Contact Information:

jay@vanishingtowerpress.com

Thursday, October 6

Fantasy Adventure Journal Red Now Available

 Besides now having the correct cover illustration, the Fantasy Adventure Journal is now available in two sizes; original 115 pages and now the new jumbo 206 journal. I found the 115 page journal is ideal for players, but as a Crypt Keeper I find I want more pages for additional story threads and plots which are sure to develop during any one of my games. At 206 pages I've got room to add session prep to the journal. I used my green-covered copy, the original proof copy, as my sole play aid


during the last session of my supers campaign and it worked as well as I hoped. I'm going to want to jam all my session prep from any one of my games into these nifty adventure journals so additional pages is a requirement to achieve this. 

The journals are hardcover, of course, with Drivethru's "best" paper option selected, and a custom cover illustration completes the deal. 206 pages does come at a cost. Believe it or not, my profit on the larger size is less than that of the 115 page book. Still, my take is minimal, so the price tag on these books reflects production and shipping costs. Like 93% of the price, actually. But, once again, the service I get from Drivethru makes it the only realistic option to self-publish game products. Any money I make on the sale of these journals will be used to buy more for myself. After all, I am the intended audience :)

Saturday, October 1

Space Opera Session Report Audio

 I've edited the audio recording of the first session of Space Opera 2760 - Lower Frontier Tales and have experimented with a "sprinkling" of sound effects and background music here and there. The goal is to retain the verbal "entirety" of a live game session while enhancing listener pleasure with traditional audio entertainment.

So if you like to examine actual play sessions this game of Space Opera is a rare thing to witness.



Thursday, September 22

Capitol City Crime Report, part 2

This is part two of this three-parter. Side quests galore and multiple GM's in this campaign. First time I have tried this and so far working out great. Find all the episodes recorded for your listening enjoyment on my podcast The Vanishing Tower.  



Monday, September 19

CyberPunk 2020 Fast, Dirty, Expendables & Lifepath Generators

 I stumbled onto this on-line generator just now, and wow, does this have utility for any of my sci-fi, science fantasy games! Looks like it is from the publishers of the original Cyberpunk 2020 game as well. My recent explorations with running these "vintage" science fiction games has made me quite comfortable with a range of these old-sometimes-clunky-but-fantastically-fun games. Space Opera, Traveller, Cyberpunk 2020, Star Wars, Ring World, Hawkmoon, Universe, Gamma World, Star Frontiers... for what it is worth I can run any of these in short order. Yeah, to bad none of this expertise has practical applications in the job market, but I do take a certain satisfaction in being able to love and utilize these arcane weapons in sophisticated ways.

Generators like these make using these games even easier! Access to many different random generators help keep interesting content flowing at the table by these in-genre deflections of thought to hit the right note, idea, or genre trope on the fly mid-session.