Starting work on my Gathox Vertical Slum campaign world with Gangbusters rules for a hope to be face to face game. Here are my initial character creation rules outlined for use at the first session.
Players
create their PC's by rolling dice to find the
characters' four starting ability scores. These are the standard
attributes listed in the Gangbusters core rules; Muscle, Agility, Presence and Observation. Feel free to
roll these scores in any order you wish. But unlike in the regular
Gangbusters rules, do not automatically add the ABILITY
MODIFIERS for each ability. Whether or not a particular ability
receives the modifier is determined by choice of character class.
A player may choose any one of the following classes for their new
PC. Read the description
for each character
class from
Gathox Vertical
Slum.
When you find one you like apply the ability modifiers listed below
for
that class to the
single
starting attribute named.
Street
Tough - Presence
Soldier
- Muscle
Martial
Master - Agility
Spiritualist
- Luck
Faith
Healer - Presence
Cosmic
Doctor - Observation
Hit
Points and Punching Score are determined normally. Following
are additional changes a particular Character Class will make to the
regular Gangbusters character creation process.
Street
Tough: While this militant receives an ability modifier only for
Presence, their Punching
Score
is determined as if they had received an ability modifier to Muscle.
For example; a Street Tough with a Muscle of 50 would have a Punching
score of 4 instead of 3.
Soldier:
Starts the game with the skill Public
Speaking.
Starting skill level is determined per standard Gangbusters rules.
Public Speaking in Gangs
of Gathox is referred to as Discipline
and the skill's general use and effects are detailed in the Gathox
Vertical Slum
setting book.
Martial
Master: Starts
the game with the skill Martial
Arts.
Starting
skill level is determined per standard Gangbusters rules. The
effects of Martial Arts in combat are detailed in Part 11: Optional
Expert Rules of the Gangbusters rules.
Spiritualist:
Their roll for starting Luck
attribute is done by applying an Ability Modifier to the percentile
roll before the score is divided in half. Their
power of Psychometry
can be used as described.
Faith
Healer: Their power of Lay
on Hands
can be used as described.
Cosmic
Doctor: Their power of Echoes
of the Future
can be used as described.
The
three Mentalists classes are still subject to random wild magic
effects as described in the Gathox
Vertical Slum
setting book.
Mutants
are created per normal Gangbusters rules. This means unlike the militants and mentalists listed above, mutants do receive Ability Modifiers. After attributes are figured then roll for their
mutations per Gathox Vertical Slum setting book.