“Of
all the game stores you've dragged me into that was by far the worse.
That was gross.” the delightful Ms. Doesn't-Game-at-All announced
when I debouched from The Complete Strategist. Not the esteemed
flagship off Times Square, but its deformed clone down in Falls
Church, Virginia. And she was right. I clutched The
Cursed Chateau in
my hand, my latest LotFP acquisition and purchased to conclude my
latest game master mission. I've been on a haunted house kick lately
because my Clockwork & Cthulhu game has swung in this direction
for the latest set piece location. My first grabs were right from my
own game shelf; Tegel
Manor and
Castle
Amber.
Two rpg classics from yesteryear. Not that I thought they are a best
representation of such a setting for a haunted house background, but
more to pick out fractal nuggets to give guidance for the next scene
in the game. Anyways, this particular adventure arc was coming to its
fateful conclusion, my gaming instincts served me well and I had some
decent homespun horrors, but I still wanted to conclude my haunted
house studies and The
Cursed Chateau by
James Maliszewski had made the list.
“The
floor was dirty, black mold on the walls. Every surface was sticky.
But the bathroom,” here my lovely young companion visibly shook,
“Pubes, there were pubes!” If she was one to shriek on a sunny
southern street in public, she would have here, now, she was so
unnerved. I couldn't argue the point. I've gotten used to the failed
retail experience which is the usual FLGS but this was something
spectacularly awful.
The
Cursed Chateau gave
me my vacation reading material and is a spectacular showcase of the
design talent of Jez
Gordon.
The artist and graphic designer has done top quality work for
Lamentations and his print publication chops are on unfettered
display here. For myself this is the best I can say for the adventure
as a whole. For twenty bucks I just got a tutorial on spot on game
book layout and design. How to place your maps, how to write out your
NPC's, where to place your random tables and how to add reference
pages. Any DIY publisher or amature aficionado of game design should
study this book.
I'm
sure James is a marvelous game master at the table. From reading his
old, voluminous blog on early game products I get the feeling he does
what good game referees do; take a few fabulous bits and work off the
actions of the PC's. But the haunted house content struck me as
rather pedestrian. Maybe the “haunted house” set piece works best
in play with player investment and therefore requires an extremely
personal presentation. While Castle Amber, Tegel Manor and The Price
of Evil can all give useful bits for the referee, I achieved my
horror house building off inspiration created from the game to date.
Find a place to use this classic trope in your game when you can, but
I implore you embrace the loneliness of your task and rely on
yourself.
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