The
PC's secured the facility with no loss of life, to themselves. The
combat procedure was followed a bit more accurately this session and
the trained PC's laid down whole sale slaughter on the opposition.
Seven unidentified attackers were slain and one was captured.
Carbines are not nearly as effective as Rifles and Shotguns in Medium
Range combat. It also was apparent a knife in a gunfight does bear
out the old adage.
Unfortunately
three other unidentified attackers escaped on a boat out of the lower
level with a package believed to be the body of a scout. This
deceased scout was from the bizarre “pick-up” mission on
Xxcarvis. The first ever adventure arc of Traveller I ever ran. These
unknown attackers appeared to have passed unmolested into the
facility, apparently by this same boat. Once in the lower dock area
killed the two security guards on hand and collected the research
staff at gun point. Once the research staff was locked into the live
specimen holding cells the staff members were gassed to death with
some fast acting nerve toxin. Also located on site was a high-tech
device capable of shutting down power and communication within the
facility. This device was the cause of the communications black out
and power loss to the colonists water supply.
The
PC's were able to get the water systems up and pumping again so the
VCL owes them a solid. After reporting back in to their Chief in
Vanders Omni security forces from Kazawan City were sent on site. The
PC's were relieved and allowed to return to Vanders.
Lingering
questions remain; who were these guys, why did they steal the body of
a dead scout, and do the PC's even care?
Playing
Classic Traveller delivers much what I would expect in an old-school
rpg. Don't look to the rules to run your game. The mechanics are
there to support interesting play. Not make it for you. The referee
better come up with interesting stuff to do and your players better
be up for a challenge and willing to find their own motivations. As a
table top rpg should. I think we have suitable mysteries on hand to
pique the player's interest and I will lean on the random generation
procedures hard coded into the system to keep things moving, but if
you want your game to be interesting you need to be interesting. Or
be real good at finding interesting sci-fi stuff to rip off and run
with.