Here is a nice background table for Boot Hill, or any other western themed game you may want to play, from issue 46;
How to ease the Boot
Hill™ identity crisis
by Paul Montgomery
Crabaugh
Everyone seems to have a place in Boot
Hill except the player-characters, who have to be content with a place on Boot
Hill. They wander in out of nowhere, invariably causing much havoc and then
moving on. Mind you, it doesn’t have to be that way. A player can simply define
his character as being the local deputy, or whatever; however, it seems that
most players are reluctant to do that. Nor is this attitude necessarily born of
timidity. The Deputy, for example, would clearly have certain advantages over
the other characters, and the players may be reluctant to claim a clear
advantage for themselves. The impartial (and usual) way to determine matters
such as this is to roll on a random background table:
MALE CHARACTERS
01-06 Gunman
07-11 Gambler
12-16
Rancher
17-19 Bartender
20-23
Lawyer
24-27 Bounty
Hunter
28-30 Deputy
Marshal
31-33 Detective
34 Miner
35-38 Wells
Fargo Agent
39-44 Cowboy
45-47 Stage
Driver
48-49 Homesteader
50 Merchant
51-52 Gunsmith
53-54 Blacksmith
55-59 Drifter
60 Secret
Service Agent
61 Clerk
62 Sheep
Rancher
63-65 Foreigner
66-67 Teacher
68-69 Preacher
70 Scout
71-74 Cavalryman
75-77 Cavalry
Officer
78 Banker
79-80 Craftsman
81-83 Doctor
84-85 Dentist
86 Photographer
87 Author
89-91 Deputy
Sheriff
92-95 Reporter
96-00 Indian
FEMALE CHARACTERS
01-05 Gambler
06-08 Rancher
09-13 Bartender
14 Lawyer
15-16 Detective
17 Secret
Service Agent
18-23 Clerk
24-30 Foreigner
31-38 Teacher
39-43 Doctor
44-47 Dentist
48-52 Photographer
53-58 Artist
59-62 Author
63-64 Reporter
65-72 Secretary
73-81 Saloon
Girl
82-88 Indian
89-90
Nun
91-00 Widow
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