Contact Information:

jay@vanishingtowerpress.com

Tuesday, June 4

Cross-Over for your Genre Tree

Those who read comics should be familiar with the cross-over.


Espionage; Cyberpunk is a perfect choice for a cross-over opportunity within this stylized branch of the genre tree. By porting over the adventure setting 2.1.3 Highway Holocaust from my Space Opera; Post Apocalypse branch I am able to cut down on the Game Master workload. Highway Holocaust works well for a group who wants to take on the roles of nomads or cops, for example. The whole Mad Max series of highway violence is your touchstone here.


Cyberpunk 2020 is a cyberpunk role-playing game written by Mike Pondsmith and published by R. Talsorian Games.

Cyberpunk 2020 claims to lend itself to play in the street level, dark film noir genre with a high body-count, 1980s action movie style.
Each player must choose a character class or "role" from the ten given in the basic rules. There is enough variation in the skill system so that no two members of the same class are alike. Because Cyberpunk 2020 is skill-based, the choice of skills around the class-specific special ability allows a wide range of character development choices including non-combatants.
It does not take much retooling to place these career packages into the Specialism mechanics of the USR rules set I plan to use for the game mechanics.
Cyberpunk 2020 is a natural fit for re hanging the material onto USR’s rules set. The rules lite approach of USR allows you to plug in the game mechanics you wish to keep, and jettison the elements of the game you do not like. As can be reviewed in the following post; http://www.rpg.net/sites/sprite/cybrpunk.html, there are parts of the game which some see as problematic. These game issues should easily be addressed with smart use of the USR game mechanics.

Once there you will need to place your protagonists (PC's) on the hostile highways of the future west striving for survival. Transportation will be a sought after tactical edge desired by most surviving cultures. The conservation, and production of potable water would be prized, medicine to offset radiation poisoning would be highly sought after. No one could fault you for busting out Steve Jackson's Car Wars Deluxe!

Come to think of it, there is no reason why the Night City campaign setting found in the original Cyberpunk2020 rule book couldn't set down right in Judge Dredd's Mega City One. The whole of Night City could be converted into a single block of this future sprawling megalopolis!




3.1 Espionage; Cyberpunk

3.1.1 Highway Holocaust
3.1.2 Night City Block in Mega City One

Friday, May 24

Espionage Branch of my Genre Tree

Another opportunity rife with wide adventure swings is the Espionage branch of my genre tree. The act or practice of spying is fraught with the edible tension we all crave when we set down face to face around the game table. This branch of the genre tree should speak loudly with tantalizing titles promising rich role playing rewards for players comfortable with public speaking, and relevant acting skills.

Whether flinty Boogy types or sexualized dimensional tramps character is king, style is substance, and the well is deep and dark. Therefore I do adopt the following three broad catagories in which to offer my gathered players to chose from;

3. Espionage;  3.1 Cyberpunk, 3.2 Hard Boiled, 3.3 Time Travel.

Holy sh$t, many places one can go off of the above three. Get your free flowing narrative style ready for this gas fueled adventure combination! For Cyberpunk I suggest grabbing a soft bound copy of R. Talsorian’s Cyberpunk 2020 rulebook. It will easily strip down for use with the simple rules found in Trollish Delver’s USR role playing system.

Hard Boiled, now you have got some range here. Sam Spade, The Maltese Falcon, these are some of the usual tropes. These turn of the century Sherlock Holmes styled intrigues are all ripe for the Cthulhu mythos to be thrown at them. Elliot Ness, and his band of Untouchables run into werewolves? Play some Warren Zevon, how can you miss!

How about finding inspiration from one of Fiasco’s great playsets like Havana 1953? Spies, mobsters, whores, rebels, players, tourists.

Time Travel opens up all dimensional opportunities for your players to wander into paradox bending adventures. Whether you draw your inspiration from Zelazney’s Amber series, the serial television programs of Dr. Who, or horrible movies such as Looper there is plenty of material available to throw at your players. In the next few posts I will show you the detailed campaign settings I would plan to use.


Saturday, April 27

Metal Earth has gone dark?

I am a fan of Aos' great sword and sorcery blog Metal Earth. I find all the free campaign content he has hosted fantastic. His last post mentioned he was bored with the site, and was done with it. What I found intriguing about the walk away was it seems the comment function was turned off.

While I appreciate, and respect an artists right to declare a piece of work finished I do wish Aos would leave the comment function open.

This would provide glowing fan boys such as myself to gush over the content provided.

Why would you not want to know years from now all the crazy ass adventures folks from around the world had used your stuff for?

So there you have it; AOs, please turn your comment function back on, please...?