Today's
game session had the PC's leaving the city proper
hot on the heels of an adversary. I was prepared for the PC's to get
bogged down in more street to street action but the random encounter
I rolled gave them a slight advantage and they were able to allude
the major confrontation which threatened them at session start. With
increased freedom of movement the action quickly outstripped any prep
I had done. Going on vacation soon so truth is I really did no
prep for today's game.
We
are playing Renaissance but I include many LotFP adventure modules in
which to build my fantasy English Civil War world on. I'm not too
worried about spoilers here because I chop up all the published
materials I use to obfuscate what will come next. These are all
seasoned gamers and have tons of time in CoC adventures
so I know I have to work to keep things interesting. Including making
encounters mysterious even if the players have read the material.
Saying
I did no prep is not actually correct either. Because I like to
purchase quality stuff that meant I had just what I needed on my
shelf. Scenic Dunnsmouth was
about to see its first game in
live fire!
Now
this adventure module by +Zzarchov Kowolski is not one to use unread.
But I had read through the module when I initially bought it and even
used the built-in prep sequence to see what I had. Therefore I had
some idea how I was going to use the content. I just didn't remember
it all. What I did know was the
module was filled with detailed NPC's and locations and should give
me enough hooks and seeds to keep the hunt lively. The trick is what
to cut away. Not every NPC can be a psychotic nut-job devil
worshiping cannibal. Not
every location can be fraught with danger, otherwise “suspension of
disbelief” gets eroded and the campaign's uniqueness is diluted.
This just makes the module
the center of attention, not the PC's. The
other trick is to deftly incorporate the ongoing game events the
players are concerned with seamlessly
with the written material in front of me. So the events don't seem
forced or the PC's feel shoehorned into situations and their agency
has been stripped away.
Scenic
Dunnsmouth performed admirably.
I was able to scan locations
quickly and decide what would
be encountered first. Followed by the laundry list of NPC's I could
populate encounters with vivid personalities. This
gave the PC's buttons and levers to push, get some environmental
feedback as they figure out what to do. This also gives me time to
make picks. Who is false, what are the dead ends, and where would the
big bad go in this situation. I'm not saying walls of text and
endless detail are what is found inside. No, just that Kowolski
provides people and places which are interesting.
With my random name generator
I made earlier I was able to use the tried and true technique of
changing names. But not always. Because in the rush of gaming I
sometimes forget which name was assigned to which NPC. Peoples
& Places and Miscellania
were the two sections of Scenic Dunnsmouth I
relied on the most. PC's got folks to interact with, their suspicious
of everything which moves, I got only forty more minutes of game time
to fill…
I
don't want to make it sound like my whole game is one random table
after another, but random tables are an essential tool to keep me
from bogging down. Consistently LotFP adventures have given me these
essential ingredients; 1. Interesting
stuff for PC's to engage, and 2. Interesting stuff for me, the Game
Master, to mull over and what it could mean for the PC's future
fortunes.
I
also don't want to make it sound that whatever comes off the LotFP
press is useful to me. If adventure material does not fit my vision
I'm not going to use it in the game. My players deserve more than
just filler. But as I run more games not in the dungeon, without
those reliable thick walls to contain a session's activities, I find
this companies output gives me stuff to use immediately which
interests me at the table as well as my players. This is also the
easy part. Now things are set in motion. Now I need to drill down
into my ideas and my
originality to tie what was started by the PC's together into
horrible climaxes where all hangs in the balance!
Testing the new comment section rules
ReplyDelete