Contact Information:
jay@vanishingtowerpress.com
Sunday, May 24
Rom'Myr the Dying Earth - Currently in Averoigne.
Latest video at Vanishing Tower Press studios is up. Uncut version of session #25 of the High Fantasy epic which is grudgingly being dragged out of our bleak sword and sandal word of Rom' Myr and has spent most of the campaign time in Clark Ashton Smith's Averoigne. It is has been a long and turning path and the linkages between the two realms is little understood. Fortunately the PCs are of a single minded purpose of meting out justice against their enemies. If they could only come to grips with them!
Friday, May 22
Modern NPC Personality Generator
The online Champions Campaign which has steamed through two sessions now has me thinking I would benefit from a personality generator. One for the on-the-fly NPC, your newspaper person, your real estate agent, appliance salesperson, etc. The characters which are incredibly disposable, and will have no further interaction with the PCs moving forward in a consequential manner. This bunch surely could benefit from one quick handle for the GM to hang their hat on and pin this character in everyone's mind for their short-lived appearance. The theory here is; just because the encounter is singular and not a big deal in the grand scheme of things doesn't mean it shouldn't be played out with some depth like every other damn scene in the game.
More to the point, grab for descriptors and conditions to make the encounter stickier in your player's brains.
The text to generate these lists for the NPC Personality Generator has all come from the 1e DMG. So these are Gary's building blocks. I've just punched them into these HTML buttons so you only have to make two rolls instead of twenty.
Here is the way I've been using these two buttons. Any facts and/or traits which, in my opinion, conflict with each other, pairings which cause me to much dissonance, I cancel out. Cross out both of them. Because I'm not intent on utilizing the entire generated description. I'm interested in coming up with a rather complete personality profile for the new NPC which somehow has become required to the scene.
Sometimes when I hit these generators I'm only looking for, or needing, one description to use. NPCs fleeting in nature seldom require much more. The other way I will use these buttons is to try and use as many of the descriptors as I can. This exercise I employ when the NPC needed deserves more nuanced, complex character profiles.
Wednesday, May 20
Issue #2 INFERNO
Second session of the new Champions campaign has
completed and as appropriate there are more questions than answers. The fight
with Icicle was cut short by Moscow West going up in a fireball. Seeing this
neighborhood go up in flames stopped Icicle short. She had a horrified look on
her face calling out “No, no, no” and jetted out on her ice wave through the
second-floor lobby window and raced into the night.
Wolf and Knockout catch their breadth and give each other
the “WTF” look and agree to go to the fire. It looks real bad. People are going
to need help. People are going to need some heroes! They stash the serum sample
in Knockouts Honda Accord and double up on Wolf’s Harley.
Three blocks away from the blaze Capitol City Police have
begun blocking off streets. The two are told to turn it around and clear the
area. Wolf goes west some blocks and pulls over in an empty side street.
“We got to get in there an help save people.” Says Knockout.
“We are both paramedics, they need us.” What wolf says is overcome by the
peeling horns of first-responders parading past on a nearby cross street. Their
conversation is cut short when someone comes out of the man-hole cover in the
middle of the street. He is wearing tough looking work wear, a onesie with
reinforced elbows and knees. All red. He tosses a tank out in front of him. A
large “wand” is attached to the tank by a length of hose. It isn’t till the guy
throws his “tank” gear over his shoulder does he notice the two heroes standing
nearby on the sidewalk.
“Hey, Patsy, there is a couple of people up here.” From down
below someone shouts back up,
“Just get to the car!” the unseen person is heard to say.
The guy in the red onesie ignores being addressed by the heroes, pops the trunk
on a nearby Ford Mustang and throws his gear in. The smell of smoke and
gasoline emanates from him. The black streaks of soot clinch it for the heroes,
this guy probably has something to do with this catastrophic fire! Before they
can interfere with the suspected arsonist his partner halls himself up onto the
street. He is a big guy. Urban fatigues, thick boots. His trench coat covers up
his red shirt with some unidentifiable logo. He is wearing a mask, a red and
black mask. Just like his partner at the car, his identity is obscured by the mask
he wears.
“You got any problems bub?” He asks.
“Yeah we can’t help notice you guys are packing a
flame-thrower and there happens to be a raging block fire happening just behind
you. Just have to ask you if you know anything about the fire, sure looks like
you two started it.”
“Ah, a couple of smart guys. Just get back on your bike
there kids and get out of here before you end up in the hospital, kapeesh?”
“Not until you explain yourself.” Answers Knockout.
“I gave you a chance bub, now the White Patriot is going
to send you away – in pieces!” and the battle was joined. Knockout and the
heavy traded superhuman blows with Knockout getting the worst of it. Wolf
foiled Mr. Red Onesie getting away in the car with a blast of his physical,
alien attack powers. This blew all 4 wheels of the Mustang into rubber shreds.
“Fuck!” he yelled and got out of the car to confirm the
damage.
Knockout took another punch from White Patriot which
launched her and left her stunned on the pavement. Wolf gunned his
motorcycle and sped towards the fallen Knockout.
“I have to get us out of here before we get killed.” Wolf
thought. Knockout got to her feet, but before Wolf could reach his friend White
Patriot leaped down the street, blocking Wolf.
“I need that bike bub. You blew the wheels of my ride so I’m
taking yours!”
Wolf attempted a controlled skid into White Patriot. White
Patriot grabbed the Harley and flung Wolf off of it and into the wall. Wolf
felt that one.
Knockout, recovered from her is pummeling, launches herself at
White Patriot and sends him off the bike. The guy in the red onesie, now
strapped with his blowtorch, gives Knockout a fearsome blast which roasts her
clothes and is almost overcome by the explosive1 heat.
“I said get out of here!” White Patriot yells. The guy holding
the blowtorch looks disappointed, but nevertheless throws his gear back in the
open trunk and pops a flare. He gets ten yards down a side street when the Mustang
blows.
This is when Icicle reappears. She is surprised to run into
Wolf and Knockout, but she pounces on the opportunity and starts going through
Wolf’s pockets.
“Where is it you shit?” she addresses the incoherent Wolf. “Where
did you put it?” She looks over towards White Patriot, “Don’t break this guy,
he’s carrying something fragile I want.”
White Patriot gives a snort, “See you round sweetie!” and
races on Wolf’s Harley after his fire-storm buddy.
Knockout gives up his fight to aid Wolf against Icicle. Not
finding the serum sample on him she gives up in frustration and skates away before
she must tangle with Knockout. “This isn’t over, I need that sample, and I’m
going to get it.” She says to Knockout as she disappears. All that can be heard
is the pealing on sirens and horns as more first-responders close in on the
burning neighborhood.
Our heroes resign themselves to aiding the injured for the rest
of the night. With their paramedic skills they easily mix in with the other
medical workers on site. Volunteers in these situations are always welcome. Come
dawn Wolf and Knockout grab an ambulance ride back up to Capitol City University
Medical Center. They are exhausted and nodding off. Wolf’s cell breaks him out
of his dozing, it’s his mother, Dr. Nancy McKeever.
“Jim your father left with two men last night from the
reception. He said it was nothing and he would be back soon. He said they were
federal agents and they just had some questions on what happened last night. Especially
with the break into the lab. But he hasn’t returned. Its morning and I still
haven’t seen or heard from him.”
“I’m sure he’s alright Mom. He’ll call you when he can. I’ll
be home soon. If you don’t hear from him by the time I get home we’ll call the
police. Okay? Bye.” Wolf looks over to Knockout, “My dad’s missing.”
“What are you going to do? What happened to him?”
Wolf relays what his mom told him. “So I’ve managed to lose
my bike and my foster dad in the same night.”
“If we are going to find him we are going to have to put
some pieces together. You think this has anything to do with the serum sample
we have?”
“Gotta be. But where do we start?”
“We need some sleep before we sort this out.” Knockout
concludes.
“Call me in a couple of hours, we should probably start by
searching the lab for any clues to who or what is going on.”
“Shit.” Breaths Knockout.
“Who is it?” Wolf can see Knockout looking at his ringing phone.
“Ahh, it’s a federal agent. FBEE. Tell you about it later, but I am not talking to
him right now. See you in a couple of hours”
Thursday, May 14
Champions Instant Adventure Generators
I'm looking to keep a brisk pace in the new Champions game I am running and this will mean at some point the action on any given night will outrun current circumstances. That's when it is real handy to have an instant adventure generator to tease the next exciting encounter.
Therefore I have created some more instant generators and given them a page on this here old blog of gaming cracked-ness. I have provided three buttons; Hero vs. Villain, Hero vs. Nature and Hero vs. Themselves. All three of the generators are taken from the 5e Champions sourcebook and its random adventure generator tables. I have modified them here and there at my whim and formatting desires.
Therefore I have created some more instant generators and given them a page on this here old blog of gaming cracked-ness. I have provided three buttons; Hero vs. Villain, Hero vs. Nature and Hero vs. Themselves. All three of the generators are taken from the 5e Champions sourcebook and its random adventure generator tables. I have modified them here and there at my whim and formatting desires.
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