So the value I took from the written session reports deemed experience point awards to the writer. Nothing unusual here either. But another player added their own session report. So I decided any and all PC's can write session reports for xp. If I can get two to three reports from individual players on any given day I start to have a game seen through the eyes of the players. My vision gets supplanted by the characters theater of the mind and once again I am carried along for the ride. Kind of like a police investigator interrogating multiple witnesses to an event. No two views are going to be exactly the same. They all need to be corroborated to establish the truth of the matter. The game becomes the story of the players and not a series of events the Game Master has orchestrated because then the story is just what the players endured at the hands of the Game Master. So yeah, the session reports have become essential food for my enjoyment of the game :)
Contact Information:
jay@vanishingtowerpress.com
Thursday, October 27
BRP Clockwork & Cthulhu Session Reports
About twelve weeks ago one of the players in my BRP Clockwork & Cthulhu campaign starting writing up some very enjoyable session reports and posting them to the community page. Not only were they a delight to read the session reports gave me valuable information on the details of the adventure that I might otherwise forget. With a loose outline of major NPC's and their plots and no particular endgame envisioned the events and items which get created during any session become the adventure seeds for future sessions. I try to remain flexible and get forced to create adventure content on the fly. I don't have a lot of time for world building and trying to nail down every stinking detail just seems to be a bore. I want to get just as much delight seeing which way the campaign will go as the players!
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