I've spent some time creating characters with Newt Newton's great fantasy rpg rules OpenQuest, and I have to admit to the few house rules I've settled on.
If my addition is right, the overall points used in creating a character are 255. If you decide to have your character have the powers of Sorcery or Divine Magic they get +40 pts towards either their Sorcery or Divine Magic skill. There are some additional restrictions on how the points can be distributed amongst the characters abilities and skills, but it seems 295 is the uppermost point total for starting character creation.
As I've mentioned in other posts on my blog, I really dig the "Open" of OpenQuest. Therefore I've decided that players can spend the 295 points any way they want. The only restrictions I would be keen on enforcing is some max limits on attributes as they relate to the race so selected by the player, but that's about it!
There doesn't seem to be any reason to impose any more limits, unless the Game Master is not involving himself with the character creation process with his players.
But that, to me, is an rpg no no. I find GM involvement in new character creation important when beginning a new campaign.