Contact Information:

jay@vanishingtowerpress.com

Thursday, August 13

Rick Stumpf and Swampfox1776 should be unwelcome in gaming circles

I understand and appreciate the turn of phrase “assume good faith, until proven otherwise”, but using a flying confederate flag as your avatar (its animated!) allows me to dispense with the effort and move on to the matter which must be dealt with. The matter of driving out and burying those who believe such racist signaling is permissible in society. Not to be debated with or educated or have a reasonable discussion with. Just marginalized and refuted passage on public forums dedicated to (well, anything else) the civil act of playing games.

I look forward to the day when such abhorrent displays of unethical attitudes held will be as embarrassing in civilized society as walking around and showing off your favorite child pornography.

The moderator has decided my position is in the wrong, so one can only assume Rick Stumpf (the moderator) holds the same ideology and hopelessly biased perspective. Perhaps he is one of those who sees good people on both sides?

Here is the recent exchange with this darkness.

 




 

I suggest this group on mewe be made to go bury their heads in the next “lowest rung” of society somewhere else. Forced to go find a place to set up shop on the melting iceberg which is racism. If Rick Stumpf is going to be permissive of this inappropriate, provocative and violent signaling he shouldn’t be welcomed in the greater gaming community. My guess he is not.

Anything in the greater game community.

So marginalizing this group and signaling to others it is not a good gaming group to support is a legitimate and lawful action to take against this kind of stuff. Pointing out the bald inappropriateness of this behavior and making them unwelcome in larger gaming circles makes for fewer racists in the world, eventually.

Not to spend too much time on this point before I make my plea, I did not go looking for this. I didn’t wake up this morning and decide I’m going to search the gaming forums to perform and get pats on the ass for stating the obvious. This is more of a toxic waste dump I have to pass on my way to school every day. I’m going to do something about it. I’m feeling it as a “local” problem, not something abstract and remote. Matter of fact, don’t comment on this post if you support my position, instead please inform the micro forum of gamers there promoting, and permissive of open displays of racism in a game forum that they need to take confederate symbols down and if not, good-faith efforts will try and get their ass booted. That is my plea. I can only tell Mewe and other gamers on the site this is not cool once. Mewe gets a 100 then you are going to get some action. I could be wrong, but that is all I know to do, ethically. Public shame racism trying to hide out in the open.

I did get a private chat request from Rick and in short, he told me I better watch it. There were two salient points he put forth as legitimate reasons for me to “watch it”. OF the first it is he is of mixed race? Not sure what to make of that. I guess I know more personal details about this person than I care to now? Second, his father flies the confederate flag. Really. That’s the whole of the argument for tolerating open displays of racism in a public game forum? It is a lovely display of how racism is taught generation to generation, the passing of the torch, so to say.

This isn’t the first time I have brought this up at Tabletop Roleplaying group. I noticed it the first time I checked it out. Yes, I play games and I check out gaming groups on the internet. And I got plain with the guy flying the flag avatar and got the same garbage back you see here. But I had left this sewer after saying my peace and heard encouraging words from other users, other members of this particular game group. I must have totally misunderstood at the time, but I thought I was told Rick had asked SwampFox1776 to take down the image. Because I was wrong about that.

So I said it again, as you can see.

Take the time if you can and report this crap. It’s a good time to push back on permissive happenings of overt racism. The majority of the world rightly assumes owning people as property, slavery, is wrong. You won’t end up having to face public displays alone. You will get support. Flying the confederate flag means you are okay with that. Complain to moderators who are exposed to public pressure and get that shit off the gaming walls and halls.

Tuesday, August 4

How I Run A Game (and other things I never tell my players)

Ha hah... 

No, I'm thinking on this topic right now. Look to put these thoughts into this blog post. Stay tuned... 

See the source image

The first thing about running a game is I must love it. I need to love the genre the game is to be played in. I believe the first session the DM needs their enthusiasm for the setting to be palpable and relatable to the group of new adventurers. Maybe I need to rename this post, How I Start a Game? Point being players are going to start whacking at the game world to get orientated. The best tool for this is the same tool as the pulp writers of the 20’s used in their stories, media res. In action. Players like to ask a lot of questions during the first session which tread towards the mundane. “Do I have enough of and the right gear, can I hang around the tavern and collect rumors, who’s running things in town? This kind activity. They are using mundane actions and routines to safely pull initial facts out of the DM’s world. Armed with facts the PCs feel they can now exert control over the game environment and ready to jump at the first thing of interest that pops up

I try and drop all that shit. A problem up front takes attention away from equipment lists and on adventure occurring now, in the moment. Granted, the PCs will go right to the character sheet when play first begins and they are facing conflict hot and frothing. This is all for the good. Players should be using their valuable time to infest their imaginary friend with genre-appropriate goals and ambitions. My prep before the first session is voluminous, and then gets whittled down to an opening scene I think is cool. If I have certain events or encounters which will happen, I put those in a simple list I can refer to so as not to forget dropping cool stuff down on the scene. The voluminous nature of the prep comes from my inherent enthusiasm for the genre to be played. It is also a good method to get any predictable, not cool, people and places axed out of the scene immediately. On prep, you can always do more. I do not think lots of prep is an indication of anything but enthusiasm for the game. Just make sure you come back to the central conceit; the action is where the PCs are and what does this action all needs to facilitate interesting roleplaying? I’m not trying to remember all this world data, I’m trying to get comfortable moving around in it and I know what the interesting NPCs are up to.

Getting into the action right away cuts off wasted time dithering about looking for an exit into fun world. It offers plots afoot which must at least be recognized. The PCs need to have an investment in this initial encounter too, if you want them to develop their own relationship and reaction to the opening scene. It can be as simple as “Here is what you are doing, and this is happening.” Or more involved. That does not hurt one way or another either. Enthusiasm for the genre by everyone at the table self-directs the PCs into daring feats of heroism without the need for extensive backstory. Giving the PCs a job to do at the start at least gives them something to walk away from and say “No way!”

Okay, first session is done and the PCs have some trouble they either want to run towards or run from. Now I am thinking pacing. What is the flow of events, outside of the player’s actions, which will impact what they are doing now? Is something a straight up confrontation and resolution? Then the pace is straight up confrontation right now. Is the encounter dropping a bit of information on their current ambitions? The importance they assign the information will inform pace. Just to back track a sec, what is the pace of the opening session, or what do I do? Pretty hot. And this is created by having NPCs worth interacting with. And you can’t have NPCs worth interacting with unless you know what they want, what motivates the NPC. My important NPCs get a lot of thought. I want to confound expectations while still securely moored in the tropes of the genre. Keep the best stuff in and throw out everything that gave you an eye roll during your genre-relevant reading. Confounded expectations are created by having characters which interest them, or are needed, and find the one or more things the PCs and the NPCs won’t see eye to eye on. Make sure it comes up. 

In between sessions I’m writing a lot, and much of it goes straight into the waste basket. I imagine screen writing for a television show is very similar. The best version of the playable information is in the last revision of the session’s material right before you go on air. Rewriting the connections and possibilities of NPC reactions is standard with the way I run a game.

I probe players with advanced knowledge or refined tastes on certain topics hoping to polarize some of their character’s views early on. What is their importance in relation to the topic/guild/practice? Why does a god care about them, and what are you supposed to do to honor these gods?

Retaliation. Retaliation by those the PCs have come across. I never give up an opportunity on forgotten hounds of hell to catch back up. This makes the world more personal to everyone, I think.

And that is basically what I do to run a game. Think about it constantly so when game time comes around, I have a better chance of interesting things to say and maybe, just maybe, I’ll be able to keep my nose out of the rule book.

Wednesday, July 29

Champions United #5 The Sentence is Death! (audio edit for fast play)

My walk down memory lane continues with Champions, logging in a 6th episode last night. All in all still strange, the unfolding of events and complications for the PCs. Here is the edited edition of our 5th session two weeks ago. An audio edit makes the session replay faster, and the dialogue is stripped of most items unrelated to the adventure. From what I've seen, a two-hour game session can be cut down to one hour of adventure content. I'm working on the audio edit of Issue #6 Night of the Leeches as we speak!


Monday, July 27

So the game didn't happen but here is this cool video on styles for inDesign!

Rom'Myr Dying Earth game, last weekend didn't have enough players available so one of the players rocked out and demonstrated mechanics on your inDesign software and fielded some of my dumb questions...