Contact Information:

jay@vanishingtowerpress.com

Saturday, February 5

B/X Mars Wilderness Encounter Table

 [EDIT/UPDATE] A slightly more polished PDF is available for download now, formatted to make the table useful at the table.

Michael Gibbons goes by the name Aos online and hosts the Metal Earth blog which is filled with gamma-radiated world building. His illustrations are uniquely his own, I commissioned two pieces for DUSRS&S so I like his thick black and white illos. He also released his own comic book, so yeah, another middle-aged ttrpg enthusiast like myself who creates cool shit for their games and also posts them online! If you like Lyn Carter’s spin on the science-fantasy genre you are going to love Metal Earth’s maps and site locations. 

He recently released a collection of these creations in a hardback book dubbed B/X Mars. The title immediately clues you in this is another entry in the thick DIY file which is the OSR. And that it is a setting book. Called Mars. So you are in the world of John Carter here, red sands, swords and laser beams, aliens, etc. This is Appendix N stuff. There are 95 pages of content and loaded with Michael’s great drawings. There is a brief, coherent introduction to the Mars of the past and the all-important present followed by character creation. They are Princess, Warrior, Terran, Thark! (always spelled this way), and Menton. Solid John Carter of Mars stuff. Mind Warp is your “magic” system and is the province of Mentons and fields of “mastery” replace skills. Saving throws have their own titles so one is left to assign them as they see fit if you want to compare them to standard OSR saving throw titles. This is how I broke them down; Death Ray/Poison, Warp/Spells, Entangle/Breath Weapon, Fear/Petrify, Rods and Crown is Wands obviously. Desert gear, weapons of the wasteland, airships, weather, these are the first 22 pages.

Layout is simple two-column with a 12/14 size font and bolded section titles, making it an easy read. There is a generous amount of white space (the book is 11 x 8.5) and I, for one, like this in my game books because I write on them. The way POD page count falls you end up with 5 blank page faces at the back. I could run a campaign with all my notes and prep written in the book with this kind of writing space. I think this is the only setting book I’ve picked up which has offered up this amount of white space. I don’t think this is overly intentional. I think Gibbons is like myself, an ametaur layout guy so each book looks loose

Part three and part four of the book is your gazetteer. Like McKinney’s Carcosa setting book, B/X Mars is content to give a detailed description of only a small section of the world. In this case it is a land on Mars referred to as “Zerzura”. The map of Zerzura is a good example of an “evocative” map. The hand-drawn cartography and unique place names do what the best ttrpg maps do, spark adventure ideas! Gibbons has several area maps on his blog you could use for whole campaign maps, all of them he draws spark adventure ideas just looking at them. A bestiary of unique monsters to the setting and a couple of detailed site locations finishes the book up, and like I said earlier, plenty of content you could run your 1st edition Gamma World campaign for years just building off the stuff in B/X Mars.

What it doesn’t have is charts. Specifically random encounter charts. Look, I know, creating tables with your publishing software can be a whole hell of a pain in the ass. Being able to type away endlessly and shape that up into readable content is easy. You will get your book done a whole lot faster if you skip tables, I get it. But OSR begs for random encounter tables. This harkens back to the game’s roots where the next exciting adventure is unknown till encountered by a chance roll of the dice. And is a big omission for an old-school setting book. I am going to correct this by creating random encounter tables for the game and post them below, free, for the world to use. Now, grab hold fast the line and swing from your armed airship into fantasy last-planet adventure with B/X Mars!


Roll 1d100

Wastelands

Desert

Ruins, Subterranean

Mountains

Forest

Swamp

NPC Character

1

1

1 - 5

1

1 - 2

1

Desert Gear

2

2 - 3

6


3


Weather Event

3 - 5

4 - 6


2 - 12

5

2 - 5

Random Faction

6

7 - 8

7 - 10

13

9

6

Thoat

7 - 10

9 - 15

11 - 12

14 - 16

18

10

Banth

11 - 12

16 - 18

13 - 18

17 - 24

24

16

Albino Ape

13

19 - 20

19 - 22

25 - 30

28

20

Crimson Ape

14

21 - 22

23 - 24

31 - 38

32

26

Sllarg

15 - 18

23

25

39 - 40

33


Skraayth

19 - 23

24 - 26

26

41 - 43

35

30

Sand Creep

24 - 25

27


44

36


Kraux

26 - 28

28 - 30

27 - 30

45 - 50

40

34

Nuerowolf

29

31 - 35

31 - 36

51 - 52

46


Siren Spider

30 - 32

36 - 38

37- 40

53 - 55

50

40

Grune

33 - 35

39 - 40

41- 42




Slaves

36

41

43

56 - 58

55

41

Grakkon

37 - 40

42 - 45

44 - 48

59 - 60

57


Tripod

41

46

49 - 52

61

58

42

Martian Dragon

42

47

53

62

60

43

Giant Roc*

43 - 45

48 - 50


63 - 65


48

Near Cat

46 - 49

51 - 53

54

66 - 67

65

52

Leviathan

50 - 52

54 - 56


68 - 70

68

55

Shoum

53 - 55

57 - 60

55 - 60

71 - 72

69


Archeoptron

56

61 - 62


73 - 75

72

58

Jade Wasp

57 - 59

63

61

76 - 77

75

63

Reptoid

60 - 62

64 - 65

62 - 65

78

78

70

Azure Martian

63

66

66 - 68



71

Bone Angel



69 - 73

79 - 80

79

75

Ghost Fish

64 - 66

67 - 72

74 - 75




Dragonoid

67

73

76 - 77

81 - 83

82

80

Dust Devil

68 - 70

74 - 75





Monnx

71 - 72

76


84 - 85



Giant Mummy

73 - 75

77 - 80

78 - 80

86

85

81








Deathspore

76 - 77

81 - 82

81 - 83


87

86

Spore Zombie

78 - 79

83 - 84

84 - 86


89

89

Sky Devil

80 - 85

85 - 92

88

87 - 90

93

90

Stichling

86 - 88

93

90


95

94

Moon Apes

89 - 90

94

94

91 - 94

96

95

Airship

91

95

95

95 - 96

97

96








Vat Goon

92 - 95

96 - 98

98




Kryss

96 - 98

99

99

97 - 98

99

98

Kryss Drone

100

100

100

99 - 100

100

99 - 100





Sunday, January 16

Endgame's End Game

 Putting down for posterity the events which concluded the racially motivated arsons adventure arc in my The Blood of Heroes (tBoH)supers roleplaying game. The portable drive got jostled during play and stopped saving data half way through. What I have is going up as an episode for the podcast, but much needs to be shared here.

Bug and Mettle drop back into the halls of the closed radio building and force their way into Endgame's control room where the mobster has the brainwashed Shamrock Bane film crew. It is all set up for round 2 against Troll and more special ops soldiers when Endgame takes their offer of de-escalation.  The gangster can't believe it at first but eventually comes around to the fact the PCs mean what they say. Turn over Shamrock and they will walk away. Further, don't sell guns and terrorize people and the PCs would leave Endgame unmolested long term. 

If Bug and Mettle can keep the other players in line as well Endgame is content to "play" along with the PCs. The value in de-escalation to overall profits is not lost on Endgame and he can't turn down the numbers. Of course he believes he can get another chance at killing the PCs down the road.

Before the PCs return to the city with their traumatized friend a mysterious black helicopter appears over the radio station and fires several Hellfire missiles into it. The attack copter delivers its full payload of 8 missiles before flying away. The building is nothing but a smoking pile of rubble. Nothing could survive the collapse if they were inside. It could only be assumed Endgame and his minions were still inside at the beginning of the attack. Troll could survive though and this EE proved it by mutating further, gaining more mass, size and power! The heroic duo coordinate abilities and put the kaiju-sized villain down before he can destroy the suburbs. 

This prompts a call to Bisbee Sharp and the FBEE, see if the feds could clean up their mess. It is not a pleasing idea to the SAIC. He resents getting led around by the nose by the PCs as they smash Capitol City gangs. The PCs have been effective, but the cost in lives and property has turned the public opinion against EEs and the government's use of them as law officers. Bug and Mettle promise they are going to bring peace to the streets if left alone to do their work, but Bisbee has yet to see the full fruits of their labor. 

Shamrock Bane is turned over to the staff at New Bedlam Asylum to heal her mind. She gets transferred along with the serial arsonist the heroes helped the FBEE apprehend. Troll is packaged in the EE containment truck and driven north to the STARHOLD downport. Their holding cells are the strongest the FBEE has right now to contain powerful EEs.

And that is kind of it. The rest of the session was spent going over the connected events so far and considering where the game goes in the future. Plot-wise it will be searching for Creepazoid and his pals Backtrack and Leatherneck. These EEs were encountered in the very first episode of tBoH Capitol City campaign. Pretty cool we are going back to a cold story thread and following the string. Like most of the plot elements in the campaign world, Creepazoid and the story behind it is not really formed. I am not modeling the entire campaign setting, only where the PCs are and only what has relevance to the action at hand. Pretty standard GM techniques. 

With the deflation which comes with an adventure arc concluding I almost talked myself into taking a break. I have been running an online game of some sort non-stop since 2012. I am definitely feeling burnout and challenged to be enthused for another creative work out which is running a ttrpg is. But thankfully I reminded myself this isn't just for fun. There are a tremendous amount of new emotional frontiers to experience and ideas to engage with and so little time! It took me about 5 days to get out of the funk, the ennui. But once I had a plot situation worthy of engagement in mind the sheer determination to win at all creative costs has been sustained. Tally ho!