Contact Information:
jay@vanishingtowerpress.com
Sunday, January 12
Death in Rom'Myr
The last session was a continuation of coming to grips with the denizens of the Pale Knight's Palace. They had indeed returned to the Aticorn with the 8 threads from the vampire lord’s cloak, and the creature of Faerie did release the party from the peculiar geas laid upon them. But they had left the young Violet behind in the nightmarish palace. None of the warriors could look each other in the eye if they left their potential meal-ticket lost and uncashed. So instead of pushing on to the realative safety of Le Freniae, the party turned around and marched back to the ruined structure which just last night held an alien conclave and was racked by terrible explosions. The daylight did little to relieve the gloom saturating the steep, forest hollow. Once inside they wasted little time plowing to the room of dragon eggs and the broken throne room. The 3 eggs which were left behind last night appear now to be gone. The throne room was appropriately barren, but the unbelievable events which overtook the group last in this room left behind signs of the awful reality which had transpired.
Clues
wrapped in a dropped communique hinted at deep conspiracy on now a
cosmic scale. But nothing yet seen prepared them for the colossal
marble snake coiled in the center of it’s room of rampage. Not a
hallucinatory dream after all. Stone it was made and still it
breathed and slumbered. Above the beast, as if suspended like an
acrobat, the silvery beauty, the alien and powerful Aladonia floated
like a billowing cloud over the rubble. Her advisory, the grotesque
talking hair-skin thing, was no where in sight. An unoccupied alchemy
lab provided insight on the child-snatching which they were bearing
witness to. Their
bowels turned to water as a closing, suffocating trap threatened a
TPK
and
still no sign of the lovely Violet. Questions dogged their every
step; what with the stealing of children? What was the significance
of multiple dimensions filled with strange beings? And how was all
this going to pay?
Tuesday, January 7
Original Design Metal Gamer Tees I Made
I've been wanting to do this for some time. I imagine it has already been done, is being done. This is an easy phrase to stumble over when thinking what would make a good t-shirt? What this tee has that no one else does is a piece of my original scribble art found in my new OSR compatible module I recently released to loud acclaim (see review link right).
So that is why you need to get this DIY indie shwag! These will be available for the next twenty-five days, so no dawdling.
Tuesday, December 17
Looking Forward to Ghengiscon
It is not completely solid, but all indications are I will be
attending Ghengiscon this February in Denver. Over Valentine’s Day no less. Most likely the only convention I go to all year (lets hope not). The
price to be paid for this running on Valentine's Day I imagine a few grumps and grumbles in the cabin.
The two games I offered have been accepted
so I will be running FGU’s Space Opera on Friday and Saturday run my current
OSR release, an adventure module for PCs 2-4.
Space Opera needs prep while AA03 not really. For the OSR
adventure I hope participants bring their own characters. Put some real money
in the game. No one is going to do that though. Players are cautious, paranoid
lot. I have been twisting up layout machine to make an original, comprehensible
character sheet for SO and is working out well. Unless you are willing to draw
one up,like James V. West, I find software creation to be clunky and hard to
fine tune. Fortunately sci-fi character sheets lend themselves to structured
layouts, clean text and picture frames.
Character sheets and monster stats! The
adventure takes place in a hostile jungle so a variety of critters to encounter
should be drawn up into its own monster section. Like an appendix or “New Monster”
section you can find in traditional modules. Having a few pages with all the
monsters to be encountered in the adventure, with stats, is a must for me when
writing dungeons. Detailing and tricking out the flying ATV which will be used
in the adventure. In a one-shot adventure players don’t have much to hang their
hat on, so useful items and gear begin to define their capabilities. Having depth
to the information about the rig will help the players come up with ways to use
it and escape danger!
Traversing the canopy below by flying is hazardous, there are
large raptors which are attracted to anything they can see in the sky. Having
your Air Raft break down deep in the jungle is when you need to call for a
lift, and fast. Once I have something worth playing at when the PCs arrive at the
“Forbidden City” the rest of the content will be much easier to write.
I’m not sure what kind of presence RPG’s have at Ghengiscon,
but I know Savage Worlds is played more than any other thing, followed next by 5e?
I think.
There are some luminaries of the OSR-o-Sphere living on the
front range so there is always the chance I see someone I’m a fan of. Toughest
thing about the con is the drive over the continental divide. It is always a
crap shoot. There is no guarantee you will
get where you are going once your on I-70 in the high country.
Thursday, December 12
Silver Best Seller is USR Sword & Sorcery it is!
I don't know how long it has held this position but USR SWORD & SORCERY is a Silver Best Seller on DriveThruRPG. Not bad for an obscure ameture publication. I think I even saw a few months back a pirated copy available online. So it is that big time as well :)
Anyways, really proud of this little game with big ambitions. Deluxe is moving along at the heart-breaker hobbiest pace. The AA03 module is still waiting on an acceptable proof to release the hard and soft cover editions with color covers. A whole back-log of shit really. Fear & Loathing in Fat City needs to get off the outline board and yellow-lined sheets of paper and squished into my laptop. That's another thing, the longer you work on a project the more certain you get your laptop is going to crash.
The total numbers include free copies, many of them mine. I believe how that works. Just volumes of copies downloaded. The actual paid for downloads of USRSS numbers is 188, just shy of 200. Total downloads is over eleven-hundred, so free copies boost your rankings kind of unfairly. Either way, this slim publication will be yanked as soon as Deluxe comes out, so who knows how long you have for an "original" edition?
Oh yeah, my other early on project, Classic Modules Today, at DMs Guild continues to be as stand-out success for the Vanishing Tower. CMT B2 Keep on the Borderlands has gone PLATiNUM thank you very much. This goes to show you the value of a sellable brand. My stuff combined barely hits five hundred units moved while the licensed products, the Classic Modules Today, are in the thousands for downloads. Most of the other conversion guides have hit Silver or at least Copper as well. Once again, Vanishing Tower's most successful venture so far.
Santapocalypse has moved a whopping 4 units in legit sales, but hey, you do it for love of the game! Cio for now from the old VTP.
Anyways, really proud of this little game with big ambitions. Deluxe is moving along at the heart-breaker hobbiest pace. The AA03 module is still waiting on an acceptable proof to release the hard and soft cover editions with color covers. A whole back-log of shit really. Fear & Loathing in Fat City needs to get off the outline board and yellow-lined sheets of paper and squished into my laptop. That's another thing, the longer you work on a project the more certain you get your laptop is going to crash.
The total numbers include free copies, many of them mine. I believe how that works. Just volumes of copies downloaded. The actual paid for downloads of USRSS numbers is 188, just shy of 200. Total downloads is over eleven-hundred, so free copies boost your rankings kind of unfairly. Either way, this slim publication will be yanked as soon as Deluxe comes out, so who knows how long you have for an "original" edition?
Oh yeah, my other early on project, Classic Modules Today, at DMs Guild continues to be as stand-out success for the Vanishing Tower. CMT B2 Keep on the Borderlands has gone PLATiNUM thank you very much. This goes to show you the value of a sellable brand. My stuff combined barely hits five hundred units moved while the licensed products, the Classic Modules Today, are in the thousands for downloads. Most of the other conversion guides have hit Silver or at least Copper as well. Once again, Vanishing Tower's most successful venture so far.
Santapocalypse has moved a whopping 4 units in legit sales, but hey, you do it for love of the game! Cio for now from the old VTP.
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