I am using Scott Malthouse's Unbelievably Simple Role Playing System to create PC's for superhero role playing, and now wish to begin creation of the second player character, a Time "Agent" who now is stuck in the campaign's time period.
Her equipment has been damaged by unanticipated temporal interference and has effectively cut her off from returning to her space/time origin. This interference is manifest in some action by the first PC and his use of untried time traveling abilities.
A trouble shooter of cosmic conflict, our time agent has access to advanced equipment and training. Until now. Being stranded in the past she has lost the ability to replace damaged or lost equipment. A highly skilled human, she may have a list of "specialisms" as such;
Detective Work +2, Wit
Ranged Weapons +2, Action
Combat Driver +2, Action
I could have chosen to give her some electrical or technical specialism as fitting to a future tech setting, but then why go through the trouble of wrecking her transport equipment?
The importance of a "hooky" character role to play for the PC is important with the USRPS. The lack of a lengthy rule set (the core is a mere seven pages of text) will require increased table talk for all involved. Players as well as GM's.
If someone wants to play the stranded time agent, the background story should give enough information of their nature to help players chose a character they would enjoy playing in the campaign setting. If players wish to create their own PC, the pre generated characters provide good examples of great archetypes to play.
Her specialisms make her a clear action oriented superhero. With the powerful tools available from the unimaginable future she can more than take care of herself. I break her attributes down this way;
d8 Action
d10 Wit
d6 Ego
Rolled 9 for Hits
That's it for the bones of the character. The rest is to be fleshed out in descriptive terms with the GM. Good character concept questions worth discussing would be what type of equipment does she find herself with, why was she being sent back in time for to begin with, what was the nature the temporal disturbance and its relationship to our first character?
None of these character concept questions need a lot of detail. I like to look to Fiasco from Bully Pulpit Games and the game's set up rules for guidance. Their thoughts on how a good background story for a player character is done is essential reading for a game like USRPS.
Gone are the piles of stats, attributes, powers, endurance points, stun points, speed points... a Champions character creation process could take two hours, or more!
Next we will take a look at these two quick superheroes and how they interact with the Champions Universe and plot an adventure with some of Champions own sourcebooks.
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