The second character I generated for my traditional fantasy campaign using OpenQuest is a dwarven sorcerer.
Like Jongo the Gnome, the choice of attribute scores, and skill package was fairly straight forward as pertains to creating a dwarf. After playing fantasy rpg's for many years I kind of know what to pack into a standard dwarf character. Since I am creating a magic user I make sure Xvorgast has a decent Academic Lore skill. This should help lead him in the direction of obscure texts riddled with ancient spells of power!
This exercise in character creation is to test the "openness" of Newt Newport's OpenQuest system itself, and a typical fantasy trope as a magic wielding dwarf should be fairly easily created. And it was. With six points of spell magnitude to spend creating a starting magic user is incredibly easy with OpenQuest.
My character concept for Xvorgast the Mighty is a reclusive dwarf pouring over ancient tomes in attempt to tap into the old power of the dwarves long forbidden, neglected, and shunned. Xvorgast will have left the academic halls of established magic disgusted with the "theoretical" magical studies offered and return to the dark ruins of the Iron Flow Hills to brood upon the powers which once were...
So this means at least one point spent on the Battle Magic spell Read Language. This will be all the practical magic our dwarven wizard will have left the respected halls of learning with. Using this simple spell he has teased out the elemental lore hinted at in the standard texts. For after all, isn't the ancient power of the dwarves rooted in these primordial powers? Therefore I bestow on Xvorgast the Sorcery spell Wall of Fire at 2 points and Animate Substance(stone) the remaining 3.
This gives our young (113 years) dwarf magic user with three spells total. Xvorgast will have to get out and put that Read Language talent to the test if he wants to build on his elemental spell list!