear & Loathing USR

The rules for this nifty game are not currently available, but the creator of (U)nbelievably (S)imple (R)oleplaying game Scott Malthouse offers the basic USR rules for free to download. The game mechanics are, well, simple, so having an interesting adventure is more important than having an interesting rule book.

I've dusted off Fear & Loathing in Fat City, the game's first official adventure, now that I have InDesign. I find this professional piece of software far exceeds other design software out there and is the only way to go to make POD and PDF game products for sale.

There are several tables in the adventure which drive the action and I am posting them here. Please feel free to use and critique at your leisure...




Friday, April 17

USR Sword & Sorcery Reviewed on Drive Thru

This silver best seller of mine did go up in 2016, so, 1,631 copies later its first review now appears on DriveThru Rpg!

I will count this a win. Out of all the copies sold it appears it was not sooo dreadful it moved anyone to commit an online barrage of hate directed at the press.

Thursday, April 16

Two more automated Carcosa Generators

I've formatted two additional tables for the Carcosan campaign setting and have them now on the Carcosan page. It is kind of sloppy with the format of the actual description, but if you are neck-deep in a Carcosan campaign you will know what to make of it.

They are a Village Customs tab and a Random Encounter chart. Enjoy!


Sunday, April 12

Live Stream Death Frost Doom

Vanishing Tower Press has got live streaming back for its Rom'Myr Dying Earth OSR campaign. It will be launching through the YouTube channel this morning at 7:00am.
Good time to start watching. The PCs are in the shrine room of Death Frost Doom and it is time to plunge deep into the evil witch dwells there!


Monday, April 6

Designing an Ad for Deluxe USR Sword & Sorcery

Common refrain I hear from potential buyers of new game stuff, besides a smart question to ask, which I have tried to tackle with this ad is "What does it offer that I don't already have?" Game Masters and Crypt Keepers alike are skeptical of the latest dark brooding thing. And they have every right to be. I think the blurby, what's inside pitch I make is a decent one. Go ahead let me know what you think.


Sunday, March 29

Death Frost Doom Session Report #1


I always tell myself to just breath easy, take a moment before speaking, and try not to freeze up when there is much I must respond to immediately and anticipate its “logical” reaction in real time. There is nary a session I have not been freaked out at some point during play. The freak out goes something like this: What do I do? What do I do? What do I do? What do I do? What do I do? What do I do?

So if I am spinning out while running Death Frost Doom I conclude it must be me and not the published module. Maybe I can’t run these “awesome” adventures effectively? This is all rubbish of course. The only struggle, and I have had it before, is good old-fashioned page flipping during the game. If I get caught going back through my game material (mine or others) I start to unwind.

That is the other benefit of recording the game sessions. I make shit up that is not true in my head and believe it. Being your own worst critic. Little voices in your head...

The session was no better or no worse than any other. The PCs were wary, concerned and fearful of the place, but pushed on, nonetheless. The interesting moments of the session were player initiated. Any bad form I could find was having to do more retcon with the PCs than I usually must or desire. Retcon, my advice, get over it. Now if you want to find an indicator, some mark you have become a Dungeon Master master it is simple you never ever have to retcon during your campaign, Ever! This is clearly not possible, but I like it as a metric. The less I retcon the better all of us at the table are doing as far as attention and engagement are concerned.

Change of pace. Finding organic instances to change the pace of the action I consider important to. The previous session was a full-on wilderness night fight with wolves, werewolves, and the forest catching fire. Most grognards would call this a “combat heavy” session. And they would be right! For the player’s first time spending an entire session in the crypts there was no combat had. And I felt the players thought the stakes were just as high here as they were rolling on the forest floor with werewolves fighting knife, tooth and sword!

If you are a Dungeon Master curious or fretting on running DFD, the recorded session (link below) may put your mind at ease and may spark some ideas you want to include to pick your session up a notch. Please note, this is a recording of the live stream so there is no editing. The game session doesn't get started until 36 minutes in. Also, in another two weeks the game goes again and there is no sign the PCS are ready to quit the dungeon so you will most likely get a chance to see the module played all the way through? Heck, I'll even provide a link to some appropriate background music.